Non-capturing moves can create repetition (but there will of course be
captures elsewhere in the cycle).
So far the SuperKOs I have found where a "round-trip" of KOs.

Fortunately, there are other simple
criteria. E.g., you can stop whenever a move is played on an
intersection for the first time.

Okay.

If a SuperKO occurs, the position is evaluated by the Material-Balance.
BlackCaptures - WhiteCaptures + Komi.

I guess you mean the *change* in material balance after one cycle. I
don't see why komi should be used here.

No. I assume the game is over. As there is usually no reliable method for counting territory I use the difference of the captured stones as a - first approximation - for the evaluation. If e.g. both sides have captured - in the whole game - the same amount of stones, the eval is 0, but white wins due to Komi. At least for significant differences in captures this is true. MC-Runs are also stopped, when one sides leads in Capture by a large margin.
Depending on the margin it produces only a negible bias.


Only for balanced cycles.

The cycles I have found so far are balanced. Each side captures in turn 1 stone.

Chrilly

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