On 2010-09-18, at 20:57, Altair Sythos Memo wrote: > On Sat, 18 Sep 2010 20:53:21 -0500 > Argent Stonecutter <secret.arg...@gmail.com> wrote: >> On 2010-09-17, at 12:51, Altair Sythos Memo wrote: >>> There aren't tools to assure to an agent him cached texture is still >>> one cached the teleport before...
>> Not needed. Textures are static. UUIDs are never re-used. > prims change... you're assuming nobody modify the whole sim... If they change the texture on a prim, the new texture will have a new UUID, so it will be a cache miss. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges