Alexander Sendzimir wrote:
> 
> Alice wrote:
> 
> > ...(and at that age we all know what that usually means)...
> 
> Actually, we--being male in this instance--don't.

It's related to the next bit here:
 
> > The second problem is an immediate issue of geek girls feeling alone and
> > being abandoned.
> 
> How so?

When _I_ was a teenage proto-geek, in high school, the male 
proto-geeks refused to interact with me. I was a (gasp) GIRL.
They might (gasp) be thought to LIKE me!

Or they would interact with me - as a date.

I could not, absolutely _could not_, interact with them as another
geek. I had to wait till well after high school - and even then,
had to negotiate the 'date' dynamic.

Of course, I played with this later. Having more confidence, and
having a knack for strategy, I'd go to gaming clubs and 
walk up to tables where an interesting wargame (board type only) 
was going on. "Can you teach me how to play this?"*

Only ever worked the first time I met any given bunch of guys. 
But BOY I enjoyed it...



Jenn V.
* For people who don't quite understand what was going on: I was
usually mistaken for 'someone's girlfriend who isn't really into
SF/Gaming/etc'. They'd teach me, in a fairly patronising way. I'd
then be rather resoundingly successful. I rarely won - but then, 
I'd rarely seen the exact game before.
-- 
  "We're repairing the coolant loop of a nuclear fusion reactor. 
   This is women's work!"
                Helix, Freefall. http://www.purrsia.com/freefall/

Jenn Vesperman    [EMAIL PROTECTED]     http://www.simegen.com/~jenn


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