Agreed, Yoz, it's definitely worth doing right and while it may be possible to 
get some stats with a viewer-based solution it makes sense that this should 
fall to the land team.

Trilo

On Sep 28, 2010, at 1:57 AM, Yoz Grahame wrote:

> 
> 
> On 27 September 2010 23:22, Brandon Husbands <xot...@gmail.com> wrote:
> 
> I think the major issue boils down to the feature is a major thing for sim 
> owners. I think the disconnection between the populace and LL is apparent in 
> this request as the residents see it as a critical feature and ll sees it in 
> a different view. But this list is not one to argue philosophy nor semantics. 
> 
> This thread is all of 17 hours old. It's premature to say that somehow we're 
> already going against the wishes of our resident base when we haven't even 
> had time to explore the many options here, let alone prioritise them.
>  
> The code in question on the approach to how its done is not a bad one IMHO. 
> Yes server side could probably implement it better but none of the non LL on 
> this list have access to such things and must make do with what we are given. 
> From continued use its not apparent to be laggy actually but I could be 
> mistaken.
> 
> In which case, we should consider that before we rush to an implementation 
> which may end up worsening the problem that land owners need fixed.
> 
> It's in everyone's interest to provide something like this. Reducing lag is a 
> key part of the "Fast, Easy, Fun" initiative. Giving land owners better tools 
> to deal with sim load is a great way to divide-and-conquer on the many causes 
> of lag, not to mention making our highest-paying customers happier. But if 
> it's worth doing then it's worth doing right, and the Land team needs time to 
> design and prioritise it properly.
> 
> -- Yoz
> 
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