I think we could upgrade Agencies to that they can hold Shinies themselves. With that plus proper Powers, they could operate extremely similarly to how I believe Organizations are intended to. (And even WITHOUT that, they still can, although with a bit less safety because its not as stalwart as "brutha choo cant do it, its da LAW" and more like "you get a card if you break this rule we made...". Just make an abstract wallet of shinies as a subsection of some player's existing wallet)
We can make entire *nomics* within Agencies already lol. They're incredibly powerful. With more more access to more gamestate, they can become really really useful tools imo. I really like Agencies lol. I think they're amazing. On Sat, Sep 2, 2017 at 10:59 PM, Alex Smith <ais...@alumni.bham.ac.uk> wrote: > On Fri, 2017-09-01 at 23:45 -0700, Gaelan Steele wrote: > > I don’t support this. I see little harm in keeping an interesting > > game mechanic in the ruleset, especially if we make it clear that it > > is not necessary for beginners to understand. > > I still like the concept behind Organizations, but there's a lot of > evidence that the execution is wrong. As such, for them to be used, > it's likely that we'll need a new set of Organization rules that change > many of the details that don't work. > > It may well be easier to clean the slate and start over than it would > be to continuously morph the current Organization rules into a new set. > > -- > ais523 >