As a user I would like to see an improved cache in order to have a better Second Life experience. The types of improvements that would lead to a better experience include:
* A higher cache size limit. This would let me save more data and speed up rez times, and also put less load on the server side, since it would not have to refresh discarded data as often. Modern hard drives are much much larger than the current 1 GB limit, and I should be able to allocate more storage to my Second Life data if it improves performance. * Ability to set certain locations as "home" or "favorites", and to never discard or preferentially keep those locations in cache. Places I know I will visit often should not be discarded just because I happen to visit several other locations in the course of a session. * More reliability in cache storage, leading to less often need to delete cache to fix a problem caused by cache corruption. A low level inventory verification (meaning it does not take a large percentage of viewer resources) to ensure it matches the asset database is an example, but technical implementation I will leave to programmers. The desired result is less frequent issues like apparent inventory loss, which upsets users and leads to support tickets. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges