Non-capturing moves can create repetition (but there will of course be
captures elsewhere in the cycle).
So far the SuperKOs I have found where a "round-trip" of KOs.
Fortunately, there are other simple
criteria. E.g., you can stop whenever a move is played on an
intersection for the first time.
Okay.
If a SuperKO occurs, the position is evaluated by the Material-Balance.
BlackCaptures - WhiteCaptures + Komi.
I guess you mean the *change* in material balance after one cycle. I
don't see why komi should be used here.
No. I assume the game is over. As there is usually no reliable method for
counting territory I use the difference of the captured stones as a - first
approximation - for the evaluation. If e.g. both sides have captured - in
the whole game - the same amount of stones, the eval is 0, but white wins
due to Komi.
At least for significant differences in captures this is true. MC-Runs are
also stopped, when one sides leads in Capture by a large margin.
Depending on the margin it produces only a negible bias.
Only for balanced cycles.
The cycles I have found so far are balanced. Each side captures in turn 1
stone.
Chrilly
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