Was just thinking of a secondary proof to this. This should be helpful to traditional physicist: Dark Liquid Crystal.
The significant thing to note is how light "slows" or "refracts" as noted by dark matter... when taken to a substate. On that note... it's not for me to "doctor" the Rx, and I know someone that wants... heh... "BURN"... love it! Oh let's "share" this one... LMAO!!!! P.S. Working On It 2.0... Dzonatas Sol wrote: > Hi, > > I believe I found another solution. > > In my research as I optimized graphics routines in the viewer, I > achieved between 100% to 150% increase in rendering performance. To be > fair, I reported as "up to 100%". > > There overall frame loop has many tasks, so keep that in mind that > overall performance increase noted are of tasks that directly related > to rendering itself. > > I was blackboxed from the results when deployed. I admit, it pissed me > off how that was done, even if I had a right to be pissed, ... meh. > > However, I found out that "shown" results were actually not even my > fault. I even realize they aren't of the of fault of those who > immediately worked around with me on it. Of what little I had to work > with, it didn't make sense, and the obvious thing was to "fix" it as a > bug. > > I think some of us realize it was no software bug. I can understand > while the market plays to GPUs, that such any performance increase > that would generally help everybody would be held back because of.... > "overclockers". > > I don't think it matters anymore, and no need to keep something that > isn't a secret as a secret anymore. > > Let's just say that I was visualizing how the "streaming media > extensions" work through the hardware. Then I realized that the > obvious answer was that "overclockers" were reporting problems yet > they weren't telling they overclocked. The visualization I had led me > to decide that is the logical explanation. > > "Overclocking"... don't do that! We have proven that the overall > performance in rendering "sucks" for the larger general audience due > to the "few" that report "knowledge" of their "crashes" from > "overclocking" yet.... those details aren't even being recorded even > when fully not blackboxed. > > Even where there is no crashes... it is only a demostrations of where > the GPU actuall fails... and not the CPU... of course there is no > crash. The GPU is preventing itself... it only overheats... hides > itself and "BURN". > > Enjoy! > > -- --- https://twitter.com/Dzonatas_Sol --- Web Development, Software Engineering, Virtual Reality, Consultant _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges