I have such games. It was with a expermental version of Suzie, were Suzie
played quite aggressive/over optimistic. Gnu-Go calculated very long, but won
these games at the end completly
When Suzie plays sound and wins or looses only be a small margin, Gnu-Go plays
also with level 16 relative fast.
I am currently in my private house in Austria, the games are on my computer in
Germany (where I work currently during the week). I will send it on Monday.
Chrilly
----- Original Message -----
From: Arend Bayer
To: computer-go
Sent: Saturday, January 20, 2007 11:09 PM
Subject: Re: [spam probable] Re: [computer-go] Gnugo vs commercial programs
Hi Sylvain,
On 1/10/07, Sylvain Gelly <[EMAIL PROTECTED]> wrote:
So between the default level (8) and the level 16, there are 7% winning
difference at around 50%, which is significant, but do not change "by far" the
results Hiroshi posted. It is far less than 100 ELO right?
I did not measure the thinking time of GnuGo level 16, but it seems quite
long, and some games (at least 1, I don't remember) never finish after a lot of
hours. Perhaps it is just a bug :).
So I think using GnuGo level 8 is reliable (and for experiments much
faster).
If you have (or anyone else has) examples of .sgf-files with such
extra-ordinary long thinking times for a single move, I would be interested in
seeing them.
(Send them to me, to gnugo-devel-at-gnu.org, or attach them at
http://trac.gnugo.org/gnugo/ticket/160.)
My suspicion is that most of them are related to explosion of branching
factors in the local reading of ko fights - due to various reasons these are
not very well controlled in GNU Go.
Arend
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