On Sat, 18 Sep 2010 20:53:21 -0500
Argent Stonecutter <secret.arg...@gmail.com> wrote:

> On 2010-09-17, at 12:51, Altair Sythos Memo wrote:
> > There aren't tools to assure to an agent him cached texture is still
> > one cached the teleport before...
> 
> Not needed. Textures are static. UUIDs are never re-used.

prims change... you're assuming nobody modify the whole sim...
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