It is really sad.
When people in the open source community have dedicated there life to
help build open source products for the viewer suddenly find out that
Linden Lab has totally ignored all that work already put into projects
done by the open source community.
Consider that I have personall
Morgaine wrote:
> Carlo, I agree completely with you on the principle of the implementation.
>
> On the terminology, not only are you not being logical in your naming,
> but you also immediately contradict yourself and demonstrate
> beautifully how your suggested naming makes no sense at all, not
Morgaine wrote:
> Dzon: Nice parable. :-)
Thank you. Unfortunately, some still challenge it as if they know the
only answer, yet they should read up on Proton Exchange Membranes,
especially Zero-Emission, for proof.
For a business to use patented method in their employment process was
quite r
Marine Kelley wrote:
> Exactly my thinking too, the problem us not clear whether the players
> are cooperative or in competition. It totally changes the result.
>
> But I guess that the real goal of this challenge is to call you
> "stupid" and to gauge your reaction. If you yell or punch the
Lawson English wrote:
> For a real life use case, the realxtend developers are currently
> debating whether or not it is worth their while to continue to add more
> support to SL rather than just go with OpenSim-only.
>
>
If any viewer is under GPL terms, rather it is derived or not, it
pro
Lawson English wrote:
> Dzonatas Sol wrote:
>> Lawson English wrote:
>>
>>> For a real life use case, the realxtend developers are currently
>>> debating whether or not it is worth their while to continue to add
>>> more support t
Jason Giglio wrote:
>> Legal is aware that there has been confusion on this. There will be an
>> update soon, which makes the terms more clear.
>>
>
> Is it an actual update to the policy document?
>
> Not a mere FAQ that says "Oh we didn't really mean what the policy says
> in plain English"?
experimenting with combining and/or offloading physics
> simulations on physics capable clients (not LL based) with OpenSim,
> but nothing has been released as open source as of yet. It's not clear
> to me how a new TLD would affect this though, or why it might be
> required.
&
I thought this was quite of interest for viewer developers that might
ever be interested to attach a simulator to their viewer in order to
dispel latency.
--- snip ---
If one opensim box connects to another opensim box, that is,
technically, peer to peer.
So, are you saying an opensim box c
;>> You're confusing the architecture of the software with what people
want to do with it.
So, are they saying they don't want physics prediction?
Robert A. Knop Jr. wrote:
> On Thu, Feb 25, 2010 at 10:34:08AM -0800, Dzonatas Sol wrote:
>
>> If everything is peer-2
-world, we also just want to add an "in-world
DNS" that is not controlled by a "out-of-world IANA" -- I don't think
this was acknowledged. Some can simply think of an LSL script in-world
that acted as the DNS program, if that helps clarify.
Robert A. Knop Jr. wrote:
>
Lawson English wrote:
> Dzonatas Sol wrote:
>
>> Given this setup. It would look like this:
>>
>> [ viewer <-> opensim ] <-> [ opensim <-> viewer ]
>>
>> That's peer to peer.
>>
>>
>
>
Soft Linden wrote:
>> Remember that we're creating the Viewer Directory to promote other
viewer projects, so complying with the TPV terms offers up a pretty good
carrot. However, I think legal also knows we'd be making trouble for
ourselves if we gave even the whiff of an endorsement to a tool
.
By the time everybody meets, there would be no lag to suddenly download
all objects from a single host.
Times that by 10,000 people... just for scalability concerns.
Argent Stonecutter wrote:
> On 2010-02-25, at 15:12, Dzonatas Sol wrote:
>> [Usenet] worked. It is still free and open.
&g
Being able to distribute physic data about objects in a passive manner
has nothing to do with being able to network chat itself in a
non-passive manner.
Argent Stonecutter wrote:
> If you don't mind days round trip for each line of chat.
>
> On 2010-02-28, at 14:05, Dzon
Argent Stonecutter wrote:
> On 2010-03-01, at 20:38, Dzonatas Sol wrote:
>> Being able to distribute physic data about objects in a passive
>> manner has nothing to do with being able to network chat itself in a
>> non-passive manner.
>
> Oh, OK, so you're just
Argent Stonecutter wrote:
>
>> If someone is scheduled to appear in a sim a week from now, then it
>> doesn�t matter if it takes 1 to 6 days to download, cache, and rez a
>> prim locally on the 7th day of the scheduled meeting.
>
> Given the way SL works, and the way people use it, this is an
>
Argent Stonecutter wrote:
> On 2010-03-02, at 18:49, Dzonatas Sol wrote:
>> Let's add "burning man" event... so that is how many more sims!
>
> When I had a build in Burning Life, I was updating it all the way
> through the show, and I saw several people around m
Ricky wrote:
> So far, barring any LL concepts, we have (as far as I know so far!)
> two designs of plugin system:
> 1: Socket-based plugins - as�suggested�by Morgaine.
> 2: D-Bus or similar existing IPC tool.
> 3: C++ Dynamically Shared Objects - my suggestion.
4. REST/HTTP
The REST based syste
Argent Stonecutter wrote:
> On 2010-03-17, at 10:21, Dzonatas Sol wrote:
>> Ricky wrote:
>>> So far, barring any LL concepts, we have (as far as I know so far!)
>>> two designs of plugin system:
>>> 1: Socket-based plugins - as�suggested�by Morgaine.
>&
Here is a sample of the REST/HTTP doc for SNOW-375.
SNOW-375 adds a HTTP server in the viewer to be easily accessible by any
process or client-side script in a language agnostic manner.
I posted this here to hopefully encourage forward movement in
client-side scripting and to avoid the backpeda
You install a program on your computer, and you either trust it or you
don't. It comes down to that, so it doesn't matter if it is .NET or Java
or some binary made by company XYZZY.
What some people want is to separate a way to run a sandbox version of
their LSL code on the client-side, which i
nt to install a linux emulator and use that as the
sandbox. All sandboxed programs can run directly on the linux emulator.
Argent Stonecutter wrote:
> On 2010-03-17, at 12:31, Dzonatas Sol wrote:
>> You install a program on your computer, and you either trust it or
>> you don't.
;t nag at all.
If you want to redesign years of study put into the linux emulator, its
permissions, and its protection levels, to make-up your own homebrew
sandbox, then go right ahead and worry about remote execution.
Argent Stonecutter wrote:
> On 2010-03-17, at 14:14, Dzonatas Sol wrote:
&
ing at the REST interface a bit with
> some raw http.
>
> I'll see if Opensource Obscure's build instructions on that page still
> work. �If I can get the latest SG + this patch working, I'd be
> interested in helping to develop this further.
>
> Brent
>
>
Some of us are not lost in abstractions upon abstraction upon
abstraction upon turtles.
Your welcome to try to explain in detail what you think the nature of
the problem is devoid of such turtles.
Argent Stonecutter wrote:
> I believe you are fundamentally misunderstanding the nature of the
>
Morgaine wrote:
> Argent is exactly right.
The point is already made on a different level. There was no need for
Argent to dismiss a view of it and try to push me as if I misunderstood it.
My viewpoint was from the use of and application of a sandbox model. My
point being there is no need to re
Argent Stonecutter wrote:
> On 2010-03-17, at 16:06, Dzonatas Sol wrote:
>> This is why I pointed to the sandbox model with the tried and proven
>> virtualization means of linux emulation as an example. One can easily
>> allow untrusted code to execute natively in the linux
Rob Nelson wrote:
> As stated before, sockets add unnecessary bulk to any plugin
> architecture, ESPECIALLY HTTP. The SL viewer currently takes up 100%
> CPU even with scripting turned off; The last thing we need is more
> memory or processor load.
Please, go ahead and benchmark how SNOW-375 h
0 at 5:46 PM, Argent Stonecutter
> mailto:secret.arg...@gmail.com>> wrote:
>
> On 2010-03-17, at 16:55, Dzonatas Sol wrote:
> > Somewhere along the line Argent, you trusted to install the SL
> > binary and its "badly behaved code can compromise you."
>
only I could get snowglobe to compile, I'll try out
> OpenSource Obscure's build instructions as well.
>
> - Nexii
>
>
> On Wed, Mar 17, 2010 at 7:58 PM, Dzonatas Sol <mailto:dzona...@gmail.com>> wrote:
>
> Thank you. I've tr
efines REST, and why this approach is a RESTfull
> implementation?
>
> On Wed, Mar 17, 2010 at 10:21:06AM -0700, Dzonatas Sol wrote:
>
>> Here is a sample of the REST/HTTP doc for SNOW-375.
>>
>> SNOW-375 adds a HTTP server in the viewer to be easily accessible by a
Morgaine wrote:
> As an example, it is quite easy to imagine VWRAP providing transport
> for Collada mesh objects that work in Opensim long before they do in SL.
Can we clarify this a little about the mesh. Is this the mesh in regards
to the avatar or the mesh of objects in the environment itself
At the Open Source meet today, it appears we have a light at the end of
the tunnel for the SVN repository, so we need volunteers, eventually, to
help manage the hg repository.
Here is the hg site for linden lab: http://bitbucket.org/lindenlab/
To help clarify the movement, the oss-viewer branch
Latif Khalifa wrote:
> On Fri, Mar 19, 2010 at 12:58 AM, Dzonatas Sol wrote:
> [snip]
>
>> At the Open Source meet today, it appears we have a light at the end of
>> To help quicken the merges and to save the history of them, we need
>> volunteers on to help
to:ca...@alinoe.com>> wrote:
>
> What is the advantage again of hg (over svn)? (why the move)
>
> On Thu, Mar 18, 2010 at 05:18:54PM -0700, Dzonatas Sol wrote:
> > � � � � � � � � � � � � � � � � � � � � � � � � � � � � � �
> � �It would
> &
in of hg (over svn)? (why the move)
>
> On Thu, Mar 18, 2010 at 05:18:54PM -0700, Dzonatas Sol wrote:
> > � � � � � � � � � � � � � � � � � � � � � � � � � � � � � �
> � �It would
> > be the wrong impression, further, to assume the same
>
To help understand this:
If we use the analogy sense of "eye for an eye" but only as in 'GPL for
a GPL,' then contributors should be able to submit GPL based patches to
the GPL source. However, that is not the case when a GPL for a GPL also
require a Contribution Agreement. Sure, there are othe
Ambroff Linden wrote:
>
> I don't know if this is true or not, but regardless, copyright
> assignment helps Linden enforce the GPL, which is good for everyone.
> That's why the FSF was also used as an example.
>
> -Ambroff
Yes, a simple copyright assignment would be easier then a Contributor
Ag
For awhile, I was able to download the Snowglobe binary and run it on my
Debian Lenny system. Now this didn't work with the latest Official
release binary and snowglobe binary.
Actually, it's the included 32 bit libraries themselves that cause a
problem which gives an assertion failure when sta
Nyx Linden wrote:
> Some of the features we want to implement:
> 1) A new panel to edit what is stored in your saved outfit without
> creating a new one.
> This will include both an inventory view and a view of your outfit
> itself, so you can drag items from your inventory to your outfit wit
Carlo Wood wrote:
> What is the assertion failure?
>
>
This is the error right after one types in "./snowglobe" or
"./secondlife" to run the startup script:
Inconsistency detected by ld.so: dl-open.c: 643: _dl_open: Assertion
`_dl_debug_initialize (0, args.nsid)->r_state == RT_CONSISTENT' fai
I found a workable solution.
$ mkdir /tmp/extralibs
$ wget
http://ftp.us.debian.org/debian/pool/main/g/gdbm/libgdbm3_1.8.3-3_i386.deb
$ wget
http://ftp.us.debian.org/debian/pool/main/t/tcp-wrappers/libwrap0_7.6.q-16_i386.deb
$ dpkg -x libgdbm3_1.8.3-3_i386.deb /tmp/extralibs
$ dpkg -x libwrap0_7
Boroondas Gupte wrote:
> On 03/23/2010 06:12 AM, Philippe (Merov) Bossut wrote:
>> - Mailing list: may be the most widely used tool. The problem I see
>> with it is that it mixes everything: small requests, long
>> discussions, policies, technicalities, etc... Other FLOSS projects
>> use a varie
Robin Cornelius wrote:
> On Tue, Mar 23, 2010 at 3:36 PM, Dzonatas Sol wrote:
>
>> I found a workable solution.
>>
>> $ mkdir /tmp/extralibs
>> $ wget
>> http://ftp.us.debian.org/debian/pool/main/g/gdbm/libgdbm3_1.8.3-3_i386.deb
>> $ wget
>>
An easier way may just to have list without ordinals. Example:
Outfit:
* Upper-body
** Jacket
** Shirt
** Undershirt
** upper-tattoos
** custom-upper-body-skin
** another-custom-upper-body-skin
* Lower-body
** Pants
** Underpants
** lower-tattoos
** custom-lower-body-skin
** another-custom-lower-
er)
>
> uppers:
> *skin
> *alpha
> *tattoo
> *undershirt 1
> *undershirt 2
> *undershirt 3
> *shirt 1
> *shirt 2
> *shirt 3
> *jacket 1 upper
> *jacket 2 upper
> *jacket 3 upper
>
> Would also be nice to have a few facial layers, too. The current tattoo
It's obvious the TPV is directed at sources and distributors that do not
conform to specifications as implemented/documented by the GPL code in
Snowglobe.
If you implement a third-party network protocol, it probably would be of
benefit to you to to publish how your version of the network protoc
+1 Carlo, the specific priority on animations has caused confusion of
when to set them to 1, 2, 3, or 4. If it is not set correctly, then it
could mess up the other animations.
I would like to see that confusion avoided with outfits.
Carlo Wood wrote:
> On an equal note, it's extremely annoying
Kitty wrote:
> If someone sells a full-top + high pants combination they wouldn't have to
> struggle with defining which shirt layer goes on top of which other one by
> messing with numbers - since those will still result in conflicts with what
> it's being worn in combination with - but you just l
+1 A 'change type' feature isn't needed for this project.
Nyx's proposed category layout can override the type as old types are
just hints. Possible with an ability to just drag-n-drop a wearable
between categories.
The proposed outfit list would allow more for arbitrary lists that
wouldn't de
Iceweasel crashes when attempts are made to post any message in the
forums. It happens as soon as the javascript editor loads.
Nyx Linden wrote:
> Forums for discussing multi-wearables and related issues can be found
> here:
> https://blogs.secondlife.com/community/forums/open-source/open-devel
Since the updated TPV, there doesn't seem any indication that LL wants
to restrict or take away rights granted by the GPL. In fact, it
compliments the GPL to further narrow the difference in liabilities
between content and software.
LL doesn't seem to want to be liable for an obvious non-GPL wr
ity.
>
> Ron Festa
> Virtual Worlds Admin
> Division of Continuing Studies at Rutgers University
> PGP key: http://bit.ly/b1ZyhY
> Phone: 732-474-8583
>
>
> On Wed, Mar 31, 2010 at 1:28 PM, Dzonatas Sol <mailto:dzona...@gmail.com>> wrote:
>
>
This is a build of Snowglobe with SNOW-375 patch applied. This patch
provides a HTTP/REST interface to control and automate the Snowglobe
viewer. Client-side scripts and programs can then add features like
accessibility functions, automated regression tests, detached editors,
separate chat wind
Client-side physics is a must have in the new features. The first
implementation probably would be for avatar clothes, even if the physics
stay pretty static or just not-so-fluid. Anything is better then some
attachment that tends to eviscerate the avatar.
Don't mention client-side physics or a
at is your viewer called, this TPV derived from Snowglobe with an
> extra patch?
>
>
> Morgaine.
>
>
>
>
>
> =====
>
> On Sat, Apr 3, 2010 at 6:43 PM, Dzonatas Sol <mailto:dzona...@gmail.com>> wrote:
>
&g
That's correct.
Michael Dickson wrote:
> Actually his intention could be to contribute the patches *to* snowglobe
> in which case it's not a new TPV and a very reasonable example of
> cooperation with a company sponsored open source project.
>
> That's actually very likely his intention since the
Snowglobe. �The derived viewer is
> clearly
> > a TPV.
> >
> > This is why I am asking you what this new TPV is called, since it is
> > not Snowglobe but only based on it.
> >
> >
> > Morgaine.
> >
> &
Philippe (Merov) Bossut wrote:
>
> - Commit of SNOW-375 in Snowglobe: This is a big patch and, since we
> don't have a CLA for Dzonatas on file, it can't be integrated as long
> as that's not cleared. Note that, to the best of my knowledge, such
> CLA are asked for contributions to most FLOSS pr
I just checked out revision 3313 from
https://svn.secondlife.com/svn/linden/projects/2010/snowglobe/trunk
After plain ./develop.py with no options , i got an error
$ make
[ 0%] Built target cmake
[ 0%] Built target llaudio
[ 3%] Built target stage_third_party_libs
[ 3%] Built target llcommo
; with that patch applied to it. Filing a JIRA to track this would be
> great.
>
> Cheers,
>
> Lynx.
>
>
>
> On Thu, Apr 8, 2010 at 2:22 AM, Dzonatas Sol wrote:
>
>> I just checked out revision 3313 from
>> https://svn.secondlife.com/svn/linden/projects/201
I got it to compile to the secondlife-bin link stage, but then I got a
link error:
/usr/lib/gcc/i486-linux-gnu/4.4.3/../../../../lib/libSM.so: undefined
reference to `uuid_gener...@uuid_1.0'
/usr/lib/gcc/i486-linux-gnu/4.4.3/../../../../lib/libSM.so: undefined
reference to `uuid_unparse_lo...@u
Here is my notes on how to compile with schroot, so you can make an
environment specifically for this compilation:
https://wiki.secondlife.com/wiki/User:Dzonatas_Sol/Snowglobe
Robert Martin wrote:
> As a sidebar to this is the documents on how to compile the viewer
> actually current??
> If som
ly that error.
>
> why do i even have to have the build script download the prebuilt libs
> when they dont get used?
>
>
> bye,
> LC
>
>
> Am Donnerstag 08 April 2010 schrieb Dzonatas Sol:
>
>> I got it to compile to the secondlife-bin link stage,
Here is some videos to watch...
http://www.youtube.com/watch?v=MoQh4R1-Vjs
http://www.youtube.com/watch?v=oOK1L0Uo8KM
http://www.youtube.com/watch?v=xfrM973spw0
http://www.youtube.com/watch?v=8z2zDwzK5Kg
http://www.youtube.com/watch?v=1C6LrDzjfRw
...so the ability is there.
Dale Mahalko wrote
e.com/browse/SNOW-606
Johnnie Carling wrote:
> On 04/08/10 5:40:53 pm, Dzonatas Sol wrote:
>
>> Maybe something special about libSM that it needs a specific version of
>> libuuid, or maybe as Lance suggested, it doesn't use the the LL supplied
>> versus the system ve
Hi Joe,
In case I don't make the Brown Bag, I just wanted to point out the fact
that simply developers, which includes how Linden Lab has invested
resources to sustain such world, don't share a view with users that
Virtual Reality that Virtual Reality is not just a game. This
realization is ac
turn it on right when a
> horror movie is playing, that baby analogy didn't quite work
>
> On 10/4/2010 14:14, Dzonatas Sol wrote:
>
>> Hi Joe,
>>
>> In case I don't make the Brown Bag, I just wanted to point out the fact
>> that simply developers,
a...@skyhighway.com wrote:
> For the Big Picture SL presentation i can see something like all the SL
> windows, including all the chat, inventory, group, etc - everything (even
> HUDs?), being just windows for the OS with the VW its own window that
> maybe is maximized and maybe isn't. In maximize
+1
I already trashed a few attempts to write an e-mail to try to say what
you have.
Jonathan Irvin wrote:
> To Whom It May Concern:
>
> I'm requesting Linden Lab's response to this inquiry due to the recent
> influx of new topic related...or should I say unrelated to the
> development of the
Compare this list to here:
http://lists.ironpython.com/pipermail/users-ironpython.com
Although stated as a combined user/dev list and open to related DLR/CLR
discussion...: http://lists.ironpython.com/listinfo.cgi/users-ironpython.com
... the signal to noise, on that mail-list, remains much more
I want to share a use-case/concept for physic simulation where the
client and sever wouldn't have to send object updates, or at least there
wouldn't be as many updates needed to send from the sim to the client.
Given we can use general relativity more as a mutual agreement rather
than assume it
; physical properties to remain constant than it is for them to change.
>
> On 16/04/2010 2:57 PM, Dzonatas Sol wrote:
>
>> I want to share a use-case/concept for physic simulation where the
>> client and sever wouldn't have to send object updates, or at least there
&
I don't think you thought through all cases. Consider blind users, as
they would only be concerned with objects within relative space, then
even on a busy sim the sim would not have to send any updates to the client.
Even if not blind, lets say someone has their view limit set only to
relative
hments don't bump on anything, and animations do not
> affect what the avatar collides with, avatars got a static bounding box
> and that is it
>
> On 16/4/2010 10:45, Dzonatas Sol wrote:
>
>> That's true for the case of non-static objects. We could, however,
>
Tigro Spottystripes wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> visually impaired people would still need to know if the door is open,
> if the trolley is on the station, if someone bumped into them etc
>
> On 16/4/2010 12:48, Dzonatas Sol wrote:
>
&g
There does seem to be a collective feel that the terrain needs to
upgraded somehow. Even a Linden suggested maybe a way to override it if
the builder choses, like with sim sized mega prims.
My first concern is LOD. The constant changes of LOD on the terrain make
the appearance the terrain unnat
Hi Oz,
There has been discussion in AWG and other various chat moments of what
could be done. The primary suggestions seems to be able to hide the UI,
but that doesn't mean it needs to be disabled. There is a debug option,
CTRL-ALT-F1, that basically hides the UI, yet the mouse regions are
sti
Robert Martin wrote:
> http://wiki.secondlife.com/wiki/User:Dzonatas_Sol/Icesphere
> seems to be what website is availible
>
> hint for the developer
> 1 could you please get a website for this and not have your stuff
> scattered across 5 different sites
>
Thank you for the requests. I'll try t
Oz Linden (Scott Lawrence) wrote:
> I'm particularly motivated to do that, in fact, since the Linux box that
> Linden provided me with only runs the 64 bit version of Ubuntu...
>
If you want to run the 32bit compile from 64bit machine, this page may help:
http://wiki.secondlife.com/wiki/User:D
Hi,
Here is the new site:
http://icyspherical.blogspot.com
And, you can follow me on twitter:
http://twitter.com/Dzonatas_Sol
Slowly have gotten this organized more over last few months. If things
continue as they are now I should be able to be more active again.
Robert Martin wrote:
> htt
Until there is full bidi support built-in to the viewer, I've suggested
for users to try Icesphere to allow them to type right-to-left.
There is already a language barrier in being able to communicate what
needs to be done. I'm being asked for a Windows build of Snowglobe with
the SNOW-375 patc
Thanks to Nicky Perian, we now have a Snowglobe-375 release for Windows
Available here for download:
http://code.google.com/p/icesphere/downloads/list
This is for SNOW-375 version 0.10.2.0.
Setup for Icesphere is separate, yet maybe easier one day.
Dzonatas Sol wrote:
> Until there is f
Philippe (Merov) Bossut wrote:
>
> Cc-ing all list members as it is of general concern.
Thank you Philippe for your several hours of work on this merge for 2.1.
I can see there are a lot of changes since 2.0. Only if people could see
statistics displayed on the UI, like one of those per source l
Do you mean the commit log?
http://svn.secondlife.com/trac/linden/log/projects
Robert Martin wrote:
> Is there any way to see what changed from build to build?? also does
> it seem like the build farm is triggering way to many times a day??
>
>
--
--- https://twitter.com/Dzonatas_Sol ---
Hi,
I have an issue I want to resolve.
http://jira.secondlife.com/browse/SNOW-774
This message I notice from time to time in the error log. You have
probably noticed the message "Unable to load " where gesture is
one of many you have activated.
There has been some change made between 2.0 and
eady hg (or git) instead of SVN, so we would
> really have every commit merged from viewer-external,
> then it would easy to find using a binary search method...
>
> I hope the move to hg is made soon, for many reasons.
>
> On Wed, Jul 28, 2010 at 12:16:29PM -0700, Dzonatas Sol wr
Hi,
I caught the tweet from Pamela Fox @ Google, and she linked a
development for image recognization: http://developer.iqengines.com/
What stood out was how a UUID was included and some sort of description
present. It's not gesture recognition through motion, yet even I can
think of how this
Hi,
I believe I found another solution.
In my research as I optimized graphics routines in the viewer, I
achieved between 100% to 150% increase in rendering performance. To be
fair, I reported as "up to 100%".
There overall frame loop has many tasks, so keep that in mind that
overall performa
to "doctor" the Rx, and I know someone
that wants...
heh... "BURN"... love it!
Oh let's "share" this one... LMAO
P.S. Working On It 2.0...
Dzonatas Sol wrote:
> Hi,
>
> I believe I found another solution.
>
> In my research as I o
you know about chat and some other features. Start with that idea and
catch-up... because we didn't have to change it.
Nexii Malthus wrote:
> ..What?
>
> - Nexii
>
> On Tue, Aug 3, 2010 at 4:44 PM, Dzonatas Sol <mailto:dzona...@gmail.com>> wrote:
>
>
I can't keep secrets, so I get blackboxed. It bugs me there are perfect,
or almost perfect, programs that just need to be turned around in a way.
Too many people are stuck in a paradigm that to even think about it
would create a paradox to them. Is that the meaning of paradyme in motion?
I thin
Marc Adored wrote:
> I'm with you Bunny the last few messages haven't made hardly any sense
> at all. I know it has something to do with some card games, MOAP and
> apple but what do they all have in common and is it relevant to
> opensource-dev?
>
>
For accessibility needs.
Actually, we did s
Opensource Obscure wrote:
> By the way, one can check if she got all list messages
> through the archives, that can be found by following
> the links in the footer.
>
> Opensource Obscure
>
I would also suggest to read Google's policy and term and conditions
very carefully.
If anybody can dis
Here is the proposal, as a routine. The written logical explanation in
English with normalized words defeats the purpose of the routine for
every reason that supports it.
"Got to put a face on it:"
Store timestamp by UUID.
Keep secondary UUID to XOR with every second.
Doesn't matter if timestam
If Linden Labs implements this much and Google thinks it is "clean",
then maybe I'll smile again and show how to do folded execution... and
how to earn the money.
US open source "no-engine"ers aren't fools. We love magic, however.
Dzonatas Sol wrote:
> Here i
Oz Linden (Scott Lawrence) wrote:
> On 2010-08-06 17:28, Dzonatas Sol wrote:
>
>> Here is the proposal, as a routine. The written logical explanation in
>> English with normalized words defeats the purpose of the routine for
>> every reason that supports it.
>>
Dzonatas Sol wrote:
> They've had an adult grid that is suppose to be fast, easy,... and fun.
>
> They've had an teen grid that is suppose to be ... easy... fast... clean?
>
> Sincerely,
>
> ___ Life
>
I believe I found a solution.
The svn code
Hi,
I had to think about what what untamed HTTP textures could do on the teen.
/. had this article to say today:
http://yro.slashdot.org/story/10/08/06/150216/Child-Porn-As-a-Weapon
/"Want to get rid of your boss and move up to his position? Put kiddie
porn on his computer then call the cops!
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