If you had such annotated games, wouldn't you also need an impressive
English language parser?  Even more impressive if you consider the
task of parsing English-as-a-second-language dialects.


I do not understand the meaning of this sentence. Could you please explain it more explicetly?


Chrilly

On 12/13/06, "荒木伸夫" <[EMAIL PROTECTED]> wrote:
Hello. I'm Araki. Nice to meet you.

I'm searching researches about human annotation to game records for machine learning. (for example, "these stones are weak", "this move is for attack those stones", "this move was bad" ...etc) Does anyone know such researches?
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