> 1. Have you ever been involved in the economy because it was required
to take main game actions?

Yes.

> 2. If so, did you enjoy it?

It was pretty overwhelming, I was in ecstasy the whole time and it got hard
to write because my eyes kept on rolling back and my drool got on the
keyboard as my fingers quivered in pleasure in futile attempts to write
anything.

But yeah tbh it wasn't too extraordinary. It was fun because I got to be
cheeky with others, not because the activity of economic micromanagement
was interesting in itself.

> 3. Do you think that the game is better with or without this kind of
fees?

I prefer a free CFJ/Proposal system, mainly because it favors new players
and removal of stagnation. Besides, why play nomic if you can't change the
rules because some dude has hoarded all of that power to themselves. Just
go play the would-be subgame that's left elsewhere. Like, if I can't
vote/propose to a level that matters, and all that's left is the farming
and tiles game we have here, I'd just go and play Civilization or Age of
Empires online which would provide a way higher quality experience.

On Mon, Oct 1, 2018 at 8:11 AM Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> Okay, poll for everyone:
>
> 1. Have you ever been involved in the economy because it was required
> to take main game actions?
> 2. If so, did you enjoy it?
> 3. Do you think that the game is better with or without this kind of fees?
>
> Please do your best to consider each question individually.
>
> -Aris
>
> On Sun, Sep 30, 2018 at 10:44 PM Alex Smith <ais...@alumni.bham.ac.uk>
> wrote:
> >
> > On Sun, 2018-09-30 at 22:32 -0700, Kerim Aydin wrote:
> > > On Sun, 30 Sep 2018, Aris Merchant wrote:
> > > > So, for instance, pending proposals and
> > > > calling CFJs should always be free and unlimited, excluding abuse.
> > >
> > > What a limited view of a very small slice of game history this is.
> >
> > I think it helps to have an exception for "good of the game" pends and
> > CFJs, but that it also helps to charge for "I was curious" or "nomic
> > manouevring"-style proposals and CFJs. (You can make the distinction
> > via a dependent action or the like.) So I guess my view's somewhere in
> > between. (And this /is/ based on observations of the game history.)
> >
> > Of course, a "let's all work together to pay for these bugfixes"
> > economy could also be interesting, but it makes it hard to make the
> > economy competitive in other respects.
> >
> > --
> > ais523
> >
>

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