If you had such annotated games, wouldn't you also need an impressive
English language parser? Even more impressive if you consider the
task of parsing English-as-a-second-language dialects.
I do not understand the meaning of this sentence. Could you please explain
it more explicetly?
Chrilly
On 12/13/06, "荒木伸夫" <[EMAIL PROTECTED]> wrote:
Hello. I'm Araki. Nice to meet you.
I'm searching researches about human annotation to game records for
machine learning. (for example, "these stones are weak", "this move is
for attack those stones", "this move was bad" ...etc) Does anyone know
such researches?
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