On Fri, Sep 17, 2010 at 9:56 AM, Ponzu <lee.po...@gmail.com> wrote:

> But some users want to be able to override this.  I want a certain
> location to always load fast, even if I rarely visit it.
>
> User story:  I want to mark certain locations as "Fast Loading" even
> if I do not visit them very often.  This should override the automatic
> behavior of the system.
>
>
A passive means of ranking a cache would be:

1) did the user already have an LM here?
2) did an object just give a user an LM to this place?
3) did the user just proactively create an LM?

These are 3 distinct cases.  #1 and #3 imply that the user has an interest
in coming back, and is likely to want an ongoing cache.  #2 implies that a
store / venue etc may have given the user an LM they didn't want.

Another case is:  if a user deletes an LM, it implies they may want to free
up the cache for that location as well.

Daniel



> On Fri, Sep 17, 2010 at 11:42 AM, Marc Adored <m...@inworlddesigns.com>
> wrote:
> > I think that maybe "places" should have scores of how often they are
> > visted to determine how long the cache of that place is stored. So
> > since every login you start at home it would have a high score
> > therefore the cache would be stored for a longer period of time. Same
> > goes for places you visit often. This would remove any interaction
> > needed by the user because the system would pretty much auto detect
> > what places you would have as a favorite...
> >
> > On Thu, Sep 16, 2010 at 12:58 PM, Kelly Linden <ke...@lindenlab.com>
> wrote:
> >> Strictly speaking I think you have the stories and tasks reversed here.
> >>
> >> As a user I'd like to be able to use a greater portion of my available
> disk
> >> to improve the SL experience.
> >> * Task: Improve the cache system to allow larger caches
> >>
> >> As a user I'd like the places I visit most often, like my 'home' and
> >> favorites, to load more quickly
> >> * Task: Improve the cache system to not discard data for my home (at
> least
> >> not for a while)
> >> * Task: Improve the cache system to not discard data for my 'favorites'
> >> places (at least not for a while)
> >>
> >> As a user I'd like to never have to clear the cache to fix a bug
> >> * Task: Implement a quick and efficient inventory verification to find
> >> inventory cache discrepancies.
> >> * Task: (Are there other common bugs that require a cache clear to fix?)
> >>
> >> Improving the cache system is a task (actually multiple tasks) used to
> >> accomplish the three experience stories you have. Stories should
> generally
> >> be about the end experience, not the underlying system or how the
> >> experiences will be fixed. Yes, that is a rough guide, especially for
> many
> >> stories where the actor is 'a developer', but it helps still. :)
> >>
> >> That said these are great ideas, and should definitely be on a backlog
> >> somewhere if they aren't. I know we have discussed all of them at one
> point
> >> or another.
> >>
> >>  - Kelly
> >>
> >> On Thu, Sep 16, 2010 at 9:44 AM, Daniel <danielravenn...@gmail.com>
> wrote:
> >>>
> >>>  As a user I would like to see an improved cache in order to have a
> >>> better Second Life experience.  The types
> >>> of improvements that would lead to a better experience include:
> >>>
> >>> * A higher cache size limit.  This would let me save more data and
> speed
> >>> up rez times, and also put less
> >>> load on the server side, since it would not have to refresh discarded
> >>> data as often.  Modern hard drives
> >>> are much much larger than the current 1 GB limit, and I should be able
> >>> to allocate more storage to
> >>> my Second Life data if it improves performance.
> >>>
> >>> * Ability to set certain locations as "home" or "favorites", and to
> >>> never discard or preferentially keep those
> >>> locations in cache.  Places I know I will visit often should not be
> >>> discarded just because I happen to visit
> >>> several other locations in the course of a session.
> >>>
> >>> * More reliability in cache storage, leading to less often need to
> >>> delete cache to fix a problem caused by
> >>> cache corruption.  A low level inventory verification (meaning it does
> >>> not take a large percentage of viewer
> >>> resources) to ensure it matches the asset database is an example, but
> >>> technical implementation I will leave
> >>> to programmers.  The desired result is less frequent issues like
> >>> apparent inventory loss, which upsets users
> >>> and leads to support tickets.
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-- 
Daniel Smith - Sonoma County, California
http://daniel.org/resume
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