Was just thinking of a secondary proof to this. This should be helpful 
to traditional physicist: Dark Liquid Crystal.

The significant thing to note is how light "slows" or "refracts" as 
noted by dark matter... when taken to a substate.

On that note... it's not for me to "doctor" the Rx, and I know someone 
that wants...



heh... "BURN"...  love it!

Oh let's "share" this one... LMAO!!!!



P.S. Working On It 2.0...



Dzonatas Sol wrote:
> Hi,
>
> I believe I found another solution.
>
> In my research as I optimized graphics routines in the viewer, I 
> achieved between 100% to 150% increase in rendering performance. To be 
> fair, I reported as "up to 100%".
>
> There overall frame loop has many tasks, so keep that in mind that 
> overall performance increase noted are of tasks that directly related 
> to rendering itself.
>
> I was blackboxed from the results when deployed. I admit, it pissed me 
> off how that was done, even if I had a right to be pissed, ... meh.
>
> However, I found out that "shown" results were actually not even my 
> fault. I even realize they aren't of the of fault of those who 
> immediately  worked around with me on it. Of what little I had to work 
> with, it didn't make sense, and the obvious thing was to "fix" it as a 
> bug.
>
> I think some of us realize it was no software bug. I can understand 
> while the market plays to GPUs, that such any performance increase 
> that would generally help everybody would be held back because of....  
> "overclockers".
>
> I don't think it matters anymore, and no need to keep something that 
> isn't a secret as a secret anymore.
>
> Let's just say that I was visualizing how the "streaming media 
> extensions" work through the hardware. Then I realized that the 
> obvious answer was that "overclockers" were reporting problems yet 
> they weren't telling they overclocked. The visualization I had led me 
> to decide that is the logical explanation.
>
> "Overclocking"... don't do that!  We have proven that the overall 
> performance in rendering "sucks" for the larger general audience due 
> to the "few" that report "knowledge" of their "crashes" from 
> "overclocking" yet....  those details aren't even being recorded even 
> when fully not blackboxed.
>
> Even where there is no crashes...  it is only a demostrations of where 
> the GPU actuall fails... and not the CPU...  of course there is no 
> crash. The GPU is preventing itself... it only overheats... hides 
> itself and "BURN".
>
> Enjoy!
>
>


-- 
--- https://twitter.com/Dzonatas_Sol ---
Web Development, Software Engineering, Virtual Reality, Consultant

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