Client-side physics is a must have in the new features. The first implementation probably would be for avatar clothes, even if the physics stay pretty static or just not-so-fluid. Anything is better then some attachment that tends to eviscerate the avatar.
Don't mention client-side physics or any kind of physics prediction on opensim maillist. You get "colorful" remarks by the admins there. They seem not want any kind of physic prediction or client-side physics. It seems like opensim is not an option for such avatar features. I don't mean just linear physics prediction either. I mean even the simple type where if objects are static (easily predictable by a toggle), then download the static object in bulk as a set before one actually arrives at a sim or is logged-in. That way there is no delay upon login itself or when 30+ avatars decide to join a sim all at once (like at world2worlds evets where the scene doesn't change). I mentioned Burning Man event earlier on this list on how people could subscribe to content a week before they actually visit the sim. Anyways... Dale Mahalko wrote: > Simple physics only with the ground. All objects are phantom. I'd > think the OSGrid default login would want to showcase the > collision-resolving capabilities of the more advanced open physics > engines, but oh well. > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges