On Sat, 18 Sep 2010 20:53:21 -0500 Argent Stonecutter <secret.arg...@gmail.com> wrote:
> On 2010-09-17, at 12:51, Altair Sythos Memo wrote: > > There aren't tools to assure to an agent him cached texture is still > > one cached the teleport before... > > Not needed. Textures are static. UUIDs are never re-used. prims change... you're assuming nobody modify the whole sim... _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges