On 6/21/07, Zefram <[EMAIL PROTECTED]> wrote:
Ian Kelly wrote:
> Whenever a player's level is at least 8, any player may
> announce this fact, specifying the player in question. If
> true, the effect of such an announcement is that the specified
> player wins the game.
So the scorekeepor's report will automatically cause such wins.
Good point. That will need to be reworded.
> A player may expend one VC to increase any other player's voting
> limit on ordinary proposals by one, up to a maximum of one half
> the other player's level.
Too limiting.
I'm also considering using double those values, i.e. a player can
increase eir own voting limit up to twice eir level, and another
player's voting limit up to that player's level. Another possibility
I have in mind is that a player could increase another player's voting
limit up to the minimum of the second player's level and the
difference between the two players' levels; this would create an
incentive for high-level players to seek cooperation with low-level
players.
> Whenever a Democratic proposal is adopted, all players that have
> the same Party as the proposer gain a number of points equal to
> the AI of that proposal.
This compromises democracy, by creating an incentive to vote on Democratic
proposals on some grounds other than the proposal's merit.
Hmm. The idea I'm after here is that it would require Ordinary
proposals to gain VCs and Democratic proposals to create places to
spend those VCs. I'm also intentionally trying to conflate political
parties with the idea of a party of adventurers, but that aspect is
strictly poetic in nature.
-root