Thanks, Malte. I've downloaded the AnimationEngine trial and will take a look this afternoon. :)
At this time, I am just playing around, so I will be developing on Mac OS X for deployment on same. If I get really crazy, I might see how my ideas run on my BootCamp Windows install. Not looking at any mobile deployments for now. I did lots of arcade-style development back in the day—and by that, I mean almost 30 years ago using Player-Missile Graphics in both BASIC and machine language on my Atari 800XL. (Wow, I'm old.) I also did my share of heavy-lifting with HyperCard in the late '90s, so I'm extremely comfortable with the LC core concepts. Just bridging the gap by trying a few fun idea. I'd like to try a side-scroller with parallax and some other challenges. Thanks in advance to any other ideas you all might have. J. On Apr 22, 2012, at 10:20 AM, Malte Brill wrote: > Hi J, > > I'd say it really depends on the targeted platform. The weaker the hardware, > the more hoops you need to jump through. Regarding animationEngine: As the > developer of said add on it comes naturally for me to think it is helpful, > however, it is written completely in liveCode. No rocket sience in it, just > making life a little easier I guess. If you have the time to read a lot of > tutorials and books there is nothing in it an experienced livecode developer > couldn't write themselves with a few months / years of time. :-) > > All the best, > > Malte > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode