As far as I'm aware, the ATI and shadow issue is something that's affected ATI (AMD) users on Windows platform as well as Mac... which would lead one to believe it's an issue for AMD more than it would be for Apple (Apple fine tunes and handles distribution of the drivers, but the driver codebase comes from AMD). As it's been explained to me, ATI has some annoying issues and glitches that affect certain areas of its OpenGL implementation, and dynamic shadows is one area of frustration. Runitai Linden had indicated that progress has been made with the Windows client for the Mesh Project Viewer, but since I don't have a Windows license on any of my ATI machines I haven't been able to test anything. My hope, however, is that within a few months of things getting figured out on the PC side, that code can be implemented on the Mac side.
Side note, Dave's comment about all Macs shipping with ATI cards is inaccurate. Something approaching 3/4 of the units sold over the last few years have been portables, and all the portables since at least late 2008 have had nVidia graphics. Trilo On Nov 18, 2010, at 8:48 AM, Geenz Spad wrote: > Your best bet is to complain directly to Apple with a repro case. The mesh > beta viewer seems to fix the FBO issues on OS X. AFAIK, AMD only writes the > hardware drivers for their cards on OS X, Apple handles the OpenGL bits and > pieces across both AMD and Nvidia hardware. > > On Thu, Nov 18, 2010 at 10:01 AM, Laurent Bechir <laurent.bec...@madonie.org> > wrote: > > > Dave Booth a écrit : >> On 11/13/2010 06:04, Laurent Bechir wrote: >>> Is it a hardware problem of ATI or just a software problem that can be >>> solved by SL developers ? >> ATIs drivers have bugs - ATI + OpenGL FBOs = crash or render artifacts >> or both. >> > > Who is responsible in that case ? Apple or ATI/AMD ? Because if there is no > solution for this problem, Mac computers will not have dynamic shadows before > a long time since they are all shipped with ATI cards. So I'd like to try to > contact the support of the one in charge and see if something can be done. > > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges
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