Thanks, Malte.  I've downloaded the AnimationEngine trial and will take a look 
this afternoon.  :)

At this time, I am just playing around, so I will be developing on Mac OS X for 
deployment on same.  If I get really crazy, I might see how my ideas run on my 
BootCamp Windows install.  Not looking at any mobile deployments for now.

I did lots of arcade-style development back in the day—and by that, I mean 
almost 30 years ago using Player-Missile Graphics in both BASIC and machine 
language on my Atari 800XL.  (Wow, I'm old.)  I also did my share of 
heavy-lifting with HyperCard in the late '90s, so I'm extremely comfortable 
with the LC core concepts.

Just bridging the gap by trying a few fun idea.  I'd like to try a 
side-scroller with parallax and some other challenges.

Thanks in advance to any other ideas you all might have.

J.



On Apr 22, 2012, at 10:20 AM, Malte Brill wrote:

> Hi J,
> 
> I'd say it really depends on the targeted platform. The weaker the hardware, 
> the more hoops you need to jump through. Regarding animationEngine: As the 
> developer of said add on it comes naturally for me to think it is helpful, 
> however, it is written completely in liveCode. No rocket sience in it, just 
> making life a little easier I guess. If you have the time to read a lot of 
> tutorials and books there is nothing in it an experienced livecode developer 
> couldn't write themselves with a few months / years of time. :-)
> 
> All the best,
> 
> Malte
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