On 2010-09-19, at 09:21, Tateru Nino wrote: > On 20/09/2010 12:17 AM, Argent Stonecutter wrote: >> On 2010-09-18, at 20:57, Altair Sythos Memo wrote: >>> On Sat, 18 Sep 2010 20:53:21 -0500 >>> Argent Stonecutter<secret.arg...@gmail.com> wrote: >>>> On 2010-09-17, at 12:51, Altair Sythos Memo wrote: >>>>> There aren't tools to assure to an agent him cached texture is still >>>>> one cached the teleport before...
>>>> Not needed. Textures are static. UUIDs are never re-used. >>> prims change... you're assuming nobody modify the whole sim... >> If they change the texture on a prim, the new texture will have a new UUID, >> so it will be a cache miss. > I believe he was referring to the fact that a UUID does not always refer > to the same inworld object. There are instances where an object UUID > will be used more than once. Please note the emphasized words: "There aren't tools to assure to an agent him CACHED TEXTURE is still one cached the teleport before". _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges