nelson - wrote: > hi! > i want to build up a simple 3d interactive geometry application in > python. Since i want to run it without 3D acceleration (a scene will > be quite simple) I was wondering if there was a library in python that > allow me to build 3D graphic without the need to use OpenGL.... I > google but i can't find nothing interesting... (the best would be a > pure python solution) > > Thanks, > nelson
I have no idea why you would want to do that. The fact that the scene is simple shouldn't be the only reason. After all, if a user is able to run the latest <insert_game_or_modelling_package_here> but your simple scene runs much slower, he is going to assume there is something wrong with it. If the target user has even a simple 3D accelerator, you are taking a huge performance hit. That shouldn't be done without a good reason. What's more, giving it is should be a pure Python solution, you won't even take advantage of MMX/SSE/3d now!, which all recent processors have. I'm avoiding talking about raw Python performance here. I did that once, so that I could learn how to make a software renderer, but that's not your case, since it is a library you are looking for. Perhaps there are other requirements that require what you are asking for, but I can't see in your message. Stephen -- http://mail.python.org/mailman/listinfo/python-list