Hi J, LC can handle the game of 9 ball pool fairly well, and that is fairly computationally intensive--handling the collisions between multiple moving balls.
You can find it at http://jamesphurley.com/Revolution.html To download a stack from that web site, get the link and run this in the msg box go url "[the link]" There are a number of other simulations, in particular "Bouncing ball tools" at that web site that deal with the complexities of collisions with walls in a convex polygon. See also "Programmable Graphics" in RevOnLine. There are 21 cards there demonstrating a variety of animation problems. Jim > > Message: 18 > Date: Sun, 22 Apr 2012 09:39:21 -0500 > From: "J. Downs" <downs.davi...@gmail.com> > To: How to use LiveCode <use-livecode@lists.runrev.com> > Subject: Animation > Message-ID: <18535f31-46c1-49b0-b6db-870549d7f...@gmail.com> > Content-Type: text/plain; charset=windows-1252 > > Hey, all. > > I'd like to experiment with LC for some video game development. Sprite > animation with collision detection, vertical and horizontal landscape > scrolling, etc. Can LC keep up the pace when the number of on-screen objects > gets to a dozen or more? Need special add-ons like the Animation Engine, or > can it all be done natively? Any exceptional online tutorials, etc. you > would recommend? > > All help would be greatly appreciated. > > Thanks, > J. > > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode