BR (KR)
31.12.2021 2:23, vrg bls пишет:
Hi! I am very new to Python admittedly, but did try several options
regarding troubleshooting to get OpenGL to run with Python. I am using
PyCharm as my interface, did try installing setup tools and have
reinstalled using pip install function a few ti
Hi! I am very new to Python admittedly, but did try several options
regarding troubleshooting to get OpenGL to run with Python. I am using
PyCharm as my interface, did try installing setup tools and have
reinstalled using pip install function a few times. I did notice my machine
seems to be
Well, I've made some progress. My program doesn't draw any 3D objects yet, but
it creates an OpenGL rendering window, binds the OpenGL functions, and
generates no errors. Here's the corrected initializeGL method:
def initializeGL(self):
c = self.cont
Sometimes it isn't obvious how the C++ constructors are
> wrapped in Python.
QOpenGLVersonProfile missing from the docs is a bug.
> If I ever understand a GUI like PyQt5 well enough, I'd like to contribute to
> its documentation. Sigh.
If you are an OpenGL exp
On Monday, October 3, 2016 at 1:30:29 AM UTC-7, Phil Thompson wrote:
> On 3 Oct 2016, at 4:29 am, John Ladasky wrote:
> > And as you can see: trying to call versionFunctions() is exactly where my
> > program failed.
>
> Try passing a QOpenGLVersionProfile object to versionFunctions() that has a
eprogress.com/python/libraries/pyqt/
>
> That's a nice page of examples, but there are no OpenGL examples.
>
>> Support for OpenGL http://pyqt.sourceforge.net/Docs/PyQt5/opengl.html told
>> us:
>>
>> When compiled against Qt v5.1 or later, PyQt5 implements a
but there are no OpenGL examples.
> Support for OpenGL http://pyqt.sourceforge.net/Docs/PyQt5/opengl.html told us:
>
> When compiled against Qt v5.1 or later, PyQt5 implements a set of either
> desktop QOpenGL bindings or OpenGL ES v2 bindings depending on how Qt was
> configured. Th
On Sunday, October 2, 2016 at 7:45:50 PM UTC-7, Lawrence D’Oliveiro wrote:
> On Monday, October 3, 2016 at 2:14:13 PM UTC+13, John Ladasky wrote:
> >
> > I am making my first attempt at 3D rendering.
>
> Bear in mind there are two kinds of 3D rendering: realtime (with OpenGL
You have here a PyQt5 Reference Guide
http://pyqt.sourceforge.net/Docs/PyQt5/index.html
Some example can be found here 4 and 5
http://codeprogress.com/python/libraries/pyqt/
Support for OpenGL http://pyqt.sourceforge.net/Docs/PyQt5/opengl.html told us:
When compiled against Qt v5.1 or later
Hi there,
I am making my first attempt at 3D rendering. My system configuration:
OS : Ubuntu 16.04 64-bit
Python : 3.5.1
Qt : 5.5.1
PyQt : 5.5.1
OpenGL : 4.5.0 (I have a modern GPU)
All software was installed from the Canonical repository. I didn't build any
binaries myself.
On May 28, 6:28 pm, Carl Banks wrote:
> On May 28, 11:06 am, trhaynes wrote:
>
>
>
> > I'm trying to use py2app to package an OpenGL app, so first I tried to
> > build the example here
>
> >http://svn.pythonmac.org/py2app/py2app/trunk/examples/PyOpenGL/
&g
On May 28, 11:06 am, trhaynes wrote:
> I'm trying to use py2app to package an OpenGL app, so first I tried to
> build the example here
>
> http://svn.pythonmac.org/py2app/py2app/trunk/examples/PyOpenGL/
>
> and I get the error:
>
> > File
> > "/opt
Ned Deily wrote:
In article
,
trhaynes wrote:
I'm trying to use py2app to package an OpenGL app [...]
You might try asking on the pythonmac-sig list: more py2app users there
most likely.
http://mail.python.org/mailman/listinfo/pythonmac-sig
[or]
http://dir.gman
In article
,
trhaynes wrote:
> I'm trying to use py2app to package an OpenGL app [...]
You might try asking on the pythonmac-sig list: more py2app users there
most likely.
http://mail.python.org/mailman/listinfo/pythonmac-sig
[or]
http://dir.gmane.org/gmane.comp.python.apple
--
N
I'm trying to use py2app to package an OpenGL app, so first I tried to
build the example here
http://svn.pythonmac.org/py2app/py2app/trunk/examples/PyOpenGL/
and I get the error:
> File
> "/opt/local/lib/python2.5/site-packages/PyOpenGL-3.0.0c1-py2.5.egg/OpenGL/platform/darwin
On Fri, Apr 17, 2009 at 9:27 AM, gintare statkute wrote:
> Hello,
>
> i found an example for OpenGL in windows.
> It is incredibly helpful, but how to rewrite it to be useful in Python.
>
> How to give address of pfd in Python?:
> iFormat = ChoosePixelFormat( hDC, &pfd
Hello,
i found an example for OpenGL in windows.
It is incredibly helpful, but how to rewrite it to be useful in Python.
How to give address of pfd in Python?:
iFormat = ChoosePixelFormat( hDC, &pfd );
SetPixelFormat( hDC, iFormat, &pfd );
I found syntax for sizeof and pfd:
#! /usr
inary download requirement one way or
another. Togl is pretty small compared to wxPython, of course, but
you're looking a the same basic problem.
Have others been able to use Togl, or any other OpenGL widget in
TK?
I installed it using the above-mentioned hacky script a few months ago,
Hi Mike,
I am just getting into OPENGL from Python. But I am having
problems. Each time I try to run some OPENGL code I get the following sort
of error:
Traceback (most recent call last):
File "C:\Documents and Settings\Owner\My Documents\My Work\Python
Modules\PyOpenGL
package that comes with Python.
Have others been able to use Togl, or any other OpenGL widget in
TK?
Thanks for any help,
Almar
PS: I use python 2.5.2 on windows
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Hi,
Does anyone know of a package that will allow me to output an opengl
context as a PDF (or postscript)?
I am using pyglet to render something on screen that i want to save as PDF.
thanks!
vaibhav
--
Vaibhav Bhawsar
--
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Hi,
Does anyone know of a package that will allow me to output an opengl
context as a PDF (or postscript)?
I am using pyglet to render something on screen that i want to save as PDF.
thanks!
vaibhav
--
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Just a quick announcement,
I have supplied PPC and Intel compiled eggs for the Rabbyt libary on Pypi
http://pypi.python.org/pypi/Rabbyt/
Rabbyt-0.8.1-py2.5-macosx-10.3-ppc.egg (md5)
Built on OS X 10.5.4 for PowerPC equipped Macs
Rabbyt-0.8.1-py2.5-macosx-10.3-i386.egg (md5)
Built on OS X 10.5.4
>> I didn't say so. I just pointed out an alternative, as the OP had issues
>> with obtaining binary packages for wx + py2.5
>>
>
> I believe he was having trouble with binary packages for PyOpenGL,
> wxPython has 2.5 binaries and has since it was released.
Ah, I didn't read it that way as the O
On Monday 05 March 2007 18:22, Chris Mellon wrote:
> On 3/5/07, Diez B. Roggisch <[EMAIL PROTECTED]> wrote:
>> Beside that, I do love the Qt library and would always use it in
>> preference to wx, but this is a general thing and by no means tied to the
>> OpenGL-p
#x27;m developing a GUI app in Python/C++ to visualize numerical results.
> >>> Currently I'm using Python 2.4 with wx and PyOpenGLContext, but there
> >>> are no windows binaries for Python 2.5 for quite some time now.
> >>>
> >>> I need a OpenGL c
7;m using Python 2.4 with wx and PyOpenGLContext, but there
>>> are no windows binaries for Python 2.5 for quite some time now.
>>>
>>> I need a OpenGL context without restrictions and some settings dialogs.
>>> Is wx + PyOpenGL the way to go? Or could somebod
You don't necessarily need an OpenGL wrapper like PyOpenGL. If you
only use a handful of OpenGL functions, it would be relatively
straight-forward to make your own, using ctypes.
Here is what it would look like:
from ctypes import cdll, windll, c_double, c_float, c_int
GL_P
ut there
>> are no windows binaries for Python 2.5 for quite some time now.
>>
>> I need a OpenGL context without restrictions and some settings dialogs.
>> Is wx + PyOpenGL the way to go? Or could somebody recommend a better set
>> of tools/libs?
>
> PyQt,
On Mar 2, 9:17 am, Achim Domma <[EMAIL PROTECTED]> wrote:
> I need a OpenGL context without restrictions and some settings dialogs.
> Is wx + PyOpenGL the way to go? Or could somebody recommend a better set
> of tools/libs?
You could use pygtk + pygtkglext.
http://
Achim Domma wrote:
> Hi,
>
> I'm developing a GUI app in Python/C++ to visualize numerical results.
> Currently I'm using Python 2.4 with wx and PyOpenGLContext, but there
> are no windows binaries for Python 2.5 for quite some time now.
>
> I need a OpenGL contex
Achim Domma wrote:
> Hi,
>
> I'm developing a GUI app in Python/C++ to visualize numerical results.
> Currently I'm using Python 2.4 with wx and PyOpenGLContext, but there
> are no windows binaries for Python 2.5 for quite some time now.
>
> I need a OpenGL contex
Hi,
I'm developing a GUI app in Python/C++ to visualize numerical results.
Currently I'm using Python 2.4 with wx and PyOpenGLContext, but there
are no windows binaries for Python 2.5 for quite some time now.
I need a OpenGL context without restrictions and some settings dialo
"Jordan" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> On
> the other hand, I thought that you were looking for something that
> doesn't use openGL and I think that Slut is built around it.
>
Yes, slut *does* use OpenGL, so if that is in fact a
I don't thnk you should have any problems using Slut with wxpython - wx
would be much less amazing if it couldn't do something like that. On
the other hand, I thought that you were looking for something that
doesn't use openGL and I think that Slut is built around it.
Cheers,
you might find this interesting...
www.ogre3d.org/
and its python wrapper
http://www.ogre3d.org/wiki/index.php/PyOgre
With /without Hardware acceleration...
with /without OpenGL or DirectX...
hello
On 2006-11-01, Will McGugan <[EMAIL PROTECTED]> wrote:
> If you are worried about running your 3d app on older
> machines, OpenGL will typically fall back to software
> rendering if the hardware isn't available.
That's true. OpenGL (which will do SW rendering) will
the need to use OpenGL I
> google but i can't find nothing interesting... (the best would be a
> pure python solution)
If you are worried about running your 3d app on older machines, OpenGL
will typically fall back to software rendering if the hardware isn't
available. Although you
Fredrik Lundh wrote:
> Richard Jones wrote:
>>> Pure Python doesn't necessarily imply "no graphics drawing code written
>>> in some other language", though. You can get pretty far by using a 2D
>>> library for simple 3D rendering.
>>
>> Someone wrote a 3D demo for the pygame.draw challenge*. It w
Richard Jones wrote:
>> Pure Python doesn't necessarily imply "no graphics drawing code written
>> in some other language", though. You can get pretty far by using a 2D
>> library for simple 3D rendering.
>
> Someone wrote a 3D demo for the pygame.draw challenge*. It worked but
> unfortunately h
Fredrik Lundh wrote:
> Grant Edwards wrote:
>
>> Oy. A pure Python solution would probably be _really_ slow.
>
> Pure Python doesn't necessarily imply "no graphics drawing code written
> in some other language", though. You can get pretty far by using a 2D
> library for simple 3D rendering.
So
Grant Edwards wrote:
> Oy. A pure Python solution would probably be _really_ slow.
Pure Python doesn't necessarily imply "no graphics drawing code written
in some other language", though. You can get pretty far by using a 2D
library for simple 3D rendering.
--
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On 2006-10-31, nelson - <[EMAIL PROTECTED]> wrote:
>i want to build up a simple 3d interactive geometry application in
> python. Since i want to run it without 3D acceleration (a scene will
> be quite simple)
If you just want slow, it's probably easier to use OpenGL a
the need to use OpenGL I
> google but i can't find nothing interesting... (the best would be a
> pure python solution)
>
> Thanks,
> nelson
I have no idea why you would want to do that. The fact that the scene
is simple shouldn't be the only reason. After all, if a user is
"nelson -" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> Hi paul,
> i look at slut and it seem very good... Can i embed it into a
> wxpython application?
>
> thanks,
> nelson
I've no earthly idea, nelson, sorry. The sphere program is the extent of my
slut experience (for which m
"Steve Holden" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
>
> Looks like c.l.py just slashdotted you ... """The GeoCities web site you
> were trying to view has temporarily exceeded its data transfer limit.
> Please try again later."""
>
> regards
> Steve
> --
> Steve Holden
Hi paul,
i look at slut and it seem very good... Can i embed it into a
wxpython application?
thanks,
nelson
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t;be quite simple) I was wondering if there was a library in python that
>>allow me to build 3D graphic without the need to use OpenGL I
>>google but i can't find nothing interesting... (the best would be a
>>pure python solution)
>>
>>Thanks,
>>
Since i want to run it without 3D acceleration (a scene will
>> be quite simple) I was wondering if there was a library in python that
>> allow me to build 3D graphic without the need to use OpenGL I
>> google but i can't find nothing interesting... (the best would
was a library in python that
> allow me to build 3D graphic without the need to use OpenGL I
> google but i can't find nothing interesting... (the best would be a
> pure python solution)
>
> Thanks,
> nelson
Here's a page (http://www.vrplumber.com/py3d.py) with links
nelson - wrote:
>i want to build up a simple 3d interactive geometry application in
> python. Since i want to run it without 3D acceleration (a scene will
> be quite simple)
the scene is simple so I don't want to use a well-supported and widely
used standard API because it might use hardware
hi!
i want to build up a simple 3d interactive geometry application in
python. Since i want to run it without 3D acceleration (a scene will
be quite simple) I was wondering if there was a library in python that
allow me to build 3D graphic without the need to use OpenGL I
google but i can
oogle search.
I think you're very mistaken... it's a little over-complex, but
everything you need is up there, on the installation and download
pages, and the only other .dlls you need are the OpenGL ones which the
original poster will already have.
--
Ben Sizer
--
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5 Sep 2006 03:44:47 -0700, Leon <[EMAIL PROTECTED]>:
> Greetings,
>
> Does anybody know of or is working on any python modules that allow for
> a direct but higher-level interface to OpenGL? For example, quick
> functions to draw lines, curves, and basic shapes; define hsb c
Thanks guys!, Ill look into your suggestions. I'm actually currently
working directly with pyOpenGL, but hopefully Ill find something that
would make me more efficient. I might end up writing a library myself.
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t/showfiles.php?group_id=156455
http://www.dexrow.com..
Leon wrote:
> Greetings,
>
> Does anybody know of or is working on any python modules that allow for
> a direct but higher-level interface to OpenGL? For example, quick
> functions to draw lines, curves, and basic shapes; define hsb
Leon wrote:
> http://www.processing.org/reference/index.html). The closest
> thing I could find was devachan -
Hava a look at Amanith http://www.amanith.org
OpenGL is that "low" level by design. Everything beyond is to be
packed into other libraries.
Wolfgang Draxinger
--
E-Ma
Greetings,
Does anybody know of or is working on any python modules that allow for
a direct but higher-level interface to OpenGL? For example, quick
functions to draw lines, curves, and basic shapes; define hsb color
mode; fill and stroke operations; easy loading of images, svg files,
etc (much
Peter TB Brett wrote:
> Although the PyQt documentation indicates that QGLWidget & friends have
> been ported to Python for the PyQt bindings, I'm not entirely sure what's
> necessary to make the normal OpenGL/GLUT interface available.
>
> Does PyQt work okay
Hi folks,
Although the PyQt documentation indicates that QGLWidget & friends have
been ported to Python for the PyQt bindings, I'm not entirely sure what's
necessary to make the normal OpenGL/GLUT interface available.
Does PyQt work okay with PyOpenGL? Or is a more complica
[EMAIL PROTECTED] wrote:
>
> Mike C. Fletcher wrote:
>> [EMAIL PROTECTED] wrote:
>> > I'm beginning learning Python and OpenGL in Python.
>> >
> [...]
>> > ImportError: No module named OpenGL.GLUT
>> >
>> > [EMAIL PROTECTED]/et
Mike C. Fletcher wrote:
> [EMAIL PROTECTED] wrote:
> > I'm beginning learning Python and OpenGL in Python.
> >
[...]
> > ImportError: No module named OpenGL.GLUT
> >
> > [EMAIL PROTECTED]/etc/python>$ echo $PYTHONPATH
> > /usr/lib/python2.2/site-pac
[EMAIL PROTECTED] wrote:
> I'm beginning learning Python and OpenGL in Python.
>
> Python fine. But difficulties with OpenGL; presumably with the
> installation of OpenGL.
>
> OS = Linux FC5.
>
> Python program gl_test.py:
>
> from OpenGL.GLUT import *
> fro
I'm beginning learning Python and OpenGL in Python.
Python fine. But difficulties with OpenGL; presumably with the
installation of OpenGL.
OS = Linux FC5.
Python program gl_test.py:
from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
name = "Hello, World&quo
I am attempting to build PyOpenGL on my Intel iMac. The transcript of
the build failure is here: http://brianhv.org/temp/pyopengl-build.log
I'm using the universal MacPython 2.4.3 and PyOpenGL-2.0.1.09. The
highlight of the build log is:
/System/Library/Frameworks/Kernel.framework/Headers/sys/s
Thanks for all the quick help! After reading your posts about how the
canvases actually work it was fairly easy to make my C++ code work
within a wxPython frame.
Now I only have to decide If I'm actually going to use wxPython or if
there is a better alternative but there seem to be plenty of threa
[EMAIL PROTECTED] wrote:
> [snip] Now I'm
> looking to build a GUI in python with the rendering engine as an
> integrated window. I will most likely use wxPython for the GUI and I
> know it has support for adding an OpenGL canvas.
>
>
You might look into PyFLTK (which I
On 28 Feb 2006 01:14:15 -0800
[EMAIL PROTECTED] wrote:
> I'm creating a scientific visualization application with rather high
> demands on performance. I've created a nice rendering engine for it in
> C++/OpenGL and a python interface to the rendering engine. Now I'm
>
[EMAIL PROTECTED] wrote:
> I'm creating a scientific visualization application with rather high
> demands on performance. I've created a nice rendering engine for it in
> C++/OpenGL and a python interface to the rendering engine. Now I'm
> looking to build a GUI in pytho
I'm creating a scientific visualization application with rather high
demands on performance. I've created a nice rendering engine for it in
C++/OpenGL and a python interface to the rendering engine. Now I'm
looking to build a GUI in python with the rendering engine as an
integrated
Youpe!
That work as I want
Thx everybody ;)
The problem was that I launched the glut main loop into a thread, and
then it was separated from his initialisations functions
I put it into another method and launch that method into a thread...!
That work!
--
http
threading.Thread(target = Scene.run).start() WORKS !!!
great thx ;)
now this should be better if the thread can ben declared inside the
class!
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This is not a fantasm...
Why this can not work??
in a thread a loop (the glut main loop) called by Scene.run()
and in a second something else, e.g. function A
A want to add an object in the Scene, the it call
Scene.append(anObject)
and in his next step, the glutmainloop will see that there is a
Laurent wrote:
> That is exactly what I do not want!!
>
> this is not transparent, I'm sure it is possible to make what I want:
> Scene = ooglScene()
> Scene.run()
> scene.append(ooglPoint())
Well, if you know so well what you want, why don't you know how to do it?
Besides: just using threads m
On 2 Feb 2006 09:29:45 -0800, Laurent <[EMAIL PROTECTED]> wrote:
>That is exactly what I do not want!!
>
>this is not transparent, I'm sure it is possible to make what I want:
>Scene = ooglScene()
>Scene.run()
>scene.append(ooglPoint())
Most concurrency is never even remotely transparent. Stop ch
That is exactly what I do not want!!
this is not transparent, I'm sure it is possible to make what I want:
Scene = ooglScene()
Scene.run()
scene.append(ooglPoint())
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Laurent wrote:
> Hi,
>
> here is the context:
>
> I'm coding a openGL API I will need for a project for my school.
> This API is quite simple:
>
> an ooglScene describe all needed to make an openGL, and inherits from a
> list. So an ooglScene is fundamentaly
--
class ooglBaseObject(object):
def __init__(self):
pass
#---
class ooglObject(ooglBaseObject, list):
"""
An ooglObject represent a object in a OpenGL scene.
This is based on a Composite Pattern: an ooglObject
Hi,
here is the context:
I'm coding a openGL API I will need for a project for my school.
This API is quite simple:
an ooglScene describe all needed to make an openGL, and inherits from a
list. So an ooglScene is fundamentaly a list of ooglObjects (which is
organised as a Composite Pa
Mike C. Fletcher wrote:
> ctypes re-re-implementation of the same Python API to OpenGL. My
> intention is that the ctypes implementation will become the 3.0.0
> release when it is finished and optimised.
You should be aware then that it's likely that ctypes will be included
in Py
Mike C. Fletcher wrote:
> OpenGL-ctypes is designed with a fairly well abstracted array-handling
> API. Basically any array type can be registered with handlers that let
> you tell the system how to do basic operations; get an array's size,
> shape, data-type, convert to a
years ago. OpenGL-ctypes is in the PyOpenGL CVS repository, it's a
ctypes re-re-implementation of the same Python API to OpenGL. My
intention is that the ctypes implementation will become the 3.0.0
release when it is finished and optimised. If there's time and enough
interest I
y own (one !) OpenGL function with that typemap
to draw 6 vertices in a vector linestrip. But I would like to not
have to resort to "string conversion" when for example drawing 2D
typemaps...
Anyway, thanks a lot for PytOpenGL - my program (image analysis
platform and microscope c
PyOpenGL these days is focusing on the
OpenGL-ctypes implementation, which hopefully will let far more people
work on the source-code (and add features and coverage of more extensions).
Have fun,
Mike
--
Mike C. Fletcher
Designer, VR Plumb
"NaeRey" wrote:
> If you notice the project died, being latest release Jan2 2005. Thats
> over a year old.
so? OpenGL itself hasn't had a release since 2004. that's even more dead.
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If you notice the project died, being latest release Jan2 2005. Thats
over a year old.
--
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NaeRey wrote:
> Hey, I've been searching for something like a PyOpenGL implementation
> that allows Python to use OpenGL, found only a few projects and most
> are either in beta and dead, or alpha stage.
http://pyopengl.sourceforge.net/
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NaeRey wrote:
> Hey, I've been searching for something like a PyOpenGL implementation
> that allows Python to use OpenGL, found only a few projects and most
> are either in beta and dead, or alpha stage.
> Anyone knows a package thats currently being worked on and is
>
Hey, I've been searching for something like a PyOpenGL implementation
that allows Python to use OpenGL, found only a few projects and most
are either in beta and dead, or alpha stage.
Anyone knows a package thats currently being worked on and is
functional?
Thanks
--
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Line 13:17 of OpenGL.__init__.py, replace with:
try:
filename = os.path.join(os.path.dirname(__file__), 'version')
__version__ = string.strip(open(filename).read())
except Exception, err:
__version__ = '2.0.2.02'
HTH,
Mike
[EMAIL PROTECTED] wrote:
>I am using the new py2
I am using the new py2exe and python 24. When I run my setup.py, the
dist seems to generate just fine. However run I run the resulting exe,
I get an error:
IOError: [Errno 2] No such file or directory
'c:\\app\\dist\\library.zip\\OpenGL\\version'
Now I've tried the recommended r
"Mike C. Fletcher" <[EMAIL PROTECTED]> writes:
> There's sample code in PyOpenGL and OpenGLContext for saving canvases
> to PNG or JPEG formats using PIL. Saving to Postscript requires
> considerably more work (if you're implying saving as triangles, lines
> and the like). There is a GPL library
ixels.3G.xml
see the end of that man page for pointers to Python sample code.
Good luck,
Mike
Zunbeltz Izaola wrote:
Hi,
I've a drawing made in an OpenGL canvas. I want to save it to a file
(preferibly PostScript format). Somebody knows h
Hi,
I've a drawing made in an OpenGL canvas. I want to save it to a file
(preferibly PostScript format). Somebody knows how to do it?
TIA
Zunbeltz
--
Zunbeltz Izaola Azkona| wmbizazz at lg dot ehu
dotes
Materia Kondentsatuaren Fisika Saila |
Zientzia eta Tekno
Andrew Dalke wrote:
Robert Kern:
Here are the instructions that I posted to the PythonMac mailing list a
while ago:
Thanks. I am able to build and install VTK as per your instructions,
except that I don't see an option for
Toggle VTK_USE_GL2PS on (useful for printing).
Oops. Sorry. Press 't' to
Robert Kern:
> Here are the instructions that I posted to the PythonMac mailing list a
> while ago:
Thanks. I am able to build and install VTK as per your instructions,
except that I don't see an option for
> Toggle VTK_USE_GL2PS on (useful for printing).
Once installed the Examples/Rendering/
on *isn't* it's focus, so one
of the items from the science category might be more appropriate.
Anyway, HTH,
Mike
Andrew Dalke wrote:
I've been looking for a decent 3D plotting library with support
for user selection that works under OpenGl, preferable with wxPython.
...
What I was
Andrew Dalke wrote:
I've been looking for a decent 3D plotting library with support
for user selection that works under OpenGl, preferable with wxPython.
For this first project I need to do a 3D scatter plot with
different colors and glyphs (spheres, crosses, etc.) for the points.
The axes wi
Andrew Dalke wrote:
> I've been looking for a decent 3D plotting library with support
> for user selection that works under OpenGl, preferable with wxPython.
>
> For this first project I need to do a 3D scatter plot with
> different colors and glyphs (spheres, crosses,
I've been looking for a decent 3D plotting library with support
for user selection that works under OpenGl, preferable with wxPython.
For this first project I need to do a 3D scatter plot with
different colors and glyphs (spheres, crosses, etc.) for the points.
The axes will be labeled
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