Hi J,

LC can handle the game of 9 ball pool fairly well, and that is fairly 
computationally intensive--handling the collisions between multiple moving 
balls.

   You can find it at http://jamesphurley.com/Revolution.html

To download a stack from that web site, get the link and run this in the msg box

go url "[the link]"

There are a number of other simulations, in particular "Bouncing ball tools" at 
that web site  that deal with the complexities of collisions with walls in a 
convex polygon.

See also "Programmable Graphics"  in RevOnLine. There are 21 cards there 
demonstrating a variety of  animation problems.

Jim

> 
> Message: 18
> Date: Sun, 22 Apr 2012 09:39:21 -0500
> From: "J. Downs" <downs.davi...@gmail.com>
> To: How to use LiveCode <use-livecode@lists.runrev.com>
> Subject: Animation
> Message-ID: <18535f31-46c1-49b0-b6db-870549d7f...@gmail.com>
> Content-Type: text/plain; charset=windows-1252
> 
> Hey, all.
> 
> I'd like to experiment with LC for some video game development.  Sprite 
> animation with collision detection, vertical and horizontal landscape 
> scrolling, etc.  Can LC keep up the pace when the number of on-screen objects 
> gets to a dozen or more?  Need special add-ons like the Animation Engine, or 
> can it all be done natively?  Any exceptional online tutorials, etc. you 
> would recommend?
> 
> All help would be greatly appreciated.
> 
> Thanks,
> J.
> 
> 


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