On 20/09/2010 12:17 AM, Argent Stonecutter wrote: > On 2010-09-18, at 20:57, Altair Sythos Memo wrote: >> On Sat, 18 Sep 2010 20:53:21 -0500 >> Argent Stonecutter<secret.arg...@gmail.com> wrote: >>> On 2010-09-17, at 12:51, Altair Sythos Memo wrote: >>>> There aren't tools to assure to an agent him cached texture is still >>>> one cached the teleport before... >>> Not needed. Textures are static. UUIDs are never re-used. >> prims change... you're assuming nobody modify the whole sim... > If they change the texture on a prim, the new texture will have a new UUID, > so it will be a cache miss. > I believe he was referring to the fact that a UUID does not always refer to the same inworld object. There are instances where an object UUID will be used more than once.
-- Tateru Nino http://dwellonit.taterunino.net/ _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges