Big fail there, Oz. None of the machines I've tested on have working anti-aliasing (on the Mac client), either in the subsequent developer snapshots or the official release you guys let get out the door.
TriloByte On Oct 16, 2010, at 8:01 AM, Oz Linden (Scott Lawrence) wrote: > On 2010-10-15 18:00, Trilo Byte wrote: >> But on the flipside, the Project MESH viewer has working shadows for nVidia >> GPU's on Mac (never happened before on any known config), and >> anti-aliasing's fixed. If we could get that bit out of the mesh viewer and >> into the 2.2 pipeline, we'd really be in great shape IMO. > > The AA fix is in the 2.2 pipeline (I did that merge) ... not sure about > the other (since I don't know which change that was). > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges