Ned Deily wrote:
In article
<b09874da-5dcb-4b60-aae8-f430f1db5...@o20g2000vbh.googlegroups.com>,
trhaynes <trhay...@gmail.com> wrote:
I'm trying to use py2app to package an OpenGL app [...]
You might try asking on the pythonmac-sig list: more py2app users there
most likely.
http://mail.python.org/mailman/listinfo/pythonmac-sig
[or]
http://dir.gmane.org/gmane.comp.python.apple
=========================
trhaynes;
Re: py2app and OpenGL, "No module named util" in ctypes
That's funny:
import ctypes
help(ctypes)
--- start screen dump ---
Help on package ctypes:
NAME
ctypes - create and manipulate C data types in Python
FILE
/usr/local/lib/python2.5/ctypes/__init__.py
MODULE DOCS
/mnt/mass/py/man/py-chm/module-ctypes.html
PACKAGE CONTENTS
_endian
macholib (package)
test (package)
util <<<<<-------------
wintypes
CLASSES
__builtin__.object
CDLL
PyDLL
LibraryLoader
--- end screen dump ---
I assume py2app can't find/load it??? I wasn't in at the start of this
thread.
If you do need it,
import ctypes
from ctypes import util
I know the *import ctypes* line is supposed to be *not needed*, but I
find Python works more as expected with it.
I also assume you have seen .../pythonXX/distutils and dist.pdf? Just
in case you have not - take a look. Supposed to be how to package one's
stuff for distribution.
At least with python 2.5.2
on Linux Slackware 10.2
Today is: 20090528
Steve
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