Thanks Al - I tried the the SVGL "tiger" stack - which used to work a
treat, but not having joy with it at the moment. Do you have a stack with a
collection of handlers that I could add to?


On 14 May 2014 02:01, Alejandro Tejada <capellan2...@gmail.com> wrote:

> Hi David,
>
> To animate a polygon graphic,
> change the points of the polygon
> using the command:
>
> set the points of graphic myAnimation to the cpFrame01 of graphic
> myAnimation
> wait 1 second
> set the points of graphic myAnimation to the cpFrame02 of graphic
> myAnimation
> etc, etc, etc
>
> Notice that if your polygon graphics use many curved segments,
> you could calculate the points of the curve on the fly
> using any of the handlers posted in this mail list
> by Jim Hurley, Ian Macphail and myself.
>
> Al
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