A few of the ideas have merit, but fall apart when you're constrained to 16x16. Not only are you constrained to 16x16, but looking at the other controls near it, you can't really get away with single-pixel-width lines and have it look good. Plus, it's got to be something that people may recognize fairly easily.
An eye doesn't work, since it's already used within the interface (move & view controls). A globe doesn't work for the same reason (places), and neither does a magnifying glass (search). For me, binoculars is sounding like the logical choice (even though that one's tough to do within a 16x16 pixel space).

On Jun 14, 2011, at 7:56 AM, Boroondas Gupte wrote:
On 06/14/2011 02:38 PM, Tateru Nino wrote:
I'd consider a microscope to match the telescope.
Yay, my icon is recognizable! (Or did you look at the filename?)
About the microscope: I actually thought about that when I did my
icons. The reason why I didn't draw one:
- If I have understood correctly, we are currently looking for
one single icon to open the slider, not for a pair of icons to
put at each end.
- As a single icon (although contrasted with the telescope), the
microscope stands for the small and nearby stuff. So it might be
a good icon for a slider that moves the near clipping plane (as
opposed to draw distance, which AFAIK determines the far
clipping plane, as well as which object updates are sent to you)
or for a slider that sets the limit for how close you can zoom
in on stuff. I don't think either of these sliders is needed. If
you have to modify these values, you probably don't have to do
so often and you should know very well what you are
doing, so debug settings sounds like the right place to set
them.
- While a schematic microscope silhouette would probably be easy
to recognize by people involved or interested in science, I'm
not sure how well-known this shape would be to the general
public. (Dear general public: Sorry if I'm grossly
underestimating you. No offense intended.)
Cheers,
Boroondas
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