DIS: Re: BUS: CotC backlog

2007-06-21 Thread Ed Murphy
The following issues are also pending: * HP2's judgement of CFJ 1647 * comex's judgement of CFJ 1611 * Assignment of CFJs 1688-94 Also, assignment of a Board of Appeals to CFJ 1684.

Re: DIS: Extending the call

2007-06-21 Thread bd_
On Thu, Jun 21, 2007 at 07:49:26PM -0600, Roger Hicks wrote: > Urgent message from the Ambassador: > > There is an element in B Nomic that is opposed to Agora's benevolent > governing. It is only natural for citizens of B Nomic to be scared: > Their nomic has been taken under Agora's wing and revi

DIS: Extending the call

2007-06-21 Thread Roger Hicks
Urgent message from the Ambassador: There is an element in B Nomic that is opposed to Agora's benevolent governing. It is only natural for citizens of B Nomic to be scared: Their nomic has been taken under Agora's wing and revived with a flurry of activity. However, some would send Agora off with

Re: DIS: BUS: Gunner Nomic 2.0

2007-06-21 Thread Ian Kelly
On 6/21/07, Roger Hicks <[EMAIL PROTECTED]> wrote: On 6/21/07, Kerim Aydin <[EMAIL PROTECTED]> wrote: > The Gunner Nomic Rule allowing Agora "unrestricted access" to the > ruleset is mutable, and an immutable rule (that rule changes must > be voted on) has precedence, so I don't think you've gra

Re: DIS: Re: OFF: [Registar] Who's Who

2007-06-21 Thread Ed Murphy
Roger Hicks wrote: Bob's Quality Cards is missing from the registration list. This remains under dispute (CFJ 1687). The CotC database is a couple days out of date at the moment. I'll get it caught up later today.

DIS: Re: OFF: [Registar] Who's Who

2007-06-21 Thread Roger Hicks
Bob's Quality Cards is missing from the registration list. Also, Primo Corporation is missing from the activity list. BobTHJ On 6/21/07, Benjamin Schultz <[EMAIL PROTECTED]> wrote: Who's Registered Here Date of this Report: Thu 21 Jun 07 Date of last Report: Mon 11 Jun 07 Date last ratified

Re: DIS: Re: BUS: Proto: Regulate ID numbers

2007-06-21 Thread Ian Kelly
On 6/21/07, Ian Kelly <[EMAIL PROTECTED]> wrote: Seems like bad terminology to me, since the same numbers (whatever they might be) are computable. I'm not sure what would be better. Non-computable image, perhaps? s/are computable/are computable by other means/ -root

Re: DIS: Re: BUS: Proto: Regulate ID numbers

2007-06-21 Thread Ian Kelly
On 6/21/07, Taral <[EMAIL PROTECTED]> wrote: On 6/21/07, Ian Kelly <[EMAIL PROTECTED]> wrote: > What do you mean by "computable natural number"? In the sense meant > by "computable real number", all natural numbers are trivially > computable. I can envision that a natural number might be called

Re: DIS: Re: BUS: Proto: Regulate ID numbers

2007-06-21 Thread Taral
On 6/21/07, Ian Kelly <[EMAIL PROTECTED]> wrote: What do you mean by "computable natural number"? In the sense meant by "computable real number", all natural numbers are trivially computable. I can envision that a natural number might be called computable if it is the Godel number of a computab

Re: DIS: Proto

2007-06-21 Thread Roger Hicks
On 6/21/07, Ian Kelly <[EMAIL PROTECTED]> wrote: I'm also considering using double those values, i.e. a player can increase eir own voting limit up to twice eir level, and another player's voting limit up to that player's level. Another possibility I have in mind is that a player could increase

Re: DIS: Proto

2007-06-21 Thread Ian Kelly
On 6/21/07, Zefram <[EMAIL PROTECTED]> wrote: Ian Kelly wrote: > Whenever a player's level is at least 8, any player may > announce this fact, specifying the player in question. If > true, the effect of such an announcement is that the specified > player wins the game. So the sc

Re: DIS: Re: BUS: Proto: Regulate ID numbers

2007-06-21 Thread bd_
On Thu, Jun 21, 2007 at 12:09:30PM -0700, Ed Murphy wrote: > Zefram wrote: > > >Ed Murphy wrote: > >>I'm thinking "SHALL, unless e reasonably believes that assigning a > >>smaller number might be invalid". > > > >Too tight. If a number assignment has been incorporated into persistent > >documents

Re: DIS: Proto

2007-06-21 Thread Zefram
Ian Kelly wrote: > Whenever a player's level is at least 8, any player may > announce this fact, specifying the player in question. If > true, the effect of such an announcement is that the specified > player wins the game. So the scorekeepor's report will automatically cause such

Re: DIS: BUS: Gunner Nomic 2.0

2007-06-21 Thread Roger Hicks
Hmmquite true. I guess that will have to be transmuted and then we can make another attempt. BobTHJ On 6/21/07, Kerim Aydin <[EMAIL PROTECTED]> wrote: BobTHJ wrote: > For those interested, Gunner Nomic 2.0 may be found here: > http://www.gunnerrpg.com/viewforum.php?f=12 The Gunner Nomic R

DIS: Proto

2007-06-21 Thread Ian Kelly
Here's a proto that I'm flirting with. I'm not really sure yet where I want this to go, so I decided to go ahead and request comments on it. Amend Rule 2136 to read: Points are a measure of a player's contentiousness. The number of points possessed by a player is eir score. The leve

DIS: BUS: Gunner Nomic 2.0

2007-06-21 Thread Kerim Aydin
BobTHJ wrote: > For those interested, Gunner Nomic 2.0 may be found here: > http://www.gunnerrpg.com/viewforum.php?f=12 The Gunner Nomic Rule allowing Agora "unrestricted access" to the ruleset is mutable, and an immutable rule (that rule changes must be voted on) has precedence, so I don't think

Re: DIS: Re: BUS: Proto: Regulate ID numbers

2007-06-21 Thread Ed Murphy
Zefram wrote: Ed Murphy wrote: I'm thinking "SHALL, unless e reasonably believes that assigning a smaller number might be invalid". Too tight. If a number assignment has been incorporated into persistent documents, such as a published ruleset, I shouldn't have to reuse it if the entity numbe

Re: DIS: Re: BUS: Proto: Regulate ID numbers

2007-06-21 Thread Ian Kelly
On 6/21/07, Zefram <[EMAIL PROTECTED]> wrote: I have an idea for preventing the use of really colossal numbers: require that the ID number being assigned be stated explicitly as a decimal literal in the assigning announcement. No chained arrow notation for us. That doesn't prevent them; it jus

Re: DIS: Re: BUS: Proto: Regulate ID numbers

2007-06-21 Thread Zefram
Ed Murphy wrote: >I'm thinking "SHALL, unless e reasonably believes that assigning a >smaller number might be invalid". Too tight. If a number assignment has been incorporated into persistent documents, such as a published ruleset, I shouldn't have to reuse it if the entity numbered turns out not

Re: DIS: Re: BUS: Proto: A Suffusion of Yellow

2007-06-21 Thread Ed Murphy
Zefram wrote: Sounds too powerful, and subject to timing attacks. But perhaps something like this could hasten VLOP decay: say, for a 3 VC spend the target's VLOP goes through an extra *0.9 multiplier at the end of the week. There'll be some level of VLOP where this mechanism matches the effic

Re: DIS: Re: BUS: Proto: A Suffusion of Yellow

2007-06-21 Thread Ed Murphy
Zefram wrote: Ed Murphy wrote: Change the Power of Rule 2126 (Voting Credits) to 2, This rule change standing alone has been voted down twice (while also, curiously, failing quorum both times). I'll takes my chances. a) A player may spend one VC to increase another player's

Re: DIS: Re: BUS: Proto: Regulate ID numbers

2007-06-21 Thread Ian Kelly
On 6/21/07, Taral <[EMAIL PROTECTED]> wrote: On 6/21/07, Zefram <[EMAIL PROTECTED]> wrote: > I think e has something more ambitious in mind. I didn't grasp the > relevance of "computable numbers" when we're explicitly limiting this > to natural numbers. But perhaps e plans to use Graham's numbe

Re: DIS: Re: BUS: Proto: Regulate ID numbers

2007-06-21 Thread Ed Murphy
Zefram wrote: Ed Murphy wrote: (c) Each ID number SHOULD be as small as possible. A player may, with Agoran consent, make an entity's ID number chaotic. Also need "an ID number is orderly by default". Possibly also explicate that "orderly" and "chaotic" are antonymous. Yo

Re: DIS: Re: BUS: Proto: Regulate ID numbers

2007-06-21 Thread Taral
On 6/21/07, Zefram <[EMAIL PROTECTED]> wrote: I think e has something more ambitious in mind. I didn't grasp the relevance of "computable numbers" when we're explicitly limiting this to natural numbers. But perhaps e plans to use Graham's number, or a length-17 chained arrow expression (using C

Re: DIS: Re: BUS: Proto: A Suffusion of Yellow

2007-06-21 Thread Zefram
Roger Hicks wrote: >As another suggestion, what if by spending 3 VCs, each of a different >color, you can reset any player's VLOP to 1? Sounds too powerful, and subject to timing attacks. But perhaps something like this could hasten VLOP decay: say, for a 3 VC spend the target's VLOP goes through

Re: DIS: Re: BUS: Proto: A Suffusion of Yellow

2007-06-21 Thread Roger Hicks
On 6/21/07, Zefram <[EMAIL PROTECTED]> wrote: Ed Murphy wrote: >a) A player may spend one VC to increase another player's > voting limit on ordinary proposals by one. Not requiring a specific colour or any colour mixing means that this will continue to provide an unchecked pos

DIS: Re: BUS: Proto: A Suffusion of Yellow

2007-06-21 Thread Zefram
Ed Murphy wrote: >Change the Power of Rule 2126 (Voting Credits) to 2, This rule change standing alone has been voted down twice (while also, curiously, failing quorum both times). >a) When a proposal's voting index is less than half its > adoption index, its proposer loses one

Re: DIS: Re: BUS: Proto: A Suffusion of Yellow

2007-06-21 Thread Zefram
Endymion wrote: >Point of curiosity-- would that actually work? Almost certainly not. Given that actually applying it as written would be totally destructive, R1698 would prevent it being applied, if it's taken as a single change to the game state. However, R105 prevents it being treated that wa

DIS: Re: BUS: Proto: Regulate ID numbers

2007-06-21 Thread Zefram
Ed Murphy wrote: >(c) Each ID number SHOULD be as small as possible. A player >may, with Agoran consent, make an entity's ID number chaotic. Also need "an ID number is orderly by default". Possibly also explicate that "orderly" and "chaotic" are antonymous. You could also up