I think we could upgrade Agencies to that they can hold Shinies themselves.
With that plus proper Powers, they could operate extremely similarly to how
I believe Organizations are intended to. (And even WITHOUT that, they still
can, although with a bit less safety because its not as stalwart as "brutha
choo cant do it, its da LAW" and more like "you get a card if you break
this rule we made...". Just make an abstract wallet of shinies as a
subsection of some player's existing wallet)

We can make entire *nomics* within Agencies already lol. They're incredibly
powerful. With more more access to more gamestate, they can become really
really useful tools imo. I really like Agencies lol. I think they're
amazing.

On Sat, Sep 2, 2017 at 10:59 PM, Alex Smith <ais...@alumni.bham.ac.uk>
wrote:

> On Fri, 2017-09-01 at 23:45 -0700, Gaelan Steele wrote:
> > I don’t support this. I see little harm in keeping an interesting
> > game mechanic in the ruleset, especially if we make it clear that it
> > is not necessary for beginners to understand.
>
> I still like the concept behind Organizations, but there's a lot of
> evidence that the execution is wrong. As such, for them to be used,
> it's likely that we'll need a new set of Organization rules that change
> many of the details that don't work.
>
> It may well be easier to clean the slate and start over than it would
> be to continuously morph the current Organization rules into a new set.
>
> --
> ais523
>

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