On Sun, Sep 30, 2018 at 9:06 PM Alex Smith <ais...@alumni.bham.ac.uk> wrote: > > On Sun, 2018-09-30 at 21:59 -0600, Reuben Staley wrote: > > One criticism of Agoran minigames is that it's too much like a board > > game where you're trying to let players join in halfway through a game > > and still have an equal standing. I think that no matter what specific > > assets we decided on, that problem would still remain. Agoran > > Civilization would be fun but still impractical for rejoining players. > > > > But what if the minigame was built to be faster-paced and be over in > > about a month. > > What about this: we have repeated instances of a subgame each lasting a > week or so, and some easy way to amend the rules of the subgame (easier > than a proposal; perhaps without-3-objections) but the amendments only > apply for the /next/ subgame. Presumably the prizes for the subgame > would be things like points (working towards victory), proposal pends, > expunges, and this sort of thing, so that not everyone would be working > towards the same goal each round and the subgame was somewhat dynamic. > We can start simple and make it more complex as the optimal strategy > becomes obvious. > > Ideally it should be competitive in the sense that if everyone is > aiming for the same goal, they'll get in each others' way.
Politics seemed to do a decent job of encouraging players to expend resources relatively quickly. It also had a sort of gradual map reset built in through the stress mechanic. It was cool, you should read it [1]. I don't think that there's any way of making the map mechanics work like this. They were specifically written to encourage long term buildup. [1] https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-business/2017-November/036909.html -Aris