Agreed, Yoz, it's definitely worth doing right and while it may be possible to get some stats with a viewer-based solution it makes sense that this should fall to the land team.
Trilo On Sep 28, 2010, at 1:57 AM, Yoz Grahame wrote: > > > On 27 September 2010 23:22, Brandon Husbands <xot...@gmail.com> wrote: > > I think the major issue boils down to the feature is a major thing for sim > owners. I think the disconnection between the populace and LL is apparent in > this request as the residents see it as a critical feature and ll sees it in > a different view. But this list is not one to argue philosophy nor semantics. > > This thread is all of 17 hours old. It's premature to say that somehow we're > already going against the wishes of our resident base when we haven't even > had time to explore the many options here, let alone prioritise them. > > The code in question on the approach to how its done is not a bad one IMHO. > Yes server side could probably implement it better but none of the non LL on > this list have access to such things and must make do with what we are given. > From continued use its not apparent to be laggy actually but I could be > mistaken. > > In which case, we should consider that before we rush to an implementation > which may end up worsening the problem that land owners need fixed. > > It's in everyone's interest to provide something like this. Reducing lag is a > key part of the "Fast, Easy, Fun" initiative. Giving land owners better tools > to deal with sim load is a great way to divide-and-conquer on the many causes > of lag, not to mention making our highest-paying customers happier. But if > it's worth doing then it's worth doing right, and the Land team needs time to > design and prioritise it properly. > > -- Yoz > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges
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