That's actually a really cool idea. One thing, though, I think a week is too short. That would be as few as 0 and as many as 2, but generally 1 report per instance. Unless we decided to get rid of all weekly Cartographor reports and instead do a new report for each instance, which is just messy.

Also, that short of games would require constant monitoring of your opponents' actions, and I'll tell you what, I sure can't focus that much time on watching this game. Usually, I have less than an hour a day I can focus on Agoran business.

That's why I said about a month. It's long enough that you can fit several reports in there, and you don't have to be constantly monitoring your opponents' actions.

Of course, I could just be looking at this from the wrong angle and misunderstanding your point, so feel free to correct.

One thing we should definitely keep from this message is the amendments only effect the next round and are easier to do idea. If the goal is repeated iterations, that's a good way to do it.

On 09/30/2018 10:06 PM, Alex Smith wrote:
On Sun, 2018-09-30 at 21:59 -0600, Reuben Staley wrote:
One criticism of Agoran minigames is that it's too much like a board
game where you're trying to let players join in halfway through a game
and still have an equal standing. I think that no matter what specific
assets we decided on, that problem would still remain. Agoran
Civilization would be fun but still impractical for rejoining players.

But what if the minigame was built to be faster-paced and be over in
about a month.

What about this: we have repeated instances of a subgame each lasting a
week or so, and some easy way to amend the rules of the subgame (easier
than a proposal; perhaps without-3-objections) but the amendments only
apply for the /next/ subgame. Presumably the prizes for the subgame
would be things like points (working towards victory), proposal pends,
expunges, and this sort of thing, so that not everyone would be working
towards the same goal each round and the subgame was somewhat dynamic.
We can start simple and make it more complex as the optimal strategy
becomes obvious.

Ideally it should be competitive in the sense that if everyone is
aiming for the same goal, they'll get in each others' way.


--
Trigon

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