Re: [computer-go] Maximum number of strings

2006-11-12 Thread Chrilly
just an example the author has found? Chrilly - Original Message - From: "Hiroshi Yamashita" <[EMAIL PROTECTED]> To: "computer-go" Sent: Monday, November 13, 2006 4:14 AM Subject: [computer-go] Maximum number of strings GPW(Game Programming Workshop) w

Re: [computer-go] Maximum number of strings

2006-11-13 Thread Chrilly
erflow I will blame you :-). Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: How to improve my minimax speed?

2006-11-14 Thread Chrilly
eta selective/intelligent move-generators. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] How to improve my minimax speed?

2006-11-16 Thread Chrilly
orrelation and I think the local-mode of GoAhead is a simple but effective heuristic. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-22 Thread Chrilly
which are for a human completly trivial are hard to formalize. Chrilly InsideOutside.sgf Description: Binary data ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-22 Thread Chrilly
1/2 liberty. Unfortunately this rule is not valid in the position. White is unconditionally dead. All liberties are equal, some are more equal. Chrilly Semeai01.sgf Description: Binary data ___ computer-go mailing list computer-go@computer-go.org h

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-22 Thread Chrilly
are other ones like Many Faces which do not suffer from this problem).. Chrilly DoubleThreat.sgf Description: Binary data ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-22 Thread Chrilly
to the next. They spent now most of the time driving around and not with dancing. This is also a fundamental computer-go problem. The programm can not decide where to dance and spends its tempo by jumping around from one subgame to the next. Chrilly Ki

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-22 Thread Chrilly
e is definetly off the board. The most difficult piece to evaluate is a passed pawn. There is no clear material value of a passed pawn. Chrilly InsideOutside.sgf Description: Binary data InsideOutside2.sgf Description: Binary data ___ computer-g

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-23 Thread Chrilly
In message <[EMAIL PROTECTED]>, Chrilly <[EMAIL PROTECTED]> writes The attached position shows the "Kirtag Problem". I have named it after the Austrian proverb "Man kann nur auf einem Kirtag tanzen" (One can dance only on one village-party***). More mathemat

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-23 Thread Chrilly
not know if the result measured at the end-position has some bias. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-24 Thread Chrilly
ones. One has certainly to introduce some form of robust statistics. E.g. using the median instead of the mean or ignoring the minimum and the maximum value. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer

Re: [computer-go] .. if Monte-Carlo programs would play infinitestrong

2006-11-24 Thread Chrilly
ats another question. I have written an article (in German) about this question. The article can be found at: http://www.lbremer.de/chrilly.html If we had infinite computing power Go would resemble tic tac toe from a programmer's perspective. peri

Re: [computer-go] .. if Monte-Carlo programs would play infinitestrong

2006-11-24 Thread Chrilly
iks do not even know the game of Go). What would it mean for a 19x19 player? What would it mean to build a 10**12 nodes/sec machine (which is with todays technology not possible, but according to Moores law in 10 years). Chrilly ___ computer-go mail

Re: [computer-go] .. if Monte-Carlo programs would play infinitestrong

2006-11-25 Thread Chrilly
lind for double-attacks. But my Anti-Many-Faces strategy to "give the ape some sugar" does not work against Handtalk. Against Handtalk I have to look for infights. Making no tactical blunders is in Go too less. Chrilly ___ computer-go mailing

Re: [computer-go] .. if Monte-Carlo programs would play infinitestrong

2006-11-26 Thread Chrilly
e mated in 89. I think the top humans would not win a knight-handicap match against God. I assume in Go the difference is also a very large handicap. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailma

Re: [computer-go] .. if Monte-Carlo programs would play infinitestrong

2006-11-27 Thread Chrilly
, it was a very good move against Adams (but not against God). I think the same will happen also in Go. They have only a chance if God plays human-Go. But against non-human moves they are certainly as helpless as the chess-players. I assume its even worse, because Go is more pattern relate

Re: [computer-go] .. if Monte-Carlo programs would play infinitestrong

2006-11-27 Thread Chrilly
hat this self-esteem is usefull for getting a top player. Like always an overdosis is not healthy. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] .. if Monte-Carlo programs would play infinitestrong

2006-11-27 Thread Chrilly
to recover from this blunder. This is a rather drastic example of Chrillys law: Humans can not play in a complicated position more than 10 moves in a row without making an serious blunder. And it also very drastic example how far they are away from God.

Re: [computer-go] Making Java much faster

2006-11-29 Thread Chrilly
changing the original title from "Null move and deep search: Selective search heuristics for. stupid chess programs" to "obtuse chess programms". I know what a stupid programm is, but I do not know till today the meaning of "obtuse". Chrilly __

Re: [computer-go] Making Java much faster

2006-11-29 Thread Chrilly
. The speed versus knowledge/more refined methods is an important part of the game. Chrilly === I have heard this many times - but it doesn't always apply. In fact I have heard that IMPROVEMENTS always look better against your twin-brother but if that were true, I would always want to

Re: [computer-go] Making Java much faster

2006-11-29 Thread Chrilly
a harmless bug. The really bad bugs never show up. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Making Java much faster

2006-11-30 Thread Chrilly
else had to play follow the leader to catch up. Do you think its also the future of 19x19 or only of 9x9 (maybe 13x13)? Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Monte-Carlo is the future of 19x19

2006-11-30 Thread Chrilly
Are there any details, or publications, on what Mogo is doing at 19x19? I'd thought consensus opinion here was that monte carlo scaled to 19x19 badly. Darren A very stupid question: What is Mogo, who has it written? Chrilly ___ comput

Re: [spam probable] Re: [computer-go] Monte-Carlo is the future of19x19

2006-12-01 Thread Chrilly
On a P4 3.0Ghz mono processor, the number of evaluations per seconds is in the order of 4500/s in 9x9, 2500 in 13x13 and 1100 in 19x19. If one assumes 300 moves/Plies on 19x19 it would be about 330 KNodes/sec? Chrilly ___ computer-go mailing list

Re: [computer-go] Monte-Carlo is the future of19x19

2006-12-02 Thread Chrilly
Le Vendredi 01 Décembre 2006 11:57, Chrilly a écrit : > On a P4 3.0Ghz mono processor, the number of evaluations per seconds is > in the > order of 4500/s in 9x9, 2500 in 13x13 and 1100 in 19x19. If one assumes 300 moves/Plies on 19x19 it would be about 330 KNodes/sec? No, that just

Re: [computer-go] language choices

2006-12-04 Thread Chrilly
lly only done in very mission-critical software. But in your case you have already a Java and a C++ version. This is a big chance. I would develop both versions further in parallel. Chrilly ___ computer-go mailing list computer-go@computer-go.org http:

Re: [computer-go] How to improve Orego

2006-12-04 Thread Chrilly
much simpler and more efficient than the double-hashing scheme of Orego. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Proposed UCT / transposition tableimplementation

2006-12-04 Thread Chrilly
use the 16 and the 2 chunk is also not used anymore). Note: I have not yet written an UCT programm. The numbers above are examples. One has to find out the best chunk-sizes by trial and error. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Technical Report on MoGo

2006-12-04 Thread Chrilly
+1 is completly searched have no additional information. Usually one does some estimates beforehand if it pays to search for another iteration. Chrilly -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, December

Re: [computer-go] Knowing nothing about it

2006-12-05 Thread Chrilly
round. The programms are relative weak, because the programmers are all too strong. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Knowing nothing about it

2006-12-05 Thread Chrilly
el of ChessBase. I would have liked to invent this sentence by myself. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] KGS Computer Go Tournaments

2006-12-06 Thread Chrilly
e of the UCT-programmers explains were all this memory is used. Note: If one uses for each small chunk of memory malloc() there is a considerable overhead. With STL it gets worse. But STL is anyway no option for a speed and memory critical programm. It should be relative trivial to wr

Re: [computer-go] language choices

2006-12-06 Thread Chrilly
ought Go players have better manners than chess players. This is probably true in real-live, but on an unpersonal environment of a server all the Go-etquiette vanishes. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www

Re: [computer-go] language choices

2006-12-06 Thread Chrilly
d. Personally I never delined a 20 or 21 Kyu. I wanted to play, but it would be more interesting to play a few ranks below. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] firstChild/nextSibling in a DAG

2006-12-08 Thread Chrilly
A Hashtable is the "natural" solution to this. In a Hashtable it does not matter if its a tree or a DAG. The hashtable works just better if it is a DAG. Chrilly - Original Message - From: "Peter Drake" <[EMAIL PROTECTED]> To: "Computer Go" Sent:

Re: [computer-go] Are there researches about human annotation to gamerecords ?

2006-12-13 Thread Chrilly
amm realized that the comment before was wrong, the dog can say "forget it, was just a joke". The difficult part is that it is an online-algorithm. In case of an annotation one can analyse the whole game before generating some comments. Chrilly - Original Message - From:

Re: [computer-go] Are there researches about human annotation to gamerecords ?

2006-12-13 Thread Chrilly
cetly? Chrilly On 12/13/06, "荒木伸夫" <[EMAIL PROTECTED]> wrote: Hello. I'm Araki. Nice to meet you. I'm searching researches about human annotation to game records for machine learning. (for example, "these stones are weak", "this move is for attack th

Re: [computer-go] Are there researches about human annotation togamerecords ?

2006-12-14 Thread Chrilly
lso natural-language comments. The language is very restricted, but it is nevertheless difficult to understand/parse it. Chrilly - Original Message - From: "Chris Fant" <[EMAIL PROTECTED]> To: "computer-go" Sent: Thursday, December 14, 2006 8:51 AM Subject: Re:

Re: [computer-go] Are there researches about human annotation togamerecords ?

2006-12-14 Thread Chrilly
he working of the human mind. I think it is also generally an interesting and important topic to present computation results in a more natural way than numbers. The Schweinehund was just for entertainment. But entertainment is also a serious and difficult business. Chrilly On 12/14/06, Chril

Re: [computer-go] OT: Are there researches about human annotation togamerecords ?

2006-12-14 Thread Chrilly
ut its too difficult for me. I admire the Japanese native speakers which learn English. I think it is also the other way round quite difficult. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Strongest 9x9 programm?

2006-12-31 Thread Chrilly
For testing Suzie on 9x9 we (Peter Woitke and Chrilly) use Gnu-Go Level 16. Is there something stronger around /available? Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Strongest 9x9 programm?

2007-01-01 Thread Chrilly
For testing Suzie on 9x9 we (Peter Woitke and Chrilly) use Gnu-Go Level 16. Is there something stronger around /available? Yes there is cgos 9X9 ;) I am used to another development method. I watch the engine-engine-matches and I change the programm when I see a move which really hurts. I

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-01 Thread Chrilly
John Tromp wrote: This really makes me feel like it's only a matter of time till MC programs can challenge professionals on 9x9." I feel that the shodan level go 9x9 programs have arrived... For Suzie I try for 9x9 to establish a Dan-ranking at the next European Championship in Villach/Aust

Re: [computer-go] Strongest 9x9 programm?

2007-01-01 Thread Chrilly
for testing is ok. Thanks for the information. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Strongest 9x9 programm?

2007-01-01 Thread Chrilly
generation, were one travelled to tournament, shake hand with the programmer of the opponent, entered the moves by hand These internet tournaments are also a cultural shock. Chrilly GnuGo-Suzie_02_43.sgf Description: Binary data ___ computer-

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-01 Thread Chrilly
it is, an EC is for humans and not for computers. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-02 Thread Chrilly
- Original Message - From: "Nick Wedd" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; "computer-go" Sent: Tuesday, January 02, 2007 11:47 AM Subject: Re: [computer-go] Sho-Dan-level at 9x9 In message <[EMAIL PROTECTED]>, Don Dailey <[EMAIL P

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-02 Thread Chrilly
palace and the Cluster is in another part of the town. Its for the chess-engine completly transparent. The engine writes/reads to stdout/stdin. If the GUI is on the same PC, the communication is directly done. When playing remote SSH (Secure Shell) is started and the rest goes as before. Chrilly

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-02 Thread Chrilly
of German GMs have now practically stopped serious chess and play on internet poker. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Sho-Dan-level at 9x9

2007-01-03 Thread Chrilly
- Original Message - From: "Sanghyeon Seo" <[EMAIL PROTECTED]> To: "computer-go" Sent: Wednesday, January 03, 2007 10:04 AM Subject: Re: [computer-go] Sho-Dan-level at 9x9 2007/1/3, Chrilly <[EMAIL PROTECTED]>: As I told before I organized with Nimzo

Re: [computer-go] Allocating remaining time

2007-01-04 Thread Chrilly
have a good time-control "algorithm" there is no need for this trick. He could save this 30 seks for himself. Chrilly Note: One should forget human behaviour generally. A programm is a programm is a programm. ___ computer-go mailing list c

Re: [computer-go] Gnugo vs commercial programs

2007-01-10 Thread Chrilly
Ultra-Blitz). Chrilly - Original Message - From: "Hiroshi Yamashita" <[EMAIL PROTECTED]> To: "computer-go" Sent: Wednesday, January 10, 2007 6:10 PM Subject: [computer-go] Gnugo vs commercial programs I tested Gnugo against some commercial programs.

Re: [computer-go] Gnugo vs commercial programs

2007-01-11 Thread Chrilly
edup is impressive, but the practical is low or it even slows down things. The neural-network-computation must - in comparision to the data - very large. Otherwise the transfer of data eats up all the speedup. Chrilly ___ computer-go mailing list com

Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Chrilly
) is worth. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-12 Thread Chrilly
ills tempo/sente and the net effect is for all playing levels the same. Monte-Carlo Go is based on this law. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [spam probable] Re: [computer-go] Gnugo vs commercial programs

2007-01-20 Thread Chrilly
fast. I am currently in my private house in Austria, the games are on my computer in Germany (where I work currently during the week). I will send it on Monday. Chrilly - Original Message - From: Arend Bayer To: computer-go Sent: Saturday, January 20, 2007 11:09 PM Subject: Re

Re: [computer-go] Go hardware?

2007-03-10 Thread Chrilly
ensive and complicated to build such an ASIC. Chrilly Note: The softprocessor concept is used currently for a surprising purpose. Producers of consumer articles like e.g. washing machines have the problem that the chips for their design are not available any more and replaced by newer generation

Re: [computer-go] Go hardware?

2007-03-10 Thread Chrilly
the processing is done with FPGAs. CT is a somewhat bigger market than computer Go. Chrilly - Original Message - From: "Chris Fant" <[EMAIL PROTECTED]> To: "computer-go" Sent: Saturday, March 10, 2007 5:40 PM Subject: Re: [computer-go] Go hardwar

Re: Re:[computer-go] MoGo

2007-04-04 Thread Chrilly
-Devices. When we started the project I got a mail, are you the Hydra programmer. This made things certainly easier. Chrilly Original Message - From: Sylvain Gelly To: [EMAIL PROTECTED] ; computer-go Sent: Wednesday, April 04, 2007 2:00 PM Subject: Re: Re:[computer-go] MoGo

Re: Re:[computer-go] MoGo

2007-04-04 Thread Chrilly
one is to invite the journalist and to cook for them. They can than write how they liked the eating. Which is already a story about themselves. Chrilly - Original Message - From: Sylvain Gelly To: [EMAIL PROTECTED] ; computer-go Sent: Wednesday, April 04, 2007 2:00 PM Subject: Re: R

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-06 Thread Chrilly
s an adaptable error filter. In Suzie we (Peter Woitke, Stefan Mertin and Chrilly) use Null-Move Pruning, Multi-Cut and Futility Pruning. History Pruning does not work so far. move-ordering is not very good and the History-Heurisitic relies on the fact, that the k+1...n-th have a very low proba

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-06 Thread Chrilly
engagement by Siemens rather slow***. Once this GUI exists we will be able to participate on KGS tournaments and other programmers could get Suzie if they like. *** I have also done almost nothing to improve the search, the main progress is due to Peters intensive work on the evaluation. Chrilly

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-06 Thread Chrilly
. Chrilly - Original Message - From: "Tom Cooper" <[EMAIL PROTECTED]> To: "computer-go" Sent: Friday, April 06, 2007 2:43 PM Subject: Re: [computer-go] The dominance of search (Suzie v. GnuGo) My guess is that the complexity of achieving a fixed standard o

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-07 Thread Chrilly
tried not with 0-1 but used the full eval. Maybe I should give it a second try. But as I work now 45 hours/week on Computer-Tomography (which is also quite interesting) and comute each weekend between Germany and Austria its difficult to do.

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-07 Thread Chrilly
the programm tends to favour lines with captures, if one extends checks stronger, the program likes to check... Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-07 Thread Chrilly
spiracy approach for scheduling problems. Chrilly - Original Message - From: "Darren Cook" <[EMAIL PROTECTED]> To: "computer-go" Sent: Saturday, April 07, 2007 2:18 AM Subject: Re: [computer-go] The dominance of search (Suzie v. GnuGo) (R==1). An incorrect pruning

[computer-go] LISP question (littlle bit off topic)

2007-04-07 Thread Chrilly
speaking some computer languages, but Lisp is not among them. I want to present the code in an article for the Austrian AI-Journal (as an example that mathematical elegance and practically usefull are 2 different things). Chrilly ___ computer-go mailing

Re: [computer-go] LISP question (littlle bit off topic)

2007-04-08 Thread Chrilly
programming examples. It would be much more instructive for my article if I could quote these examples. Chrilly - Original Message - From: "Ron Goldman" <[EMAIL PROTECTED]> To: "computer-go" Cc: "Chrilly" <[EMAIL PROTECTED]> Sent: Sunday, Apr

Re: [computer-go] The physics of Go playing strength.

2007-04-08 Thread Chrilly
years on do it on the PC. Or a playstation. Chrilly Is there any notion of the Elo rating of a professional Go player. In chess terms the - Original Message - From: "Don Dailey" <[EMAIL PROTECTED]> To: "computer-go" Sent: Sunday, April 08, 2007 3:05 AM

Re: [computer-go] The dominance of search (Suzie v. GnuGo)

2007-04-09 Thread Chrilly
Thanks Chrilly. For anyone else interested, it is here: http://www.xilinx.com/publications/xcellonline/xcell_53/xc_pdf/xc_hydra53.pdf But, as you say, the "the search tree as an adaptable error filter"idea is only mentioned in passing. I guess I'll just have to wait for Ulf Lore

Re: [computer-go] Noise reduction in alpha-beta search

2007-04-09 Thread Chrilly
there is a defense move and at the horizon nothing has happened.. But according the mean the programm is still in some trouble. Or if one reverses the role, Suzie would like to play the threat-move. This scheme increases therefore even the potential of the programm to "cheat". Chril

[computer-go] SGF-Questions

2007-04-10 Thread Chrilly
e it in an sgf-file (and retrieve it later). Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Noise reduction in alpha-beta search

2007-04-10 Thread Chrilly
ise it explodes. Chrilly - Original Message - From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Tuesday, April 10, 2007 5:23 PM Subject: Re: [computer-go] Noise reduction in alpha-beta search It can't be. He was probably studying the general game, not Go.

Re: [computer-go] SGF-Questions

2007-04-10 Thread Chrilly
t a standard SGF property, but some programs support it. Ok. Thanks, Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] GTP3 should be UGI

2007-04-11 Thread Chrilly
In chess UCI has widely replaced xboard. I think UCI is better than xboard. Chrilly - Original Message - From: "Joshua Shriver" <[EMAIL PROTECTED]> To: "computer-go" Sent: Wednesday, April 11, 2007 4:42 PM Subject: Re: [computer-go] GTP3 should be UGI S

Re: [computer-go] GTP3 should be UGI

2007-04-11 Thread Chrilly
If the engine gives no ponder move the GUI does not try anyway. So far the hit-rate in games between Suzie and Gnu-Go is low and ponder would not gain very much. But once the playing level improves the hit-rate goes up and pondering becomes very important. Chrilly - Original Message

Re: [computer-go] GTP3 should be UGI

2007-04-11 Thread Chrilly
be known. Best Regards Chrilly P.S. I am just on a short home-leave and spend my holidays with the GUI programming. I have become a real hobbyst. The more advanced departments/managers of Siemens can spell now the name FPGA and everybody who can write "Hello World" in VHDL is enga

Re: [computer-go] Kirtag

2007-05-05 Thread Chrilly
original Czech, Hungarion and Jiidish words. Chrilly - Original Message - From: "Nick Wedd" <[EMAIL PROTECTED]> To: "computer-go" Sent: Wednesday, May 02, 2007 11:20 AM Subject: [computer-go] Kirtag Some months ago, someone here (I think it was Chrilly) us

Re: [computer-go] KO in Hashtable-UCT?

2007-05-17 Thread Chrilly
table version deadly. GameStack-Overflow. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] KO in Hashtable-UCT?

2007-05-17 Thread Chrilly
Os. We do not check for SuperKO in Alpha-Beta. The search is not deep enough. Ignoring SuperKO in UCT is for a Hashtable version deadly. GameStack-Overflow. Chrilly So does your hash function consider all previous board states (for superKo)? If so, how? I can think of one way, but I don

Re: [computer-go] KO in Hashtable-UCT?

2007-05-18 Thread chrilly
ces in captures this is true. MC-Runs are also stopped, when one sides leads in Capture by a large margin. Depending on the margin it produces only a negible bias. Only for balanced cycles. The cycles I have found so far are balanced. Each side captures in turn 1 s

Re: [computer-go] KO in Hashtable-UCT?

2007-05-19 Thread chrilly
game which is stopped by reaching the length-limit? In UCT-Suzie I stop also when one side has a big material advantage (captured much more stones). The length limit is related with this, because when a big group is captured the empty points are afterwards filled up again. Ch

Re: [computer-go] Yet another article

2007-05-26 Thread chrilly
layer deviates either on purpose (like in "bisserl") or because he has learned bad style (e.g. "Fritz Programmer Frans Morsch"). Chrilly - Original Message - From: David Fotland To: 'computer-go' Sent: Saturday, May 26, 2007 6:55 PM Subject: RE:

Re: [computer-go] results of computer olympiad 9x9

2007-06-13 Thread chrilly
Steenvreter means "StoneEater". If the name is a concept, its interesting. Sounds like tactics is all. Chrilly - Original Message - From: "Hideki Kato" <[EMAIL PROTECTED]> To: "computer-go" Sent: Thursday, June 14, 2007 5:20 AM Subject: Re: [compu

Re: [computer-go] Interviews of Participants in the Computer Olympiadon YouTube.

2007-07-01 Thread chrilly
t 2 professorships. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] Explanation to MoGo paper wanted.

2007-07-03 Thread chrilly
es in a give position and dieces deterministic. But the roll of the dices generates sufficient randomnes. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Explanation to MoGo paper wanted.

2007-07-03 Thread chrilly
han conventional software development. Just trying out things is not possible. We felt also, that even if it works, the improvement measured in Elos would not be very spectacular. The Elo/Effort ratio is low. I was simply too lazy (or too professional) to

Re: [computer-go] Explanation to MoGo paper wanted.

2007-07-03 Thread chrilly
s for the translation. The only point I am still missing: What is RAVE(AMAF)? Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Explanation to MoGo paper wanted.

2007-07-03 Thread chrilly
interesting. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Explanation to MoGo paper wanted. (BackGammon Code)

2007-07-03 Thread chrilly
Thanks, I asked for the source, mostly because I expect to learn something from you. And you will be disappointed. Its plain vanilla and sometimes even ugly. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer

Re: [computer-go] Re: Explanation to MoGo paper wanted.

2007-07-03 Thread chrilly
the rollouts at the root. This is a variant of UCT. Exactly its the multiarmed-bandit selection rule. It differs e.g from the rule proposed by Epstein. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: Explanation to MoGo paper wanted. (BackGammonCode)

2007-07-03 Thread chrilly
wrote an article "The concepts of AI are bullshit?" Feng Hsu was the first one who did this. He was proud enough about his work. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: Explanation to MoGo paper wanted.(BackGammonCode)

2007-07-03 Thread chrilly
ad nowadays MIX. MIX does also not reveflect the capabilities of modern hardware. Knuth has therefore to rewrite his books in MMIX (Inschallah). Maybe pseudo-Algol would have been more "ethernal" than MIX. But in any case he uses dif

Re: [computer-go] Re: Explanation to MoGo paper wanted. (BackGammonCode)

2007-07-03 Thread chrilly
Thanks, the dictionary is really great. Chrilly - Original Message - From: David Silver To: computer-go@computer-go.org Sent: Tuesday, July 03, 2007 11:29 PM Subject: [computer-go] Re: Explanation to MoGo paper wanted. (BackGammonCode) > It's because Go is not o

Re: [computer-go] Re: Explanation to MoGo paper wanted.

2007-07-05 Thread chrilly
y enough, you always get one. But his testing was certainly a significant contribution to the development of Rebel. And it was a very good medicine for Jan. He would have died much earlier without this testing. Chrilly ___ computer-go mailing list comp

[computer-go] Re: 9x9 games wanted

2007-07-06 Thread chrilly
book much too less (I am used to have the CB-Megabase). Is there a larger collection with at least >= 5 Amateur Dan Level available? If the price is reasonable, I am willing to pay for a professionally made collection. Chrilly ___ computer-go mail

[computer-go] 9x9 games wanted and the next big challenge

2007-07-08 Thread chrilly
ChessBase? Or does it exist and we are living in a completly other Go-world? Chrilly P.S.: I do not want to offend anyone in this list. Everybody here does his best. I am just feed up with the things as they are. ___ computer-go mailing list c

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-08 Thread chrilly
ritizing this aspect. Chrilly ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-08 Thread chrilly
programms, because the size of opening theory has become a nightmare. Some opening lines are practically fully analysed and hence not playable anymore. I know some top players who would like to ban computers for preperation. But its impossible to check such a ban. Chrilly . , so also

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