Being able to distribute physic data about objects in a passive manner has nothing to do with being able to network chat itself in a non-passive manner.
Argent Stonecutter wrote: > If you don't mind days round trip for each line of chat. > > On 2010-02-28, at 14:05, Dzonatas Sol wrote: > > >> This is perfect then... >> >> If you are scheduled to meet in a sim later in the week, then why >> worry if all the static objects take a day to download from that sim >> through archaic usenet means. You would already have all the object >> information needed for physics and to render in a local storage. >> >> By the time everybody meets, there would be no lag to suddenly >> download all objects from a single host. >> >> Times that by 10,000 people... just for scalability concerns. >> >> Argent Stonecutter wrote: >> >>> On 2010-02-25, at 15:12, Dzonatas Sol wrote: >>> >>>> [Usenet] worked. It is still free and open. >>>> >>> It used to be. It's getting harder and harder to get feeds these >>> days. Everyone just reads through Google Groups rather than trying >>> to find someone with a feed. SL and OpenSim started with the >>> equivalent of "Google Groups" already live. >>> >>> It wasn't even vaguely real-time. It was *OK* that the stanford- >>> munnari link was a daily airmailed magtape, nobody cared if their >>> newsfeed was a day behind. >>> >>> >>> > > "Welcome back, Anonymous, we're glad to see you again!" > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges