Big fail there, Oz.  None of the machines I've tested on have working 
anti-aliasing (on the Mac client), either in the subsequent developer snapshots 
or the official release you guys let get out the door.

TriloByte

On Oct 16, 2010, at 8:01 AM, Oz Linden (Scott Lawrence) wrote:

>  On 2010-10-15 18:00, Trilo Byte wrote:
>> But on the flipside, the Project MESH viewer has working shadows for nVidia 
>> GPU's on Mac (never happened before on any known config), and 
>> anti-aliasing's fixed.  If we could get that bit out of the mesh viewer and 
>> into the 2.2 pipeline, we'd really be in great shape IMO.
> 
> The AA fix is in the 2.2 pipeline (I did that merge) ... not sure about 
> the other (since I don't know which change that was).
> 
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