DIS: Re: BUS: [Proposal] Organization Repeal

2017-10-14 Thread Owen Jacobson
I withdraw the proposal “Organization Repeal” and submit the following proposal in its place. I pend it by paying Agora 1 sh.. Changelog: some minor phraseology fixes in The Treasuror. -o Title: Organization Repeal Author: o AI: 3.0 {{{ If a proposal titled "Contracts", followed by a versi

Re: DIS: Re: BUS: [Proposal] Organization Repeal

2017-09-02 Thread Aris Merchant
On Sat, Sep 2, 2017 at 4:08 PM, Nic Evans wrote: > > > On 09/02/17 17:37, Cuddle Beam wrote: > > I think we could upgrade Agencies to that they can hold Shinies themselves. > With that plus proper Powers, they could operate extremely similarly to how > I believe Organizations are intended to. (And

Re: DIS: Re: BUS: [Proposal] Organization Repeal

2017-09-02 Thread Gaelan Steele
Other than deregistration, the other problems can be solved with pledges. However, agencies + pledges is an even messier solution than orgs as they are now. Gaelan > On Sep 2, 2017, at 4:08 PM, Nic Evans wrote: > > > > On 09/02/17 17:37, Cuddle Beam wrote: >> I think we could upgrade Agenci

Re: DIS: Re: BUS: [Proposal] Organization Repeal

2017-09-02 Thread Owen Jacobson
> On Sep 1, 2017, at 11:45 PM, Gaelan Steele wrote: > > I don’t support this. I see little harm in keeping an interesting game > mechanic in the ruleset, especially if we make it clear that it is not > necessary for beginners to understand. If necessary, we could add a rule > along the lines

Re: DIS: Re: BUS: [Proposal] Organization Repeal

2017-09-02 Thread Owen Jacobson
> On Sep 2, 2017, at 4:08 PM, Nic Evans wrote: > > > > On 09/02/17 17:37, Cuddle Beam wrote: >> I think we could upgrade Agencies to that they can hold Shinies themselves. >> With that plus proper Powers, they could operate extremely similarly to how >> I believe Organizations are intended t

Re: DIS: Re: BUS: [Proposal] Organization Repeal

2017-09-02 Thread Nic Evans
On 09/02/17 17:37, Cuddle Beam wrote: > I think we could upgrade Agencies to that they can hold Shinies > themselves. With that plus proper Powers, they could operate extremely > similarly to how I believe Organizations are intended to. (And even > WITHOUT that, they still can, although with a bi

Re: DIS: Re: BUS: [Proposal] Organization Repeal

2017-09-02 Thread Cuddle Beam
I think we could upgrade Agencies to that they can hold Shinies themselves. With that plus proper Powers, they could operate extremely similarly to how I believe Organizations are intended to. (And even WITHOUT that, they still can, although with a bit less safety because its not as stalwart as "br

Re: DIS: Re: BUS: [Proposal] Organization Repeal

2017-09-02 Thread Alex Smith
On Fri, 2017-09-01 at 23:45 -0700, Gaelan Steele wrote: > I don’t support this. I see little harm in keeping an interesting > game mechanic in the ruleset, especially if we make it clear that it > is not necessary for beginners to understand. I still like the concept behind Organizations, but ther

DIS: Re: BUS: [Proposal] Organization Repeal

2017-09-01 Thread Gaelan Steele
I don’t support this. I see little harm in keeping an interesting game mechanic in the ruleset, especially if we make it clear that it is not necessary for beginners to understand. If necessary, we could add a rule along the lines of {{{ There is a report switch called idleness with values Idle

Re: DIS: Re: BUS: [Proposal] Organization Repeal

2017-09-01 Thread Alex Smith
On Sat, 2017-09-02 at 05:01 +, Aris Merchant wrote: > Everyone (not directed at o in particular) e is a singular gender > neutral pronoun. Gender-neutral /and/ sentience-neutral. This works well in situations where you allow legal documents to become players and need a pronoun for them. I agr

DIS: Re: BUS: [Proposal] Organization Repeal

2017-09-01 Thread Aris Merchant
On Fri, Sep 1, 2017 at 9:54 PM Owen Jacobson wrote: > My proposal would have inadvertently allowed non-players to keep eir shiny > balances, which I did not intend. I withdraw the proposal “Organization > Repeal” and submit the following proposal in its place: Everyone (not directed at o in par