Thanks, Jim! I will take a peek. J.
On Apr 22, 2012, at 3:38 PM, Jim Hurley wrote: > Hi J, > > LC can handle the game of 9 ball pool fairly well, and that is fairly > computationally intensive--handling the collisions between multiple moving > balls. > > You can find it at http://jamesphurley.com/Revolution.html > > To download a stack from that web site, get the link and run this in the msg > box > > go url "[the link]" > > There are a number of other simulations, in particular "Bouncing ball tools" > at that web site that deal with the complexities of collisions with walls in > a convex polygon. > > See also "Programmable Graphics" in RevOnLine. There are 21 cards there > demonstrating a variety of animation problems. > > Jim > >> >> Message: 18 >> Date: Sun, 22 Apr 2012 09:39:21 -0500 >> From: "J. Downs" <downs.davi...@gmail.com> >> To: How to use LiveCode <use-livecode@lists.runrev.com> >> Subject: Animation >> Message-ID: <18535f31-46c1-49b0-b6db-870549d7f...@gmail.com> >> Content-Type: text/plain; charset=windows-1252 >> >> Hey, all. >> >> I'd like to experiment with LC for some video game development. Sprite >> animation with collision detection, vertical and horizontal landscape >> scrolling, etc. Can LC keep up the pace when the number of on-screen >> objects gets to a dozen or more? Need special add-ons like the Animation >> Engine, or can it all be done natively? Any exceptional online tutorials, >> etc. you would recommend? >> >> All help would be greatly appreciated. >> >> Thanks, >> J. >> >> > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode