Ed Murphy wrote:
>        (c) Each ID number SHOULD be as small as possible.  A player
>            may, with Agoran consent, make an entity's ID number chaotic.

Also need "an ID number is orderly by default".  Possibly also explicate
that "orderly" and "chaotic" are antonymous.  You could also upgrade the
SHOULD to a MUST, qualified with a clause regarding purported allocations
later found to be erroneous.  I'd like the officer who uses a 17-digit
number to be subject to punishment.

Agoran consent might be too slow.  Other items will arrive that have to
receive ID numbers, and until the chaoticity goes through they'll have
to receive very high ID numbers.

>but Eris's 17-digit monstrosities

I think e has something more ambitious in mind.  I didn't grasp the
relevance of "computable numbers" when we're explicitly limiting this
to natural numbers.  But perhaps e plans to use Graham's number, or a
length-17 chained arrow expression (using Conway's notation).

>Amend Rule 2141 (Role and Attributes of Rules) by replacing the
>paragraph containing "Every rule shall have a number for identification"
>with this text:

There are a couple of other places that refer to a rule's number.
They should be updated to refer explicitly to a rule's ID number.

-zefram

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