> On Sep 2, 2017, at 4:08 PM, Nic Evans <nich...@gmail.com> wrote:
> 
> 
> 
> On 09/02/17 17:37, Cuddle Beam wrote:
>> I think we could upgrade Agencies to that they can hold Shinies themselves. 
>> With that plus proper Powers, they could operate extremely similarly to how 
>> I believe Organizations are intended to. (And even WITHOUT that, they still 
>> can, although with a bit less safety because its not as stalwart as "brutha 
>> choo cant do it, its da LAW" and more like "you get a card if you break this 
>> rule we made...". Just make an abstract wallet of shinies as a subsection of 
>> some player's existing wallet)
> 
> In general I'm supportive of making some combo of agencies and organizations, 
> but there's some problems with this proposed method. Keeping shinies in a 
> single player's possession defeats all the merits of an escrow scheme: they 
> can spend them without any issue (unless we add punishments, which I think is 
> the wrong direction), they can change the agency without others' input (orgs 
> typcially require member approval), and if they deregister the shinies are 
> gone. The whole point of using an org as a middleman is that, if the org is 
> structured correctly, there's no way to cheat people out of the assets it 
> holds.

Someone - you? - noted that it’s very hard to write an organization charter 
that’s both fully specified and readable. If we only want escrow, we can have 
that, I think.

One alternative might be to “hard-code” more of the mechanical aspects of 
Organizations. Every organization bar one has a variation on the “without 
objection by a member” clause on changing the charter; the flexibility of being 
able to provide other mechanisms has not, to my knowledge, been used, and could 
be stripped by promoting that clause to a Rule, or a Regulation.

-o


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