Alternatively, if you want more control of the animation, you could use a game loop, and move the tigers around (set the loc... ) as well as manually choosing which frame to show when using "currentFrame"
On Tue, Jan 5, 2016 at 1:59 PM, Mike Bonner <bonnm...@gmail.com> wrote: > use "lock moves" before your moves, and add "without waiting" at the end > of each move command. > Unlock moves after you have all moves queued. > > Also, rather than mess with setting the move speed a second time, just set > the loc of the images to where you want. Or even better, since they walk > off screen entirely, there is no reason to set them to invis, and since you > use "move" to tell them where to move from and to, you don't even need to > set the loc of them. > > This is sufficient to the task. > on mouseup > set the moveSpeed to 50 > lock moves > move img "Tiger" from -59, 240 to 698, 240 without waiting > move img "TigerBack" from 698, 160 to -59, 160 without waiting > unlock moves > end mouseup > > On Tue, Jan 5, 2016 at 1:23 PM, Richmond <richmondmathew...@gmail.com> > wrote: > >> Thanks to the good offices of Brahmanathaswami and GIMP >> I have removed the annoying surrounding round one >> of the frames in the Tiger animated GIF. >> >> I have uploaded a new version of the proof-of-concept stack: >> >> http://forums.livecode.com/viewtopic.php?f=10&t=26110&p=136351#p136351 >> >> featuring 2 animated tigers. >> >> My "problem" is how to get them to animate at the same time. >> >> >> Richmond. >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode >> > > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode