Scrolling has not been working properly on the Mac client in recent builds
either. VWR-27175
On Oct 19, 2011, at 8:00 AM, Garmin Kawaguichi wrote:
> Under Windows Vista and with Viewer SL 3.2.0 (243350) I have the same issue.
>
> Note that for "ABOUT SECOND LIFE" window the scroll works as u
I definitely like the direction it's heading, but a few things jump out...
1) How do I change/edit my picks?
2) User-definable shortcut keys would be the perfect compliment to this
(currently no shortcut for appearance, opening additional inventory windows,
etc)
3) How about that awesome draw di
that when that happens she'll
put them back on the calendar.
Trilo
On Jul 22, 2011, at 11:18 AM, Hitomi Tiponi wrote:
> Have these weekly meetings being cancelled - as they seem to have been
> removed from the calendar - or are LL just missing one or two?
>
> If they have
True, though the neck is in a fixed location in relation to the chest and
spine. Adding neck-worn items has worked pretty consistently well using those
points.
On Jun 25, 2011, at 6:30 PM, Adeon Writer wrote:
> Yes, although the catch here is that there simply isn't a Neck slot or a Root
> sl
Haven't we had the ability to put multiple attachments on any given attachment
point for nearly a year now? I think there's a max per avatar (32), but once
you've got an attachment on a particular point, select the next one you want to
add and choose either Add or Add To from the context menu.
CTS-644/CTS-656 - glow works onViewer-Dev build 233586, Mac client.
STORM-1314 - windlight clouds are also fine on Viewer-Dev build 233586, Mac
client.
On Jun 23, 2011, at 2:31 AM, Jonathan Welch wrote:
> Could you also check glow (cts-644/cts-656) and windlight clouds
> (storm-1314) to see if e
Is it just me, or is Advanced -> Highlighting and Visibility -> Highlight
Transparent broken?
I convinced my girlfriend to try the development viewer on her machine, and she
pointed it out (it's not a feature I use much). Normally, when enabled, it
should highlight any.all prims with transpare
Sorry for the late response, I've just gotten the chance to test this as well.
Looks and works great, seems intuitive. I love the popup notification (as well
as the ability to choose not to see it again next time). I also experienced a
short delay on the Mac client, though the delay was only
A few of the ideas have merit, but fall apart when you're constrained to 16x16. Not only are you constrained to 16x16, but looking at the other controls near it, you can't really get away with single-pixel-width lines and have it look good. Plus, it's got to be something that people may recognize
Agreed regarding the magnifying glass icon - it's used both in SL and in some
browsers as an icon representing Search.
The problem with using a 1 tree/many trees approach is that a) that's already
used to denote zoom, not viewing distance, and b) that type of display works
best when it's on e
Today, novice users are already hurting themselves by a much larger measure.
At the earliest stages, they're directed by other residents to click the
advanced button and right away change the slider. Not only are they
potentially hurting themselves with the slider, but there are a wide range o
5819291026_895c9231da.jpg
>
> ___
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for a lot of people :)
On Jun 9, 2011, at 12:00 PM, Oz Linden (Scott Lawrence) wrote:
> On 2011-06-08 13:55, Trilo Byte wrote:
>>
>> I agree, I love having a slider. But I think this one's going to be a
>> vertical slider, behaving something like the way the volume co
I agree, I love having a slider. But I think this one's going to be a vertical
slider, behaving something like the way the volume control does. Hopefully
we'll get to take a peek soon :-)
On Jun 7, 2011, at 3:41 AM, Hitomi Tiponi wrote:
> On 6/6/2011 12:37 PM, Jonathan Welch wrote:
> > I have
Vertical slider for the win! :-)
I'm fine with existing settings, but given the large percentage of SL users
that are using 'class 0' machines, I think a 48m or even 32m minimum would
improve the experience and reduce the likelihood of crashing (especially at
events or complex builds).
On Jun
For group lists and IM floaters, I'd personally prefer a name sort as primary,
as any time I'm ever actually looking at the list, I'm looking for a specific
individual. But in the group list, I can see the value of online status first,
then by name (to see who's on)
On Jun 5, 2011, at 9:43 AM
at 4:46 PM, Trilo Byte wrote:
> With so many of the jiras related to this merge not being publicly
> accessible, I wouldn't know where to start looking for the issue to report it
> under. But this one seems to have appeared since the mesh merge...
>
> First appeared in 2303
With so many of the jiras related to this merge not being publicly accessible,
I wouldn't know where to start looking for the issue to report it under. But
this one seems to have appeared since the mesh merge...
First appeared in 230343, but the changelog for that build only shows STORM-1100
C
ortunately the fix didn't make
> it into the 2.6.6 release.
> (see EXP-749)
>
> a
>
>
> 2011/5/19 Trilo Byte
> This had gotten fixed quite a few builds ago, but somebody appears to have
> picked a poor build to push out as an official release.
> https://jira.s
This had gotten fixed quite a few builds ago, but somebody appears to have
picked a poor build to push out as an official release.
https://jira.secondlife.com/browse/VWR-25595
I've seen it happen on several Macs, is this happening with Windows and Linux
as well?
TriloByte Zanzibar
_
I'm also experiencing some issues with bulk image uploads not adhering to the
default upload permissions (Mac client, build 230167).
Click + -> Upload -> Set Default Permissions and then check the set next owner
perms to modify, copy, resell/giveaway
Click + -> Upload -> Bulk and then select a
It's there in 230165 (Mac client). Once you start typing in the field, an x
appears at the right to clear it.
The wrong name in the application window persists.
The Ambient Occlusion & Depth Of Field checkboxes are still disabled in
preferences on nVidia Macs, though the functionality works
It's also surprisingly difficult to do much in the way of testing against all
those wonderful changes, when the vast majority of the JIRA's referenced aren't
public. Can someone maybe consider the idea that if a change is going to get
merged into viewer development, the associated jira's need t
Caveat - shadows are still in the experimental stages at LL, even moreso on the
Mac (as I understand it, the team doing that work within LL has little to no
access to Mac hardware for testing and experimentation).
Shadows currently work on nVidia Macs with the following GPU's: GeForce 9400m,
Ge
It's in the 2.6.3 Viewer, which was released last week. It's also in current
development builds.
On May 3, 2011, at 9:04 AM, Tillie Ariantho wrote:
> Hello,
>
> do 2.6.x builds have the enhanced body physics too or is this a feature of
> that special beta, only?
>
> Tillie
>
> _
I can't tell if this is a bug or not (since a fair number of jira's referenced
in recent builds are issues we don't have permission to view), but in build
227447 (Mac client), it appears there's been a change to the way IM's and group
chat icons appear on the bottom of the screen.
In the past
I'm experiencing a system freeze of 3-5 seconds in build 227442, Mac client.
Mouse cursor can move, but all other application windows frozen and
unresponsive between the time I click to confirm Quit and application has fully
shut down. Anyone else experiencing this, on Mac or elsewhere?
Trilo
Brandon, your comments seem to be misinformed. The team working on mesh, as
well as the residents involved in testing and feedback, have been far from
hibernating. They have weekly meetings which are open to the public and what
appears to be active message boards as well as test/sandbox region
Mesh User Group (ideal place to ask such questions). There's also an archive
of past meeting agendas/notes.
http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import/Scripting_User_Group
Mesh Community Forums, should be a fair bit of information there about avatars
and other forms of mesh ob
I was able to check a few of these, Mac client.
> STORM-842 "Start at" list isn't populated with favorites if user name is
> typed in fashion "firstname.lastname"
OK
> STORM-1139 "Apply Changes to Region" works for water but not for sky
Untestable with this viewer (it doesn't have estate-level
Oops - hit reply instead of reply all...
>
> Checked out on Mac client.
>
>> STORM-250 [#STORM-250] Unexpected "More" text appears in the About Landmark
>> panel after minimising the floater - Second Life Bug Tracker
> Unexpected 'More' text no longer appears, but arrow button (lower right of
nzibar
On Apr 4, 2011, at 7:47 PM, Trilo Byte wrote:
> Found something that appears to have broken in 225670 - multi-wearables.
>
> Adding multiple attachments still works as expected, right click on an
> attachment in your inventory or the My Appearance tab and choose Add to add
>
Found something that appears to have broken in 225670 - multi-wearables.
Adding multiple attachments still works as expected, right click on an
attachment in your inventory or the My Appearance tab and choose Add to add it
to your currently worn outfit. However, multiple layers is broken - the
Mac client seems to be running fine, save for web profiles (though that may not
be a viewer specific issue).
On Apr 2, 2011, at 8:17 PM, Oz Linden (Scott Lawrence) wrote:
> On 2011-04-01 20:56, Oz Linden (Scott Lawrence) wrote:
>> On 2011-04-01 18:08, Oz Linden (Scott Lawrence) wrote:
>>> The au
It requires two restarts, doesn't it? One to quit and exit and restart to the
login screen, and then a second once you make the mode switch to advanced.
It's a great idea, but the execution needs some work. My concerns/impressions
so far:
1) As with a lot of other software, a significant chun
One request - at least for the Mac client (not sure if the other platform
builds are set up this way). Please give pre-release builds an appropriate
name (ie Project, Development, Developer, etc). If I were to follow the
instructions and drag the application into my applications folder, it wou
ontext menu
> "Share" option.
>
> On 03/04/2011 05:17 PM, Trilo Byte wrote:
>> Tested the Mac client.
>>
>> * STORM-28 : As a User, I want the ability to send my calling card to others.
>>
>> No idea how to test, neither the JIRA nor the Viewer UI
MESSAGE-
> Hash: SHA1
>
> I believe versioning numbers would go from 2.9 to 2.10 instead of 3.0
>
> I think SL has used the non-decimal numerical school of thought for
> versioning on the viewers, like with Viewer 1
>
> On 3/4/2011 6:45 AM, Trilo Byte wrote:
>> I u
Tested the Mac client.
* STORM-28 : As a User, I want the ability to send my calling card to others.
No idea how to test, neither the JIRA nor the Viewer UI make it clear how to
create your own calling card. It's not in the gear menu, and it's not in the +
menu. Sharing existing calling cards
I understand the rationale behind dialing back the version numbering to 2.5.1
(it put the viewer on a path towards 3.0 much sooner than may have been
desired), but seeing as 2.5.1 was given an official release yesterday shouldn't
the development snapshots be on 2.5.2 to avoid confusion?
TriloBy
Both the region I was on and the region I'd logged onto were non-RC servers,
running server version 11.02.08 220555. Being that it worked fine when
relogging using Viewer 2.5, it seems the bug is viewer-side rather than
server-side.
On Feb 20, 2011, at 4:02 PM, Keith Jaeger wrote:
> Try logg
I'm not sure if this broke in a previous build, but extended groups
functionality is broken in build 221543 (Mac client). I can see and access the
29 groups I currently belong to, but the Viewer will not let me join any new
groups or accept a group invitation from another resident. The only wo
On the sidebar, "My Profile" and then click on the "My Picks" tab. Right click
on and choose delete, or select and then click that trashcan-looking icon at
the bottom right. Same way it's been for more than 6 months.
Perhaps the web profile team can add that functionality to what they're doing
Merov, you'd asked us to let you know if we were experiencing crashes on exit
in the mac client...
I started experiencing problems with system freezes upon Viewer exit in builds
over the last 7-10 days. Initially just several seconds where other
applications and the desktop became unresponsive
As I understand the issue, the problem is on the ATI side (possibly their
implementation of OpenGL), and is not specific to Apple.
On Feb 12, 2011, at 5:56 PM, Laurent Bechir wrote:
>
> Hello,
>
> Some time ago, I've opened a bug report on Apple website concerning the
> problem of ATI cards w
Please forgive the silly question, but I seemed to have missed something in the
transition to web profiles. On the Friends sidebar panel I can see the icons
that show what permissions the people on my friends list have (see me online,
locate me on the map, move my objects, etc), but I can't fig
There's a debug setting, I believe called NearMeRange, that you can adjust to a
number that better suits your needs.
On Jan 29, 2011, at 3:50 PM, Dave Booth wrote:
> Whats the expected behavior of this tab of the people sidebar? I'm
> currently sitting in a room with 14 other folks, half of who
rrors for web profiles happens if you goto the
> my.secondlife.com site in a browser as well.
>
> On Wed, Jan 26, 2011 at 8:18 PM, Trilo Byte wrote:
>> Tried on Mac
>> STORM-236 Works great, though in build 219680 (mac client) there needs to be
>> a space between "Sp
viewer. (doesn't always work though.)
>
> > Date: Wed, 26 Jan 2011 10:10:02 -0500
> > From: o...@lindenlab.com
> > To: opensource-dev@lists.secondlife.com
> > Subject: Re: [opensource-dev] SSL Handshake Error
>
> >
> > On 2011-01-26 9:56, Trilo Byte wrote:
>
Tried on Mac
STORM-236 Works great, though in build 219680 (mac client) there needs to be a
space between "Speak button" and "(Voice Enabled)" in the menu item.
STORM-348 appears to be working
STORM-643 looks good, though the width will take some getting used to
STORM-843 excellent!
STORM-845 wor
Is anybody else getting 'SSL Handshake Error' whenever they attempt to look up
a resident's profile in the Viewer? Is this something that's happening
Viewer-side, or (web) Server-side? I know the new profile system was working
fine not long ago, but sometime during the course of the last week
On Jan 25, 2011, at 5:05 AM, Vadim Savchuk wrote:
> On 01/25/2011 02:19 PM, Trilo Byte wrote:
>> Aside from not being very useful in its current state (not being able to
>> save/load sidebar, local chat text entry width, or save/load build menu
>> floater), build 219546 (
Aside from not being very useful in its current state (not being able to
save/load sidebar, local chat text entry width, or save/load build menu
floater), build 219546 (mac client) caused an entire system crash on exit,
resulting in loss of data in other applications.
The sidebar, local chat en
Perhaps the experimental/developer-related debug settings should be accessible
from the Developer menu (further removing it from casual users). Then an
'Advanced Preferences' floater could be made available from the Advanced Menu.
This would allow for an effort to seriously streamline the main
Works great in the Mac client. Sounds nitpicky, but I'd add a space after
"Speak Button" and before "(Voice Enabled" in the menu
On Jan 21, 2011, at 8:41 AM, WolfPup Lowenhar wrote:
> Please Help test this.
>
> From: Oz Linden (JIRA) [mailto:no-re...@secondlife.com]
> Sent: Friday, January
+1 for making it a debug setting (to choose whether you see notifications).
The server version info would still be available in Help -> About as well as
World -> Place Profile -> Region/Estate
On Jan 18, 2011, at 11:39 AM, Erin Mallory wrote:
> could even bury the option in the debug console.
at 1:24 AM, Trilo Byte wrote:
>> According to the Havok 2k10 Beta page on the wiki, the Mesh Project Viewer
>> now contains the necessary bits for the physics engine upgrade (second
>> sentence in the "What is Havok 2k10" section).
>> https://wiki.secondlife.
According to the Havok 2k10 Beta page on the wiki, the Mesh Project Viewer now
contains the necessary bits for the physics engine upgrade (second sentence in
the "What is Havok 2k10" section).
https://wiki.secondlife.com/wiki/Havok_2k10_Beta_Home
Further down on the page it details where you can
As I understand it, there's no way to do it without breaking a lot of content.
Vehicle wheels that are no longer round (or that fit into a wheel well), skirt
pieces that when stretched in certain directions are no longer facing the right
directions, etc.
On Jan 9, 2011, at 9:40 AM, Robert Mart
Could someone please update the featuretable.txt and featuretable_mac.txt (and
presumably the featuretable_linux.txt. On the code repository, at:
http://hg.secondlife.com/viewer-development/src/b0bd26c5638a/indra/newview/
As Q mentioned in a post some time ago, what the viewer is using and acce
It's possible... I've been semi-crippled by lack of support for my nVidia GPU
and the whole framerate stutter thing
https://jira.secondlife.com/browse/VWR-23318
When I get a chance, I'll see if I can isolate/reproduce.
On Dec 31, 2010, at 5:59 PM, Marine Kelley wrote:
> I have observed this beh
I'm experiencing the same failure, build 217920. I wrote up a JIRA:
https://jira.secondlife.com/browse/VWR-24353
Please vote, add a comment with your machine/OS info/build info, or any other
pertinent info I might have missed.
Cheers
Trilo
On Dec 30, 2010, at 8:08 AM, Dave Booth wrote:
Very interesting - what specific Viewer & version are you running? The only
1.x Viewers I've heard of that are also experiencing the problem are recent
builds of Phoenix (which are Display Names capable).
On Dec 29, 2010, at 2:25 PM, Andromeda Quonset wrote:
> Trilo,
>
&g
For a short time, the logon screen's user name field had a drop down that would
let you select from the user names/passwords stored on that computer. Very
handy in cases where you might log in with an alt from time to time.
On Dec 29, 2010, at 12:13 PM, Oz Linden (Scott Lawrence) wrote:
> On 2
It's still happening (currently), in only some of my groups.
On Dec 29, 2010, at 8:44 AM, Brian McGroarty wrote:
> On Wed, Dec 29, 2010 at 7:36 AM, Ponzu wrote:
> Last night I was using the 2.5 beta I had just built from the weekend's
> changes, and this odd thing happened...
>
> I logged
It's not you, it's been happening to others. A lot.
Before Christmas it happened much less frequently, but since then the
phenomenon's been occurring at least once a day. Sometimes they're ??? at
login, sometimes they show properly at first and then flip to ??? on their own.
Sometimes the ??
Great stuff!
* STORM-34 : As a User, I want a list of my favorite locations available on the
login screen so i can log in to SL right where I want to be.
Works well in 217881, Mac client. Ghosted (and disabled) before login. Once
enabled, favorites appear in drop-down, and logging in to a saved
I understand the rationale for putting it on the Privacy tab. But it still
seems like something that should be grouped with the Start Location options on
the general tab. Perhaps to make room, the 'Enable Viewer Hints' checkbox
could be moved to the Notifications tab?
On Dec 27, 2010, at 7:5
Testing developer build 217857, works great. Took some digging around in the
JIRA to figure out that a preferences switch had to be activated first, and
where that preference was, but once I enabled it on the Mac client it worked
perfectly. Great - can't wait to see this in the main Viewer!
this?
Trilo
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Please read the policies before posting to keep unmoderated posting privileges
line version of the table is kept pretty current.
>
>Q
>
> On Dec 17, 2010, at 9:07 PM, Trilo Byte wrote:
>
>> In the indra/newview/llfeaturemanager.cpp file, it references a featuretable
>> text file.
>>
>> Is this still in use? As I peruse the feature
ws
> and Mac and if not find out why not.
> If on Mac it makes sense nevertheless,
> you'd have to find out why gGLManager.getRawGLString()
> isn't returning the right thing. As a work around
> you could hardcode the correct string into your viewer.
>
> On Fri, Dec 17, 2
I'm having some difficulty with the Second Life Viewer and my shiny
new GPU (nVidia Quadro 4000). The Mac client doesn't recognize it,
and gives me an error when I launch the Viewer app.
What's worse, dynamic shadows and deferred rendering are completely
broken (I get the same complete system cr
As the header of the TOS indicated, the changes were in preparation for the
coming changes. As per the published info (which was linked in the terms),
that isn't due to happen until January.
If you're concerned about a company or organization sneaking in clauses
or rules that you wouldn't agree
As a user, I would like to see notifications displayed as a scrollable feed
(similar to a twitter client on desktop/smartphone) instead of as a series of
popup boxes.
More info (and mockup pic) here -> https://jira.secondlife.com/browse/VWR-24213___
Po
As a resident, I would like to see Display Names show correctly when they use
actions in Group Chat.
I'd mentioned this in this morning's meeting (on behalf of a couple communities
who'd asked about it recently). Esbee asked if I had a JIRA issue handy.
After some looking around, I couldn't f
Has anybody else noticed that the tab key is no longer working as expected in
build 216577? At least in the Mac client, the tab key used to be able to be
used to jump between fields. For example in the build/edit box on the general
tab, type in a Name and then type in the description. Or in t
Search box working normally/as expected on Mac client (we use cmd-v in place of
Windows' ctrl-v), build 216217.
TriloByte Zanzibar
On Dec 6, 2010, at 4:39 PM, Erin Mallory wrote:
> Can someone see if they can repo this?
> On todays builds, if i click into an empty quick search bar (the one by t
Excellent, Merov, thanks!
Downloaded the binary and started banging on the Mac client...
- Loading textures from inventory is MUCH faster. I pulled dozens of images up
in my inventory, and noticed no stalling or delays.
- Tested a series of image uploads from JPG, PNG, and TGA sources (includi
The latest Mesh Project Snapshot build for Mac (downloaded from LL as Second
Life Developer, build 215879) was trash for me, though apparently different
reason. Major regression, deferred rendering filled the screen with a mix of
black and glowing chunks of graphics garbage. I'm thinking it ha
Is there any chance we can get a build that doesn't serve AutoUpdater Errors
when you launch the app, or is that all server side?
TriloByte Zanzibar
On Nov 30, 2010, at 1:34 PM, Brad Kittenbrink (Brad Linden) wrote:
> Oops, thanks for the heads-up.
>
> The background updater is new in viewer 2
ment so it could get fixed before a 2.4 beta ships, that would be
phenomenal.
Cheers
Trilo
On Nov 23, 2010, at 10:15 PM, Philippe (Merov) Bossut wrote:
> Hi,
>
> On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut
> wrote:
> Zha, I noticed that myself when building local
I notice the version change in the latest snapshot. I sincerely hope that
means that a 2.4 beta hasn't been committed to before Name Tags has been fixed
and tested. Shipping a beta/release (that is, putting it on the downloads page
for all residents to easily see/use) with known major & showst
ts since 215139.
Overall though, great progress. I look forward to this getting refined and
brought in as soon as possible.
Trilo
On Nov 22, 2010, at 2:06 PM, Philippe (Merov) Bossut wrote:
> Hi,
>
> On Fri, Nov 19, 2010 at 3:27 AM, Trilo Byte wrote:
> Broken here as well, Me
Name Tags have been broken in the last few builds for the Mac client. Last
good build for users with nVidia graphics was 215139, for ATI users it's been
broken for weeks (forcing users to choose between broken Name Tags and broken
Anti-Aliasing). Taking a look at build 215215 on my primary mac
version of Mac OS X. You may need to reinstall the application. Be sure to
install any available updates for the application and Mac OS X.
(I'm running OS X 10.6.5 btw).
Trilo
On Nov 18, 2010, at 10:10 PM, Philippe (Merov) Bossut wrote:
> Hi,
>
> On Thu, Nov 18, 2010 at 10:04 PM, K
Dave's comment about all Macs shipping with ATI cards is inaccurate.
Something approaching 3/4 of the units sold over the last few years have been
portables, and all the portables since at least late 2008 have had nVidia
graphics.
Trilo
On Nov 18, 2010, at 8:48 AM, Geenz Spad wro
Sounds great, let me know if you need any additional Mac testing :-)
TriloByte Zanzibar
On Nov 12, 2010, at 5:35 PM, Philippe (Merov) Bossut wrote:
> Hi guys,
>
> As anyone who reads Snowstorm's scrum reports knows, I've been working on
> upgrading our old KDU v4.2.1 to v6.4.1. This work is ch
, but rendering in 214429 is still a big
regression for me. Stuttering/performance is much worse than 214370.
On Nov 10, 2010, at 1:29 PM, Yoz Grahame wrote:
>
> On 10 November 2010 13:10, Trilo Byte wrote:
> On Nov 10, 2010, at 7:33 AM, Oz Linden (Scott Lawrence) wrote:
>
> &g
I was hoping that build fixed it, but the email that went out said the build
had failed. Waiting patiently for a working build to test :-)
On Nov 10, 2010, at 1:29 PM, Yoz Grahame wrote:
>
> On 10 November 2010 13:10, Trilo Byte wrote:
> On Nov 10, 2010, at 7:33 AM, Oz Linden (Scott
On Nov 10, 2010, at 7:33 AM, Oz Linden (Scott Lawrence) wrote:
> On 2010-11-10 6:13, Trilo Byte wrote:
>> I was busy checking out some other items/banging on different parts of the
>> viewer, and didn't realize until just now that "Touch" appears to not be
>
2010-10-15 18:00, Trilo Byte wrote:
>> But on the flipside, the Project MESH viewer has working shadows for nVidia
>> GPU's on Mac (never happened before on any known config), and
>> anti-aliasing's fixed. If we could get that bit out of the mesh viewer and
>>
But on the flipside, the Project MESH viewer has working shadows for nVidia
GPU's on Mac (never happened before on any known config), and anti-aliasing's
fixed. If we could get that bit out of the mesh viewer and into the 2.2
pipeline, we'd really be in great shape IMO.
Tr
This is great, but I'd like to see the shadows implementation actually working
on all platforms first.
TriloByte Zanzibar
On Sep 29, 2010, at 6:14 PM, Reed Steamroller wrote:
> Basically, I got this idea from all of the controls you've got over shadows
> in Maya ( a program I'm partial to ).
Agreed, Yoz, it's definitely worth doing right and while it may be possible to
get some stats with a viewer-based solution it makes sense that this should
fall to the land team.
Trilo
On Sep 28, 2010, at 1:57 AM, Yoz Grahame wrote:
>
>
> On 27 September 2010 23:22, Brandon H
I've seen the problem as well (and voted on the issue), but did not see it in
the 2.2.0 beta (build 210127). This only broke in a more recent build (one of
the ones from yesterday, I believe).
On Sep 24, 2010, at 4:11 PM, miss c wrote:
>
> Here is a screen shot of the bug
>
> http://www.flic
Hard to feel congratulatory when the beta was pushed out with a known major
regression (anti-aliasing has been broken since build 208569).
On Sep 24, 2010, at 8:08 AM, Ponzu wrote:
> Pat yourselves on the back 8-)
>
> By the way, will there be a 2-1-0-beta tag on the viewer-beta and
> viewer-
In theory, KDU 6.4 is supposed to be platform neutral - or at least that's one
of the claims the mfr. is making about the new version.
On Sep 22, 2010, at 11:35 AM, Arrehn Oberlander wrote:
> Is it possible for you to release your test harness for these comparisons,
> including the texture set?
I agree, a newer one's needed (Phillip pledged to residents there would be
updates every 2 weeks, that doesn't seem to be happening). However, until
anti-aliasing gets fixed 2.1.2 isn't ready for prime time.
Trilo
On Sep 17, 2010, at 7:11 PM, Oz Linden (Scott Lawrence) wrote:
&
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