Rob Nelson wrote: > As stated before, sockets add unnecessary bulk to any plugin > architecture, ESPECIALLY HTTP. The SL viewer currently takes up 100% > CPU even with scripting turned off; The last thing we need is more > memory or processor load.
Please, go ahead and benchmark how SNOW-375 has added such bulk and processor load. There is actual code there that works, so no need to speculate against HTTP methods for client-side scripts. > I therefore suggest C++ Dynamic Shared Objects We've been through that route. See earlier releases of MonoVida which didn't use any HTTP interface. Main problem: asynchronization. Anything added directly to the viewer requires it to be in the main loop for synchronization of locks and access to its memory. More scripts added directly to that loop only slow down the entire frame rate more. The main issue has been that the network, renderer, UI, and other parts don't run asynchronously from each other. They are all in one big loop -- a single frame each round-trip. Multiple processes allow us to take advantage of multi-core machines easier. A single loop doesn't allow us to take advantage of multi-core. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges