Does that mean PyOpenGL is based on ctypes ? I thought is was using SWIG ? And on that note: I have some (old) SWIG typemaps for numarray arrays that I'm using for many years.
I was always wondering how difficult it would be for me to add them into PyOpenGL ? So far I'm just using my own (one !) OpenGL function with that typemap to draw 60000 vertices in a vector linestrip. But I would like to not have to resort to "string conversion" when for example drawing 2D typemaps... Anyway, thanks a lot for PytOpenGL - my program (image analysis platform and microscope control) would not be possible without it. Sebastian Haase -- http://mail.python.org/mailman/listinfo/python-list