Is there a way, then, to add support for a newly released GPU (Quadro 4000) for 
the Mac client?  If there is some specific info that's need, I'd be happy to 
track it down.

On Dec 17, 2010, at 8:38 PM, Kent Quirk (Q Linden) wrote:

> I haven't delved into this code recently, but the featuretable is now 
> downloaded from our servers each time (so we can adjust without having to 
> re-release the software). It does lag by one iteration, though (we've already 
> set up the video by the time it's downloaded, so it affects the NEXT run). 
> The online version of the table is kept pretty current. 
> 
>    Q
> 
> On Dec 17, 2010, at 9:07 PM, Trilo Byte wrote:
> 
>> In the indra/newview/llfeaturemanager.cpp file, it references a featuretable 
>> text file.
>> 
>> Is this still in use?  As I peruse the featuretable_mac.txt file, it appears 
>> that no 
>> machine/gpu-specific information exists not only for the current lineup, but 
>> for any 
>> Mac made in 2 1/2 years.  If it is still used, I can try to work on getting 
>> the list updated
>> to include settings for recent gpu's.
>> 
>> (the featuretable.txt file for PC's looks similarly outdated, but I'm not 
>> familiar enough 
>> with that platform to be of much help in updating that list).
>> 
>> Also, I'm unclear on what the renderer listings (in lines 720-755 and other 
>> places)
>> refers to.  Are those external driver file names, or are there renderer files
>> someplace within the viewer codebase repository that I'm not seeing?
>> 
>> 
>> TriloByte Zanzibar
>> 
>> 
>> On Dec 16, 2010, at 5:48 PM, Aleric Inglewood wrote:
>> 
>>> In indra/newview/llfeaturemanager.cpp  LLFeatureManager::loadGPUClass
>>> reads the file GPU_TABLE_FILENAME
>>> and LLFeatureManager::parseGPUTable matches
>>> the string 'renderer' with it.
>>> You could start with printing 'renderer'
>>> and see if it's the same on windows
>>> and Mac and if not find out why not.
>>> If on Mac it makes sense nevertheless,
>>> you'd have to find out why gGLManager.getRawGLString()
>>> isn't returning the right thing. As a work around
>>> you could hardcode the correct string into your viewer.
>>> 
>>> On Fri, Dec 17, 2010 at 1:09 AM, Trilo Byte <trilobyte5...@gmail.com> wrote:
>>>> I'm having some difficulty with the Second Life Viewer and my shiny
>>>> new GPU (nVidia Quadro 4000).  The Mac client doesn't recognize it,
>>>> and gives me an error when I launch the Viewer app.
>>>> 
>>>> What's worse, dynamic shadows and deferred rendering are completely
>>>> broken (I get the same complete system crash that ATI users get).
>>>> 
>>>> However, the Windows client does not appear to have a problem
>>>> recognizing the card.  I get no error, and I have no problem with the
>>>> deferred renderer or with any of the shadow settings.
>>>> 
>>>> I've checked against release Viewers, Snowstorm snapshots, and the
>>>> Mesh Project snapshots all with the same result.  Mac clients can't ID
>>>> or support the card, Windows clients can.
>>>> 
>>>> Is there someplace I can go looking around within the Windows
>>>> client (and support files) to try and find what's needed to detect my
>>>> GPU so I can rig up Mac support?
>>>> 
>>>> I'd appreciate any help/ideas
>>>> 
>>>> Cheers
>>>> 
>>>> TriloByte Zanzibar
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