Other than deregistration, the other problems can be solved with pledges. 
However, agencies + pledges is an even messier solution than  orgs as they are 
now.

Gaelan
> On Sep 2, 2017, at 4:08 PM, Nic Evans <nich...@gmail.com> wrote:
> 
> 
> 
> On 09/02/17 17:37, Cuddle Beam wrote:
>> I think we could upgrade Agencies to that they can hold Shinies themselves. 
>> With that plus proper Powers, they could operate extremely similarly to how 
>> I believe Organizations are intended to. (And even WITHOUT that, they still 
>> can, although with a bit less safety because its not as stalwart as "brutha 
>> choo cant do it, its da LAW" and more like "you get a card if you break this 
>> rule we made...". Just make an abstract wallet of shinies as a subsection of 
>> some player's existing wallet)
> 
> In general I'm supportive of making some combo of agencies and organizations, 
> but there's some problems with this proposed method.     Keeping shinies in a 
> single player's possession defeats all the merits of an escrow scheme: they 
> can spend them without any issue (unless we add punishments, which I think is 
> the wrong direction), they can change the agency without others' input (orgs 
> typcially require member approval), and if they deregister the shinies are 
> gone. The whole point of using an org as a middleman is that, if the org is 
> structured correctly, there's no way to cheat people out of the assets it 
> holds.
> 
>> 
>> We can make entire *nomics* within Agencies already lol. They're incredibly 
>> powerful. With more more access to more gamestate, they can become really 
>> really useful tools imo. I really like Agencies lol. I think they're amazing.
>> 
>> On Sat, Sep 2, 2017 at 10:59 PM, Alex Smith <ais...@alumni.bham.ac.uk 
>> <mailto:ais...@alumni.bham.ac.uk>> wrote:
>> On Fri, 2017-09-01 at 23:45 -0700, Gaelan Steele wrote:
>> > I don’t support this. I see little harm in keeping an interesting
>> > game mechanic in the ruleset, especially if we make it clear that it
>> > is not necessary for beginners to understand.
>> 
>> I still like the concept behind Organizations, but there's a lot of
>> evidence that the execution is wrong. As such, for them to be used,
>> it's likely that we'll need a new set of Organization rules that change
>> many of the details that don't work.
>> 
>> It may well be easier to clean the slate and start over than it would
>> be to continuously morph the current Organization rules into a new set.
>> 
>> --
>> ais523
>> 
> 

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