You don't necessarily need an OpenGL wrapper like PyOpenGL. If you only use a handful of OpenGL functions, it would be relatively straight-forward to make your own, using ctypes.
Here is what it would look like: from ctypes import cdll, windll, c_double, c_float, c_int GL_POINTS = 0x0000 GL_LINES = 0x0001 GL_LINE_LOOP = 0x0002 GL_LINE_STRIP = 0x0003 GL_TRIANGLES = 0x0004 GL_TRIANGLE_STRIP = 0x0005 GL_TRIANGLE_FAN = 0x0006 GL_QUADS = 0x0007 GL_QUAD_STRIP = 0x0008 GL_POLYGON = 0x0009 gl = windll.LoadLibrary("opengl32") glEnd = gl.glEnd glEnd.restype = None glBegin = gl.glBegin glBegin.argtypes = [c_int] glBegin.restype = None glVertex2f = gl.glVertex2d glVertex2f.argtypes = [c_double, c_double] glVertex2f.restype = None glColor3f = gl.glColor3d glColor3f.argtypes = [c_double, c_double, c_double] glColor3f.restype = None glClear = gl.glClear glClear.argtypes = [c_int] glClear.restype = None glClearColor = gl.glClearColor glClearColor.argtypes = [c_double, c_double, c_double, c_double] glClearColor.restype = None glViewport = gl.glViewport glViewport.argtypes = [c_int, c_int, c_int, c_int] glViewport.restype = None [...etc] Regards, Laurent On Mar 2, 4:17 pm, Achim Domma <[EMAIL PROTECTED]> wrote: > Hi, > > I'm developing a GUI app in Python/C++ to visualize numerical results. > Currently I'm using Python 2.4 with wx and PyOpenGLContext, but there > are no windows binaries for Python 2.5 for quite some time now. > > I need a OpenGL context without restrictions and some settings dialogs. > Is wx + PyOpenGL the way to go? Or could somebody recommend a better set > of tools/libs? > > regards, > Achim -- http://mail.python.org/mailman/listinfo/python-list