Re: Animation Engine: speed tips

2020-07-02 Thread David Bovill via use-livecode
Here is a short video of a really nice ball animation of the Earth’s Carbon Cycle - which is the sort of thing I’d like to make a series of animations / interactive simulations about. There a re a few more than 30-40 moving balls here - but they are more or less dots…. https://www.youtube.com/w

Re: Animation Engine: speed tips

2020-07-02 Thread David Bovill via use-livecode
That's inspired me :) I think it may be possible to do what I want in Livecode - which would be great. Thanks Alex and Bernd :) On Thu, 2 Jul 2020 at 20:36, Alex Tweedly via use-livecode < use-livecode@lists.runrev.com> wrote: > > On 01/07/2020 02:52, J. Landman Gay via use-livecode wrote: > > D

Re: Animation Engine: speed tips

2020-07-02 Thread Alex Tweedly via use-livecode
On 01/07/2020 02:52, J. Landman Gay via use-livecode wrote: Did you use acceleratedRendering? Set it to true and set the layermode of each moving object to dynamic. I'd be curious to see if there's a difference. Hadn't  tried those until now. There is a difference - but not the kind I'd hop

Re: Animation Engine: speed tips

2020-07-02 Thread Niggemann, Bernd via use-livecode
Thank you Mark, Glad you enjoyed it. If you feel like it you could set the markerPoints of graphic gSand to a ball, still running at 22 frames/sec with 500 of them, filled. -- 0,-13 3,-13 6,-12 8,-11 10,-9 12,-6 13,-3 13,0 13,3 12,6 10,9 8,11 6,12 3,13 0,13 -3,13 -6,12 -8,11 -1

Re: Animation Engine: speed tips

2020-07-01 Thread Mark Talluto via use-livecode
This is completely awesome! Thank you Bernd. -Mark Talluto Canela Software On Wed, Jul 1, 2020 at 8:27 AM Niggemann, Bernd via use-livecode < use-livecode@lists.runrev.com> wrote: > While not exactly what David asked for but on the topic of animating > multiple objects with acceptable speed: >

Re: Animation Engine: speed tips

2020-07-01 Thread Niggemann, Bernd via use-livecode
While not exactly what David asked for but on the topic of animating multiple objects with acceptable speed: http://forums.livecode.com/viewtopic.php?f=10&t=11726&hilit=sand#p56253 The original poster asked for "sand" particles that should have some sort of collision detection and should react

Re: Animation Engine: speed tips

2020-06-30 Thread scott--- via use-livecode
Alex, Eagerly awaiting news of your progress! — Scott Morrow Elementary Software (Now with 20% less chalk dust!) web https://elementarysoftware.com/ email sc...@elementarysoftware.com booth1-800-615-0867 -- > On Jun 30, 2020, at

Re: Animation Engine: speed tips

2020-06-30 Thread J. Landman Gay via use-livecode
Did you use acceleratedRendering? Set it to true and set the layermode of each moving object to dynamic. I'd be curious to see if there's a difference. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On June 30, 2020 8:43:25 PM Alex Tweedl

Re: Animation Engine: speed tips

2020-06-30 Thread Alex Tweedly via use-livecode
Hi David, I had a quick look at this (for slightly selfish reasons - I will be doing some simple animation soon, so this piqued my interest to look at it sooner :-) [ all comments on performance or timing here are on an aging (2011) Macbook Pro, LC 9.6.0 ] So, there's good news, and there'

Re: OFFLIST Re: Animation Engine: speed tips

2020-06-29 Thread Martin Koob via use-livecode
The first rule of OFFLIST is you don’t cc to the list. :-) But, I too an interested in what Malte is up to. Hope all things are going well for you Malte. Martin > On Jun 29, 2020, at 1:14 PM, Richard Gaskin via use-livecode > wrote: > > D'oh! My bad, I'd meant to not take up list space wi

Re: OFFLIST Re: Animation Engine: speed tips

2020-06-29 Thread Richard Gaskin via use-livecode
D'oh! My bad, I'd meant to not take up list space with this. But we all love Malte, and maybe he won't mind taking a moment to let us know what he's working on lately. -- Richard Gaskin Fourth World Systems Colin wrote: We’re all curious! On Jun 29, 2020, at 9:26 AM, Richard Gaskin via

Re: OFFLIST Re: Animation Engine: speed tips

2020-06-29 Thread Colin Holgate via use-livecode
We’re all curious! > On Jun 29, 2020, at 9:26 AM, Richard Gaskin via use-livecode > wrote: > > On the use-livecode list you wrote: > > Hey Alex, > > > > Public Domain it is. I’ve set it free couple. of years back, as I am > > essentially no longer writing code. :-) Still following LiveCodes > >

OFFLIST Re: Animation Engine: speed tips

2020-06-29 Thread Richard Gaskin via use-livecode
On the use-livecode list you wrote: > Hey Alex, > > Public Domain it is. I’ve set it free couple. of years back, as I am > essentially no longer writing code. :-) Still following LiveCodes > progress with interest though. :-) > > Cheers, > > Malte If you're no coding, what are you up to these da

Re: Animation Engine: speed tips

2020-06-29 Thread Alex Tweedly via use-livecode
Thanks Malte. Hope you are enjoying whatever it is you're doing instead of writing code :-) Thanks again for having put AE into the Public Domain. Alex. On 29/06/2020 10:15, Malte Pfaff-Brill via use-livecode wrote: Hey Alex, Public Domain it is. I’ve set it free couple. of years back, as I

Re: Animation Engine: speed tips

2020-06-29 Thread Malte Pfaff-Brill via use-livecode
Hey Alex, Public Domain it is. I’ve set it free couple. of years back, as I am essentially no longer writing code. :-) Still following LiveCodes progress with interest though. :-) Cheers, Malte ___ use-livecode mailing list use-livecode@lists.runrev

Re: Animation Engine: speed tips

2020-06-28 Thread Alex Tweedly via use-livecode
Hi there submariner :-), can you just confirm the licensing of AE ? The demo code says it is dual Commercial & GLPL3 - but GitHub says it is Public Domain. Can you just say which of those is correct ? Thanks Alex. On 28/06/2020 10:27, Malte Pfaff-Brill via use-livecode wrote: Hi, off it.

Re: Animation Engine: speed tips

2020-06-28 Thread David Bovill via use-livecode
OK - will take a look. I suspect it is due to too many messages being sent due to the sort of line that is drawn when you create a curve by hand…. On 28 Jun 2020, 10:28 +0100, Malte Pfaff-Brill via use-livecode , wrote: > Hi, > > off > it. might be worth digging into AEs source and change the han

Re: Animation Engine: speed tips

2020-06-28 Thread Malte Pfaff-Brill via use-livecode
Hi, off it. might be worth digging into AEs source and change the handlers from using cProps to local variables. Also, there might be unnecessary instances. of locking / unlocking screen that. should be refactored in AE. If anyone is going to take that up I’d be happy iff you shared your patc

Re: Animation Engine: speed tips

2020-06-27 Thread Derek Bump via use-livecode
On 6/27/20 7:09 PM, David Bovill via use-livecode wrote: I made a quick test - creating and animating small graphic circles along a complex curve with many points. It works fine with one or two animated spheres but I’d like to be able to animate >30 and it slows to a crawl after 4 or 5. I tried

Re: Animation in LiveCode

2016-01-06 Thread Richmond
Here's an animated GIF travelling along a path: http://forums.livecode.com/viewtopic.php?f=10&t=26110 Richmond. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription p

Re: Animation in LiveCode

2016-01-06 Thread Richmond
On 06/01/16 19:21, Richard Gaskin wrote: Richmond wrote: On 06/01/16 17:55, Richard Gaskin wrote: Richmond wrote: > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html > > Oh, Super, it's multi-platform and its free! > > Animated GIFs all round. Ken Ray built

Re: Animation in LiveCode

2016-01-06 Thread Richard Gaskin
Richmond wrote: On 06/01/16 17:55, Richard Gaskin wrote: Richmond wrote: > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html > > Oh, Super, it's multi-platform and its free! > > Animated GIFs all round. Ken Ray built a competing tool using LiveCode called Stykz

Re: Animation in LiveCode

2016-01-06 Thread Richmond
On 06/01/16 17:55, Richard Gaskin wrote: Richmond wrote: > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html > > Oh, Super, it's multi-platform and its free! > > Animated GIFs all round. Ken Ray built a competing tool using LiveCode called Stykz, and while it

Re: Animation in LiveCode

2016-01-06 Thread Richmond
On 06/01/16 17:55, Richard Gaskin wrote: Richmond wrote: > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html > > Oh, Super, it's multi-platform and its free! > > Animated GIFs all round. Ken Ray built a competing tool using LiveCode called Stykz, and while it

Re: Animation in LiveCode

2016-01-06 Thread Mark Talluto
> On Jan 6, 2016, at 7:55 AM, Richard Gaskin wrote: > > Richmond wrote: > > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html > > > > Oh, Super, it's multi-platform and its free! > > > > Animated GIFs all round. > > Ken Ray built a competing tool using LiveCode

Re: Animation in LiveCode

2016-01-06 Thread Richard Gaskin
Richmond wrote: > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html > > Oh, Super, it's multi-platform and its free! > > Animated GIFs all round. Ken Ray built a competing tool using LiveCode called Stykz, and while it's not open source it's free as in gratis:

Re: Animation in LiveCode

2016-01-06 Thread Richmond
http://www.lcdf.org/gifsicle/man.html Um? Richmond. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-liv

Re: Animation in LiveCode

2016-01-06 Thread Richmond
On 06/01/16 03:45, William Prothero wrote: Thanks, Richmond and Mike: So…. the frame rate of the animated gif is set when the gif is made? And, the movement of the gif is controlled by the movespeed command. Obviously, these two speeds would need to be coordinated, or the tiger might look like

Re: Animation in LiveCode

2016-01-06 Thread Richmond
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html Oh, Super, it's multi-platform and its free! Animated GIFs all round. Richmond. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to s

Re: Animation in LiveCode

2016-01-06 Thread Richmond
On 06/01/16 03:45, William Prothero wrote: Thanks, Richmond and Mike: So…. the frame rate of the animated gif is set when the gif is made? And, the movement of the gif is controlled by the movespeed command. Obviously, these two speeds would need to be coordinated, or the tiger might look like

Re: Animation in LiveCode

2016-01-05 Thread William Prothero
Thanks, Richmond and Mike: So…. the frame rate of the animated gif is set when the gif is made? And, the movement of the gif is controlled by the movespeed command. Obviously, these two speeds would need to be coordinated, or the tiger might look like its slipping on wet grass, pawing the groun

Re: Animation in LiveCode

2016-01-05 Thread Mike Bonner
Alternatively, if you want more control of the animation, you could use a game loop, and move the tigers around (set the loc... ) as well as manually choosing which frame to show when using "currentFrame" On Tue, Jan 5, 2016 at 1:59 PM, Mike Bonner wrote: > use "lock moves" before your moves, an

Re: Animation in LiveCode

2016-01-05 Thread Mike Bonner
use "lock moves" before your moves, and add "without waiting" at the end of each move command. Unlock moves after you have all moves queued. Also, rather than mess with setting the move speed a second time, just set the loc of the images to where you want. Or even better, since they walk off scree

Re: Animation in LiveCode

2016-01-05 Thread Richmond
Thanks to the good offices of Brahmanathaswami and GIMP I have removed the annoying surrounding round one of the frames in the Tiger animated GIF. I have uploaded a new version of the proof-of-concept stack: http://forums.livecode.com/viewtopic.php?f=10&t=26110&p=136351#p136351 featuring 2 anim

Re: Animation in LiveCode

2016-01-05 Thread Richmond
To make GIFs with GIMP, you're going to need both GIMP itself as well as the GIMP Animation Package (or GIMP GAP, for those who like recursive acronyms). Get GIMP: http://www.gimp.org/ Get GIMP GAP: http://www.gimpusers.com/downloads GIMP recognizes animated GIF files as a file with multiple l

Re: Animation in LiveCode

2016-01-04 Thread Richmond
On 05/01/16 03:43, Sannyasin Brahmanathaswami wrote: Richmond: Yes of course that would work, but moving the animated GIF around on top of a video? Player I don't see why that shouldn't be possible: after all, if I've actually got one thing right it is that a layer is a layer and they don't

Re: Animation in LiveCode

2016-01-04 Thread Alex Shaw
Mac-only but Hype3 is pretty good too.. http://tumult.com/hype/ regards alex On 5/01/2016 4:14 PM, J. Landman Gay wrote: On 1/4/2016 2:20 PM, Colin Holgate wrote: You should certainly get Flash Pro on your list of tools to use. It can export perfect frame rate H.264, and also image sequences

Re: Animation in LiveCode

2016-01-04 Thread J. Landman Gay
On 1/4/2016 2:20 PM, Colin Holgate wrote: You should certainly get Flash Pro on your list of tools to use. It can export perfect frame rate H.264, and also image sequences or animated GIFs. Another option is Graphic Converter, which will also export an image sequence to gif. You can set the ti

Re: Animation in LiveCode

2016-01-04 Thread Sannyasin Brahmanathaswami
Richmond: Yes of course that would work, but moving the animated GIF around on top of a video? Player FYI: your tiger has this white rectangular border that flashes on each cycle through the frames. I turned off the border width and the 3D etc in the inspector, but it did not go away. Perhaps

Re: Animation in LiveCode

2016-01-04 Thread [-hh]
Classical tools are, for all main platforms available, imagemagick or, faster, graphicsmagick. Both are callable via shell from LC on all desktop platforms. They easily convert frames from a lot of different image formats to gif (also, for example, multi-page PDFs!). Transparency is one of a bun

Re: Animation in LiveCode

2016-01-04 Thread Richmond
You could have an animated GIF that moved around in top of a background . . . Richmond. Here's a proof-of-concept stack: http://forums.livecode.com/viewtopic.php?f=10&t=26110&p=136301#p136301 ___ use-livecode mailing list use-livecode@lists.run

Re: Animation in LiveCode

2016-01-04 Thread Colin Holgate
I tested that too. When exporting from Flash Pro you can set the animation to be transparent. In LiveCode it kept up the 60 fps rate even when animating on top of a text field. > On Jan 4, 2016, at 3:18 PM, Richmond wrote: > >> [Is it possible to have transparency in a play object? I doubt i

Re: Animation in LiveCode

2016-01-04 Thread Colin Holgate
You should certainly get Flash Pro on your list of tools to use. It can export perfect frame rate H.264, and also image sequences or animated GIFs. I just did a test export, and the animation played back well in LiveCode, even at 60 fps. ___ use-live

Re: Animation in LiveCode

2016-01-04 Thread Richmond
On 04/01/16 22:09, Sannyasin Brahmanathaswami wrote: I’m “back at it” trying to discover all possible means for animation in Livecode. All the high end tools seem to export to video: create your frame based “thing” whatever it is.. then you save as h.264. I don’t find much that will export to

Re: Animation Engine: animating points in a polygon?

2014-05-16 Thread Alejandro Tejada
I just noticed that Microsoft Expression 3.3 could export to Adobe Ilustrator 7 and 5 format. http://en.wikipedia.org/wiki/Creature_House_Expression Microsoft Expression 3.3 is a free download from Microsoft website. For Windows: http://download.microsoft.com/download/a/5/d/a5d625a5-2e3d-4e9c-8608

Re: Animation Engine: animating points in a polygon?

2014-05-16 Thread Alejandro Tejada
Hi David, Monk in Exile wrote > Thanks Al - I tried the the SVGL "tiger" stack - which used to work a > treat, but not having joy with it at the moment. Do you have a stack with > a > collection of handlers that I could add to? Did you test SVGL with latest LiveCode version 7 or at least LiveCod

Re: Animation Engine: animating points in a polygon?

2014-05-16 Thread Monk in Exile
Thanks Al - I tried the the SVGL "tiger" stack - which used to work a treat, but not having joy with it at the moment. Do you have a stack with a collection of handlers that I could add to? On 14 May 2014 02:01, Alejandro Tejada wrote: > Hi David, > > To animate a polygon graphic, > change the

Re: Animation Engine: animating points in a polygon?

2014-05-16 Thread Monk in Exile
Thanks Malte, I think this sort of point animation routine will only become more important as we move over to being closer friends with SVG. I'd like start a collection of open source geometry handlers related to LiveCode, but want to avoid putting work in which will be redundant when we have the

Re: Animation Engine: animating points in a polygon?

2014-05-14 Thread Malte Brill
Hey David, the easing functions are your friend here. I am currently travelling, however I will make sure that I set up a little demo as soon as I am back. To get you started, looking at aeEaseInOut put aeEaseInOut(100,200,2000,500,2) where 100 would be the x coordinate of the point at start o

Re: Animation Engine: animating points in a polygon?

2014-05-13 Thread Alejandro Tejada
Hi David, To animate a polygon graphic, change the points of the polygon using the command: set the points of graphic myAnimation to the cpFrame01 of graphic myAnimation wait 1 second set the points of graphic myAnimation to the cpFrame02 of graphic myAnimation etc, etc, etc Notice that if your

Re: Animation

2012-04-23 Thread BNig
Dereks game can be found on rev-online http://revonline2.runrev.com/stack/359/Side-Scrolling-Game-Test If rev-online works for you from within LiveCode then you can also access it from "user samples" or menu "Development" -> Rev Online Kind regards Bernd -- View this message in context: http:

Re: Animation

2012-04-23 Thread bar...@libero.it
Dear J.Downs Derek Bump posted "Building a Side-Scrolling Game in Revolution" in this list on September 10th 2009 you can find the whole message at the list archives, http://lists.runrev.com/pipermail/use-livecode/2009-September/128220.html and then download the stack from his site from the lin

Re: Animation

2012-04-22 Thread J. Downs
Thanks, Jim! I will take a peek. J. On Apr 22, 2012, at 3:38 PM, Jim Hurley wrote: > Hi J, > > LC can handle the game of 9 ball pool fairly well, and that is fairly > computationally intensive--handling the collisions between multiple moving > balls. > > You can find it at http://jamesph

Re: Animation

2012-04-22 Thread Jim Hurley
Hi J, LC can handle the game of 9 ball pool fairly well, and that is fairly computationally intensive--handling the collisions between multiple moving balls. You can find it at http://jamesphurley.com/Revolution.html To download a stack from that web site, get the link and run this in the m

Re: Animation

2012-04-22 Thread Malte Brill
Hi J, I joined the Atari camp with the ST. Had an Amstrad CPC before that. And a Sinclair zx Spectrum. So I guess I can be counted into the I am old camp too :-D I once did a Parallax scroller in liveCode (when it was still rev). Might be fun to dig that one up and try with the accelerated rende

Re: Animation

2012-04-22 Thread J. Downs
Thanks, Malte. I've downloaded the AnimationEngine trial and will take a look this afternoon. :) At this time, I am just playing around, so I will be developing on Mac OS X for deployment on same. If I get really crazy, I might see how my ideas run on my BootCamp Windows install. Not lookin

Re: Animation

2012-04-22 Thread Malte Brill
Hi J, I'd say it really depends on the targeted platform. The weaker the hardware, the more hoops you need to jump through. Regarding animationEngine: As the developer of said add on it comes naturally for me to think it is helpful, however, it is written completely in liveCode. No rocket sienc

Re: Animation Via Repeated Loop calls?

2011-05-14 Thread MobileMe
Thanks Alejandro and Scott! Send was just what I needed. And thanks for the heads up on my "not so new thread" issue. I hadn't realized that would happen and had thought deleting the subject, etc. was all that was needed to post new thread. I will refrain from doing that from now on. My apolog

Re: Animation Via Repeated Loop calls?

2011-05-13 Thread Alejandro Tejada
Hi John, John Patten wrote: > > I'm trying to get my head around the idea of using repeated loop to > animate objects. These are probably pretty basic concepts, but I feel > I need to get some basic understanding on things such as interrupting > a loop, etc. > [snip] > What would be the pr

Re: Animation Via Repeated Loop calls?

2011-05-13 Thread Scott Rossi
Hi John: You really should use "send in..." to allow for interruptions of a loop. Without knowing exactly what kind of motion you are trying to achieve, here's how I would do it: -- SINCE YOU ARE USING FIELD 1 AS A SWITCH, -- YOU CAN TREAT IT AS SUCH, BEING EITHER ON (TRUE) OR OFF (FALSE) -- IN