Here is a short video of a really nice ball animation of the Earth’s Carbon
Cycle - which is the sort of thing I’d like to make a series of animations /
interactive simulations about. There a re a few more than 30-40 moving balls
here - but they are more or less dots….
https://www.youtube.com/w
That's inspired me :)
I think it may be possible to do what I want in Livecode - which would be
great. Thanks Alex and Bernd :)
On Thu, 2 Jul 2020 at 20:36, Alex Tweedly via use-livecode <
use-livecode@lists.runrev.com> wrote:
>
> On 01/07/2020 02:52, J. Landman Gay via use-livecode wrote:
> > D
On 01/07/2020 02:52, J. Landman Gay via use-livecode wrote:
Did you use acceleratedRendering? Set it to true and set the layermode
of each moving object to dynamic. I'd be curious to see if there's a
difference.
Hadn't tried those until now. There is a difference - but not the kind
I'd hop
Thank you Mark,
Glad you enjoyed it.
If you feel like it you could set the markerPoints of graphic gSand to a ball,
still running at 22 frames/sec with 500 of them, filled.
--
0,-13
3,-13
6,-12
8,-11
10,-9
12,-6
13,-3
13,0
13,3
12,6
10,9
8,11
6,12
3,13
0,13
-3,13
-6,12
-8,11
-1
This is completely awesome! Thank you Bernd.
-Mark Talluto
Canela Software
On Wed, Jul 1, 2020 at 8:27 AM Niggemann, Bernd via use-livecode <
use-livecode@lists.runrev.com> wrote:
> While not exactly what David asked for but on the topic of animating
> multiple objects with acceptable speed:
>
While not exactly what David asked for but on the topic of animating multiple
objects with acceptable speed:
http://forums.livecode.com/viewtopic.php?f=10&t=11726&hilit=sand#p56253
The original poster asked for "sand" particles that should have some sort of
collision detection and should react
Alex,
Eagerly awaiting news of your progress!
—
Scott Morrow
Elementary Software
(Now with 20% less chalk dust!)
web https://elementarysoftware.com/
email sc...@elementarysoftware.com
booth1-800-615-0867
--
> On Jun 30, 2020, at
Did you use acceleratedRendering? Set it to true and set the layermode of
each moving object to dynamic. I'd be curious to see if there's a difference.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On June 30, 2020 8:43:25 PM Alex Tweedl
Hi David,
I had a quick look at this (for slightly selfish reasons - I will be
doing some simple animation soon, so this piqued my interest to look at
it sooner :-)
[ all comments on performance or timing here are on an aging (2011)
Macbook Pro, LC 9.6.0 ]
So, there's good news, and there'
The first rule of OFFLIST is you don’t cc to the list. :-)
But, I too an interested in what Malte is up to.
Hope all things are going well for you Malte.
Martin
> On Jun 29, 2020, at 1:14 PM, Richard Gaskin via use-livecode
> wrote:
>
> D'oh! My bad, I'd meant to not take up list space wi
D'oh! My bad, I'd meant to not take up list space with this.
But we all love Malte, and maybe he won't mind taking a moment to let us
know what he's working on lately.
--
Richard Gaskin
Fourth World Systems
Colin wrote:
We’re all curious!
On Jun 29, 2020, at 9:26 AM, Richard Gaskin via
We’re all curious!
> On Jun 29, 2020, at 9:26 AM, Richard Gaskin via use-livecode
> wrote:
>
> On the use-livecode list you wrote:
> > Hey Alex,
> >
> > Public Domain it is. I’ve set it free couple. of years back, as I am
> > essentially no longer writing code. :-) Still following LiveCodes
> >
On the use-livecode list you wrote:
> Hey Alex,
>
> Public Domain it is. I’ve set it free couple. of years back, as I am
> essentially no longer writing code. :-) Still following LiveCodes
> progress with interest though. :-)
>
> Cheers,
>
> Malte
If you're no coding, what are you up to these da
Thanks Malte. Hope you are enjoying whatever it is you're doing instead
of writing code :-)
Thanks again for having put AE into the Public Domain.
Alex.
On 29/06/2020 10:15, Malte Pfaff-Brill via use-livecode wrote:
Hey Alex,
Public Domain it is. I’ve set it free couple. of years back, as I
Hey Alex,
Public Domain it is. I’ve set it free couple. of years back, as I am
essentially no longer writing code. :-) Still following LiveCodes progress with
interest though. :-)
Cheers,
Malte
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Hi there submariner :-),
can you just confirm the licensing of AE ?
The demo code says it is dual Commercial & GLPL3 - but GitHub says it is
Public Domain.
Can you just say which of those is correct ?
Thanks
Alex.
On 28/06/2020 10:27, Malte Pfaff-Brill via use-livecode wrote:
Hi,
off
it.
OK - will take a look. I suspect it is due to too many messages being sent due
to the sort of line that is drawn when you create a curve by hand….
On 28 Jun 2020, 10:28 +0100, Malte Pfaff-Brill via use-livecode
, wrote:
> Hi,
>
> off
> it. might be worth digging into AEs source and change the han
Hi,
off
it. might be worth digging into AEs source and change the handlers from using
cProps to local variables. Also, there might be unnecessary instances. of
locking / unlocking screen that. should be refactored in AE.
If anyone is going to take that up I’d be happy iff you shared your patc
On 6/27/20 7:09 PM, David Bovill via use-livecode wrote:
I made a quick test - creating and animating small graphic circles along a complex
curve with many points. It works fine with one or two animated spheres but I’d
like to be able to animate >30 and it slows to a crawl after 4 or 5. I tried
Here's an animated GIF travelling along a path:
http://forums.livecode.com/viewtopic.php?f=10&t=26110
Richmond.
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p
On 06/01/16 19:21, Richard Gaskin wrote:
Richmond wrote:
On 06/01/16 17:55, Richard Gaskin wrote:
Richmond wrote:
>
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
>
> Oh, Super, it's multi-platform and its free!
>
> Animated GIFs all round.
Ken Ray built
Richmond wrote:
On 06/01/16 17:55, Richard Gaskin wrote:
Richmond wrote:
>
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
>
> Oh, Super, it's multi-platform and its free!
>
> Animated GIFs all round.
Ken Ray built a competing tool using LiveCode called Stykz
On 06/01/16 17:55, Richard Gaskin wrote:
Richmond wrote:
>
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
>
> Oh, Super, it's multi-platform and its free!
>
> Animated GIFs all round.
Ken Ray built a competing tool using LiveCode called Stykz, and while
it
On 06/01/16 17:55, Richard Gaskin wrote:
Richmond wrote:
>
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
>
> Oh, Super, it's multi-platform and its free!
>
> Animated GIFs all round.
Ken Ray built a competing tool using LiveCode called Stykz, and while
it
> On Jan 6, 2016, at 7:55 AM, Richard Gaskin wrote:
>
> Richmond wrote:
> > http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
> >
> > Oh, Super, it's multi-platform and its free!
> >
> > Animated GIFs all round.
>
> Ken Ray built a competing tool using LiveCode
Richmond wrote:
>
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
>
> Oh, Super, it's multi-platform and its free!
>
> Animated GIFs all round.
Ken Ray built a competing tool using LiveCode called Stykz, and while
it's not open source it's free as in gratis:
http://www.lcdf.org/gifsicle/man.html
Um?
Richmond.
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On 06/01/16 03:45, William Prothero wrote:
Thanks, Richmond and Mike:
So…. the frame rate of the animated gif is set when the gif is made? And, the
movement of the gif is controlled by the movespeed command. Obviously, these
two speeds would need to be coordinated, or the tiger might look like
http://denon-dj-asio-driver-mac.mac.novellshareware.com/info/pivot--revolution.html
Oh, Super, it's multi-platform and its free!
Animated GIFs all round.
Richmond.
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On 06/01/16 03:45, William Prothero wrote:
Thanks, Richmond and Mike:
So…. the frame rate of the animated gif is set when the gif is made? And, the
movement of the gif is controlled by the movespeed command. Obviously, these
two speeds would need to be coordinated, or the tiger might look like
Thanks, Richmond and Mike:
So…. the frame rate of the animated gif is set when the gif is made? And, the
movement of the gif is controlled by the movespeed command. Obviously, these
two speeds would need to be coordinated, or the tiger might look like its
slipping on wet grass, pawing the groun
Alternatively, if you want more control of the animation, you could use a
game loop, and move the tigers around (set the loc... ) as well as manually
choosing which frame to show when using "currentFrame"
On Tue, Jan 5, 2016 at 1:59 PM, Mike Bonner wrote:
> use "lock moves" before your moves, an
use "lock moves" before your moves, and add "without waiting" at the end of
each move command.
Unlock moves after you have all moves queued.
Also, rather than mess with setting the move speed a second time, just set
the loc of the images to where you want. Or even better, since they walk
off scree
Thanks to the good offices of Brahmanathaswami and GIMP
I have removed the annoying surrounding round one
of the frames in the Tiger animated GIF.
I have uploaded a new version of the proof-of-concept stack:
http://forums.livecode.com/viewtopic.php?f=10&t=26110&p=136351#p136351
featuring 2 anim
To make GIFs with GIMP, you're going to need both GIMP itself as well as
the
GIMP Animation Package (or GIMP GAP, for those who like recursive acronyms).
Get GIMP: http://www.gimp.org/
Get GIMP GAP: http://www.gimpusers.com/downloads
GIMP recognizes animated GIF files as a file with multiple l
On 05/01/16 03:43, Sannyasin Brahmanathaswami wrote:
Richmond:
Yes of course that would work, but moving the animated GIF around on top of a
video? Player
I don't see why that shouldn't be possible: after all, if I've actually
got one thing right it is that a layer is a layer
and they don't
Mac-only but Hype3 is pretty good too..
http://tumult.com/hype/
regards
alex
On 5/01/2016 4:14 PM, J. Landman Gay wrote:
On 1/4/2016 2:20 PM, Colin Holgate wrote:
You should certainly get Flash Pro on your list of tools to use. It
can export perfect frame rate H.264, and also image sequences
On 1/4/2016 2:20 PM, Colin Holgate wrote:
You should certainly get Flash Pro on your list of tools to use. It
can export perfect frame rate H.264, and also image sequences or
animated GIFs.
Another option is Graphic Converter, which will also export an image
sequence to gif. You can set the ti
Richmond:
Yes of course that would work, but moving the animated GIF around on top of a
video? Player
FYI: your tiger has this white rectangular border that flashes on each cycle
through the frames. I turned off the border width and the 3D etc in the
inspector, but it did not go away. Perhaps
Classical tools are, for all main platforms available, imagemagick or, faster,
graphicsmagick. Both are callable via shell from LC on all desktop platforms.
They easily convert frames from a lot of different image formats to gif (also,
for example, multi-page PDFs!). Transparency is one of a bun
You could have an animated GIF that moved around in top of a
background . . .
Richmond.
Here's a proof-of-concept stack:
http://forums.livecode.com/viewtopic.php?f=10&t=26110&p=136301#p136301
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I tested that too. When exporting from Flash Pro you can set the animation to
be transparent. In LiveCode it kept up the 60 fps rate even when animating on
top of a text field.
> On Jan 4, 2016, at 3:18 PM, Richmond wrote:
>
>> [Is it possible to have transparency in a play object? I doubt i
You should certainly get Flash Pro on your list of tools to use. It can export
perfect frame rate H.264, and also image sequences or animated GIFs. I just did
a test export, and the animation played back well in LiveCode, even at 60 fps.
___
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On 04/01/16 22:09, Sannyasin Brahmanathaswami wrote:
I’m “back at it” trying to discover all possible means for animation in
Livecode. All the high end tools seem to export to video: create your frame
based “thing” whatever it is.. then you save as h.264.
I don’t find much that will export to
I just noticed that Microsoft Expression 3.3 could export
to Adobe Ilustrator 7 and 5 format.
http://en.wikipedia.org/wiki/Creature_House_Expression
Microsoft Expression 3.3 is a free download from Microsoft website.
For Windows:
http://download.microsoft.com/download/a/5/d/a5d625a5-2e3d-4e9c-8608
Hi David,
Monk in Exile wrote
> Thanks Al - I tried the the SVGL "tiger" stack - which used to work a
> treat, but not having joy with it at the moment. Do you have a stack with
> a
> collection of handlers that I could add to?
Did you test SVGL with latest LiveCode version 7 or at least
LiveCod
Thanks Al - I tried the the SVGL "tiger" stack - which used to work a
treat, but not having joy with it at the moment. Do you have a stack with a
collection of handlers that I could add to?
On 14 May 2014 02:01, Alejandro Tejada wrote:
> Hi David,
>
> To animate a polygon graphic,
> change the
Thanks Malte, I think this sort of point animation routine will only become
more important as we move over to being closer friends with SVG.
I'd like start a collection of open source geometry handlers related to
LiveCode, but want to avoid putting work in which will be redundant when we
have the
Hey David,
the easing functions are your friend here. I am currently travelling, however I
will make sure that I set up a little demo as soon as I am back.
To get you started, looking at aeEaseInOut
put aeEaseInOut(100,200,2000,500,2)
where 100 would be the x coordinate of the point at start o
Hi David,
To animate a polygon graphic,
change the points of the polygon
using the command:
set the points of graphic myAnimation to the cpFrame01 of graphic
myAnimation
wait 1 second
set the points of graphic myAnimation to the cpFrame02 of graphic
myAnimation
etc, etc, etc
Notice that if your
Dereks game can be found on
rev-online
http://revonline2.runrev.com/stack/359/Side-Scrolling-Game-Test
If rev-online works for you from within LiveCode then you can also access it
from "user samples"
or menu "Development" -> Rev Online
Kind regards
Bernd
--
View this message in context:
http:
Dear J.Downs
Derek Bump posted "Building a Side-Scrolling Game in Revolution" in this list
on September 10th 2009 you can find the whole message at the list archives,
http://lists.runrev.com/pipermail/use-livecode/2009-September/128220.html
and then download the stack from his site from the lin
Thanks, Jim! I will take a peek.
J.
On Apr 22, 2012, at 3:38 PM, Jim Hurley wrote:
> Hi J,
>
> LC can handle the game of 9 ball pool fairly well, and that is fairly
> computationally intensive--handling the collisions between multiple moving
> balls.
>
> You can find it at http://jamesph
Hi J,
LC can handle the game of 9 ball pool fairly well, and that is fairly
computationally intensive--handling the collisions between multiple moving
balls.
You can find it at http://jamesphurley.com/Revolution.html
To download a stack from that web site, get the link and run this in the m
Hi J,
I joined the Atari camp with the ST. Had an Amstrad CPC before that. And a
Sinclair zx Spectrum. So I guess I can be counted into the I am old camp too :-D
I once did a Parallax scroller in liveCode (when it was still rev). Might be
fun to dig that one up and try with the accelerated rende
Thanks, Malte. I've downloaded the AnimationEngine trial and will take a look
this afternoon. :)
At this time, I am just playing around, so I will be developing on Mac OS X for
deployment on same. If I get really crazy, I might see how my ideas run on my
BootCamp Windows install. Not lookin
Hi J,
I'd say it really depends on the targeted platform. The weaker the hardware,
the more hoops you need to jump through. Regarding animationEngine: As the
developer of said add on it comes naturally for me to think it is helpful,
however, it is written completely in liveCode. No rocket sienc
Thanks Alejandro and Scott! Send was just what I needed.
And thanks for the heads up on my "not so new thread" issue. I hadn't realized
that would happen and had thought deleting the subject, etc. was all that was
needed to post new thread. I will refrain from doing that from now on. My
apolog
Hi John,
John Patten wrote:
>
> I'm trying to get my head around the idea of using repeated loop to
> animate objects. These are probably pretty basic concepts, but I feel
> I need to get some basic understanding on things such as interrupting
> a loop, etc.
> [snip]
> What would be the pr
Hi John:
You really should use "send in..." to allow for interruptions of a loop.
Without knowing exactly what kind of motion you are trying to achieve,
here's how I would do it:
-- SINCE YOU ARE USING FIELD 1 AS A SWITCH,
-- YOU CAN TREAT IT AS SUCH, BEING EITHER ON (TRUE) OR OFF (FALSE)
-- IN
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