It's a little disturbing to me that someone within LL would not see this as a must-have feature.
Without having access to the crash report data, my guess would be that a very significant portion of Viewer crashes are the result of the viewer getting overwhelmed by requests (often because someone has their draw distance up too high and then teleports to a complex build, or some similar variant). And if you spend any appreciable time in-world, it should become clear early on that changing the draw distance to suit the scene/location/event is essential to a good experience. At a party/event and things are getting laggy, drop the draw distance down. Taking to the skies and flying around the grid at altitude, or maybe setting up to take some great pictures, increase the draw distance. By having the control in an easy-to-reach spot, it makes using Second Life significantly easier for the overwhelming majority of users. And by having draw distance at easy reach, it lessens the need for less advanced users to have to click on the 'Advanced' button on the graphics tab of the preferences screen. I'd recommend that a ToolTip floater be added over the binoculars icon, to reduce or eliminate confusion. Something like "Adjust the distance from your avatar that the Viewer tries to draw (lower = faster/less lag, higher = longer load time)". It's a simple and intuitive control that uses very little screen space, and empowers residents to easily improve their viewer performance and SL experience. That's my 2 cents :-) On Fri, Jun 10, 2011 at 5:02 AM, Jonathan Welch <jhwe...@gmail.com> wrote: > In case you missed the message from Oz in a different thread here is > the review viewer for the proposed draw distance slider: > > http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_project-3/rev/232119/index.html > > There is a temporary binocular graphic next to volume slider where you > access the control from. > > There is discussion within LL if this will be taken in. The concerns > are for new residents 1) having too many options on the screen and 2) > performance or experience issues if the slider is moved too far in > either direction. > > Please write back with your feedback, > > -Jonathan > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -- ~Trilo~
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