> On Sep 1, 2017, at 11:45 PM, Gaelan Steele <g...@canishe.com> wrote: > > I don’t support this. I see little harm in keeping an interesting game > mechanic in the ruleset, especially if we make it clear that it is not > necessary for beginners to understand. If necessary, we could add a rule > along the lines of {{{ > There is a report switch called idleness with values Idle and Not Idle, > tracked by the ADoP. If a report remains unchanged for n consecutive reports, > the officer responsible for it may flip it to idle by announcement. As long > as a report is Idle and there have been no changes to its content since the > last time it was published, the responsible officer is not required to > publish a report on a regular basis. When an officer publishes a report that > was previously Idle, it flips to Not Idle. > }}} > > This, along with a clear indication of which mechanics were not currently > important, could allow us to keep unused mechanics around at virtually no > cost.
Regulations might be a way to do this, with a bit more mechanical support. A few rules would need to be extended to allow Regulations to define things currently only defineable by rules, such as kinds of Asset and Instruments. What else? -o
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