> On Sep 1, 2017, at 11:45 PM, Gaelan Steele <g...@canishe.com> wrote:
> 
> I don’t support this. I see little harm in keeping an interesting game 
> mechanic in the ruleset, especially if we make it clear that it is not 
> necessary for beginners to understand. If necessary, we could add a rule 
> along the lines of {{{
> There is a report switch called idleness with values Idle and Not Idle, 
> tracked by the ADoP. If a report remains unchanged for n consecutive reports, 
> the officer responsible for it may flip it to idle by announcement. As long 
> as a report is Idle and there have been no changes to its content since the 
> last time it was published, the responsible officer is not required to 
> publish a report on a regular basis. When an officer publishes a report that 
> was previously Idle, it flips to Not Idle.
> }}}
> 
> This, along with a clear indication of which mechanics were not currently 
> important, could allow us to keep unused mechanics around at virtually no 
> cost.

Regulations might be a way to do this, with a bit more mechanical support. A 
few rules would need to be extended to allow Regulations to define things 
currently only defineable by rules, such as kinds of Asset and Instruments. 
What else?

-o

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