Argent Stonecutter wrote:
>
>> If someone is scheduled to appear in a sim a week from now, then it 
>> doesn�t matter if it takes 1 to 6 days to download, cache, and rez a 
>> prim locally on the 7th day of the scheduled meeting.
>
> Given the way SL works, and the way people use it, this is an 
> extremely unlikely scenario:
>
> * You're scheduling a meeting 7 days ahead.
> * There's not going to be any need to rez any prims that aren't 
> already in the sim at any time during the meeting.
> ** Or less than 7 days before the meeting.
> ** Including attachments.


SL4B... SL5B... SL6B...  3 examples, it's already likely

Let's add "burning man" event... so that is how many more sims!

All "static" objects easily list as pre-scheduled distributable physics.

Evolved functionality could include static objects attached to avatars, 
as they reserve space (by sign-up, rsvp, etc.)

Evolved functionality on scripted objects that are not interactive are 
eligible for selection (to pre-schedule distribution).

Passive effects that avatars do not affect are also eligible.

Sounds and animations are also eligible for the pre-scheduled list.

This chapter continues....


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