This is completely awesome! Thank you Bernd. -Mark Talluto Canela Software
On Wed, Jul 1, 2020 at 8:27 AM Niggemann, Bernd via use-livecode < use-livecode@lists.runrev.com> wrote: > While not exactly what David asked for but on the topic of animating > multiple objects with acceptable speed: > > http://forums.livecode.com/viewtopic.php?f=10&t=11726&hilit=sand#p56253 > > The original poster asked for "sand" particles that should have some sort > of collision detection and should react to a mouseDown to either attract > the objects or pushes them away. > > It uses _one_ polygon graphic and sets individual points of that graphic > (separated by an empty line). The points are just x,y coordinates and > markers make the visual objects of the moving parts. > > It manages to animate quite some number of objects depending on the size > of the markers and some other features that are optional (dropshadow, > ounteglow, markers filled and antialiasing) > > The stack is completely useless but perfect for a rainy day at home. > Depending on the complexity of the marker graphic it manages to animate > smoothly (frame rate 18 and up) from 150 to 1500 (small) objects (you can > change appearance while the objects are moving. > > Kind regards > Bernd > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode