Brandon, your comments seem to be misinformed.  The team working on mesh, as 
well as the residents involved in testing and feedback, have been far from 
hibernating.  They have weekly meetings which are open to the public and what 
appears to be active message boards as well as test/sandbox regions on the 
aditi grid.  Links are in previous posts, you're welcome to join in and 
participate (at one point they were even offering parcels on aditi that you 
could sign up for, so you could better test and play around with mesh if you 
wanted).

As for Blue Mars, Geenz is absolutely correct.  Blue Mars is not going to be 
offering Mac support anytime soon.  Regardless of whether they wanted to or had 
the money (which they don't), the game engine they built the desktop version of 
their virtual world on is DirectX/PC only.

Their recent announcement that they're shifting to iOS could also be read as 
"we've run out of money to develop for the desktop in a meaningful way and are 
going to try another, possibly less expensive approach.  Their iOS app seemed 
to be a completely different approach, starting as a 'hot or not' avatar rating 
program, with eventual dreams of being more like IMVU.  it remains to be seen 
whether they'll survive.


On Apr 17, 2011, at 10:41 AM, Geenz Spad wrote:

> I think you're referring to their announcement that they were shifting focus 
> to iOS, not MacOS.  They have never announced Mac support for Blue Mars, and 
> they still support the PC all the same.
> 
> On Sun, Apr 17, 2011 at 11:59 AM, Brandon Husbands <xot...@gmail.com> wrote:
> There was an announcement t hey wold only be supporting mac a few months ago.
> 
> 
> On Sun, Apr 17, 2011 at 11:50 AM, Laurent Bechir <laurent.bec...@madonie.org> 
> wrote:
> 
> Le 17 avr. 2011 à 17:05, Brandon Husbands a écrit :
> 
> > as soon as blue mars decided to go mac only the mesh project went into 
> > hibernation..
> > No more competition... so no need for it to progress..
> 
> Where have you eard that Blue Mars would work on Mac ? I see nothing on their 
> website.
> 
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