On Sun, 2018-09-30 at 21:59 -0600, Reuben Staley wrote:
> One criticism of Agoran minigames is that it's too much like a board 
> game where you're trying to let players join in halfway through a game 
> and still have an equal standing. I think that no matter what specific 
> assets we decided on, that problem would still remain. Agoran 
> Civilization would be fun but still impractical for rejoining players.
> 
> But what if the minigame was built to be faster-paced and be over in 
> about a month.

What about this: we have repeated instances of a subgame each lasting a
week or so, and some easy way to amend the rules of the subgame (easier
than a proposal; perhaps without-3-objections) but the amendments only
apply for the /next/ subgame. Presumably the prizes for the subgame
would be things like points (working towards victory), proposal pends,
expunges, and this sort of thing, so that not everyone would be working
towards the same goal each round and the subgame was somewhat dynamic.
We can start simple and make it more complex as the optimal strategy
becomes obvious.

Ideally it should be competitive in the sense that if everyone is
aiming for the same goal, they'll get in each others' way.

-- 
ais523

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