On 09/02/17 17:37, Cuddle Beam wrote:
> I think we could upgrade Agencies to that they can hold Shinies
> themselves. With that plus proper Powers, they could operate extremely
> similarly to how I believe Organizations are intended to. (And even
> WITHOUT that, they still can, although with a bit less safety because
> its not as stalwart as "brutha choo cant do it, its da LAW" and more
> like "you get a card if you break this rule we made...". Just make an
> abstract wallet of shinies as a subsection of some player's existing
> wallet)

In general I'm supportive of making some combo of agencies and
organizations, but there's some problems with this proposed method.
Keeping shinies in a single player's possession defeats all the merits
of an escrow scheme: they can spend them without any issue (unless we
add punishments, which I think is the wrong direction), they can change
the agency without others' input (orgs typcially require member
approval), and if they deregister the shinies are gone. The whole point
of using an org as a middleman is that, if the org is structured
correctly, there's no way to cheat people out of the assets it holds.

>
> We can make entire *nomics* within Agencies already lol. They're
> incredibly powerful. With more more access to more gamestate, they can
> become really really useful tools imo. I really like Agencies lol. I
> think they're amazing.
>
> On Sat, Sep 2, 2017 at 10:59 PM, Alex Smith <ais...@alumni.bham.ac.uk
> <mailto:ais...@alumni.bham.ac.uk>> wrote:
>
>     On Fri, 2017-09-01 at 23:45 -0700, Gaelan Steele wrote:
>     > I don’t support this. I see little harm in keeping an interesting
>     > game mechanic in the ruleset, especially if we make it clear that it
>     > is not necessary for beginners to understand.
>
>     I still like the concept behind Organizations, but there's a lot of
>     evidence that the execution is wrong. As such, for them to be used,
>     it's likely that we'll need a new set of Organization rules that
>     change
>     many of the details that don't work.
>
>     It may well be easier to clean the slate and start over than it would
>     be to continuously morph the current Organization rules into a new
>     set.
>
>     --
>     ais523
>
>

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